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	<title>SpaceTrace Forum</title>
	<link>http://www.spacetrace.com/forum/</link>
	<description>manualSpaceTrace login</description>
	<managingEditor>administration@spacetrace.org</managingEditor>
	<webMaster>administration@spacetrace.org</webMaster>
	<lastBuildDate>Sat, 04 Feb 2012 22:16:16 GMT</lastBuildDate>
<item>
	<title>Unable to move fleet 1 :: Bug Reports</title>
	<link>http://www.spacetrace.com/forum/viewtopic.php?p=87113#87113</link>
	<description>Author: &lt;a href=&quot;http://www.spacetrace.com/forum/profile.php?mode=viewprofile&amp;u=1569&quot; target=&quot;_blank&quot;&gt;T2&lt;/a&gt;&lt;br /&gt;
Subject: Unable to move fleet 1&lt;br /&gt;
Posted: Sat Feb 04, 2012 4:54 pm (GMT 1)&lt;br /&gt;
Topic Replies: 2&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Since the new era started, I have been unable to move my #1 fleet.
&lt;br /&gt;
It happened when I was somewhat inactive and had fleet 1 designated as a production fleet on a pre-warp.
&lt;br /&gt;

&lt;br /&gt;
 Since the new era, my fleets were returned to my home base however fleet 1 remains a production fleet with no ability to move it.There is no input box to place co-ords despite me building a new pioneer ship and placing it in fleet 2 and actually taking the production fleet for a test drive stopping short of actually moving my shipyard.
&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;
Fleet 2 becomes a &quot;production&quot; fleet and fleet 1 looks like a normal fleet however even with it set up for flight (mothership, etc.) there are no boxes to input co-ords.
&lt;br /&gt;
Do I have to reset my account to clear this bug or can admin fix it &quot;on the fly&quot;.
&lt;br /&gt;

&lt;br /&gt;
Admin..if you want passwords to enter my account, I will happily give them up to avoid a reset of my account.
&lt;/span&gt;&lt;br /&gt;
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</item>
<item>
	<title>JG 472 Störche is recruiting :: Discussion and Recruitment</title>
	<link>http://www.spacetrace.com/forum/viewtopic.php?p=87103#87103</link>
	<description>Author: &lt;a href=&quot;http://www.spacetrace.com/forum/profile.php?mode=viewprofile&amp;u=659&quot; target=&quot;_blank&quot;&gt;Senor&lt;/a&gt;&lt;br /&gt;
Subject: JG 472 Störche is recruiting&lt;br /&gt;
Posted: Thu Feb 02, 2012 11:37 am (GMT 1)&lt;br /&gt;
Topic Replies: 0&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;&lt;img src=&quot;http://www.spacetrace.org/pics/userpics/bimbus_l_img847.imageshack.us_slash_img847_slash_8282_slash_str6cheklein300.png&quot; border=&quot;0&quot; /&gt;
&lt;br /&gt;

&lt;br /&gt;
We're currently number 1 tactical alliance and are accepting anyone. New players, old players, even girls...especially girls.
&lt;br /&gt;

&lt;br /&gt;
send me a private message to apply!
&lt;br /&gt;

&lt;br /&gt;
Cheers!
&lt;br /&gt;
senor
&lt;br /&gt;_________________&lt;br /&gt;&lt;span style=&quot;color: red&quot;&gt;JOIN ROTO!&lt;/span&gt;
&lt;br /&gt;
Contact me here or animator of souls ingame!&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>colonizable prewarps? :: Newbie Help</title>
	<link>http://www.spacetrace.com/forum/viewtopic.php?p=87096#87096</link>
	<description>Author: &lt;a href=&quot;http://www.spacetrace.com/forum/profile.php?mode=viewprofile&amp;u=2343&quot; target=&quot;_blank&quot;&gt;dumenop&lt;/a&gt;&lt;br /&gt;
Subject: colonizable prewarps?&lt;br /&gt;
Posted: Wed Feb 01, 2012 4:59 am (GMT 1)&lt;br /&gt;
Topic Replies: 2&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;once you  have discovered a prewarp, is there a way to determine whether or not it can be colonized other than sending a colony star all the way out to it?
&lt;br /&gt;_________________&lt;br /&gt;But why male models?&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>ROTO vs. 99 :: The weekly explorer</title>
	<link>http://www.spacetrace.com/forum/viewtopic.php?p=87083#87083</link>
	<description>Author: &lt;a href=&quot;http://www.spacetrace.com/forum/profile.php?mode=viewprofile&amp;u=2590&quot; target=&quot;_blank&quot;&gt;Anachronism&lt;/a&gt;&lt;br /&gt;
Subject: ROTO vs. 99&lt;br /&gt;
Posted: Tue Jan 31, 2012 2:55 pm (GMT 1)&lt;br /&gt;
Topic Replies: 2&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;After a long time, the Rise of the Opressed (ROTO) finally stepped out of their mere shadow existence, and changed from an unsignificant rebellion in the western cluster to the largest empire in the entire galaxy! A new form of empire, based on equality, alien rights, pangalactic gargleblaster and fancy military parades. An empire, everyone can connect with ... an empire, that ... ah, I probably should shut up.
&lt;br /&gt;
Nonetheless the mysterious alliance &quot;99&quot; is a fierce and persistent enemy for ROTO and they still could turn the tide easily.
&lt;br /&gt;
Which alliance will turn out to be better? What do YOU think?
&lt;br /&gt;
Place your bets here &lt;img src=&quot;http://www.spacetrace.com/forum/images/smiles/icon6.gif&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt; 
&lt;br /&gt;

&lt;br /&gt;
greatest Empires
&lt;br /&gt;
                                        colonies 	population
&lt;br /&gt;
Rise of the Opressed	    81	    601
&lt;br /&gt;
99	                                    88	    501
&lt;/span&gt;&lt;br /&gt;
</description>
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<item>
	<title>Researchable Pre-Warp Planet Technologies :: Suggestions</title>
	<link>http://www.spacetrace.com/forum/viewtopic.php?p=87077#87077</link>
	<description>Author: &lt;a href=&quot;http://www.spacetrace.com/forum/profile.php?mode=viewprofile&amp;u=2620&quot; target=&quot;_blank&quot;&gt;Cloudgatherer&lt;/a&gt;&lt;br /&gt;
Subject: Researchable Pre-Warp Planet Technologies&lt;br /&gt;
Posted: Tue Jan 31, 2012 8:30 am (GMT 1)&lt;br /&gt;
Topic Replies: 2&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;I couldnt find this suggestion anywhere so I hope I am being original in creating it, but its so obvious that I can hardly believe someone else hasent posted on it already..
&lt;br /&gt;

&lt;br /&gt;
   &lt;span style=&quot;font-weight: bold&quot;&gt;Why not make the technologies that are available on pre-warp worlds researchable? &lt;/span&gt;I mean, having to fly out of the way to pick up a couple of these oddity ships is a real pain in the ass especially when their unique powers are &lt;span style=&quot;font-style: italic&quot;&gt;needed&lt;/span&gt;. I say, &lt;span style=&quot;font-weight: bold&quot;&gt;&lt;span style=&quot;color: orange&quot;&gt;make these techs researchable! &lt;/span&gt;&lt;/span&gt;Instead of or aswell as finding a &quot;Shipyard&quot; on pre-warp planets you would find a &quot;Research Center&quot; and be able to commit to learning the research, assuming your scientists are available for the task and that the tech is appropriate to your race. 
&lt;br /&gt;
   If you want to keep some degree of difficulty around obtaining these ships, spread the researches around and make them scarce and give them nominal research times. Maybe have them respawn elsewhere when someone snags them up. You could also remove the permanent &quot;Ships on planets&quot; planets if this was implemented. Maybe make a new ship that carries an archeological research team to a pre-warp world to investigate and recover the ancient techs.. &quot;Tech-Troopers&quot; or something along those lines. Just a thought.
&lt;br /&gt;_________________&lt;br /&gt;&lt;img src=&quot;http://i40.tinypic.com/35naueh.gif&quot; border=&quot;0&quot; /&gt;&lt;/span&gt;&lt;br /&gt;
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</item>
<item>
	<title>Plasma pod :: Bug Reports</title>
	<link>http://www.spacetrace.com/forum/viewtopic.php?p=87075#87075</link>
	<description>Author: &lt;a href=&quot;http://www.spacetrace.com/forum/profile.php?mode=viewprofile&amp;u=2312&quot; target=&quot;_blank&quot;&gt;Thromen&lt;/a&gt;&lt;br /&gt;
Subject: Plasma pod&lt;br /&gt;
Posted: Tue Jan 31, 2012 4:16 am (GMT 1)&lt;br /&gt;
Topic Replies: 1&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;The plasma pod says that it will jam all c3 ships on both sides so why does it only jam 5?
&lt;br /&gt;

&lt;br /&gt;
&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;Quote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;plasma pod (class 3 ship)
&lt;br /&gt;
if this fungu-plasma pod gets hit it will explode and jam all class 3 ships on both sides
&lt;br /&gt;

&lt;br /&gt;
attack/life: 0/100
&lt;br /&gt;
manpower: 130&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;
&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;
your class 3 vs enemy class 3:          V ^
&lt;br /&gt;
you:
&lt;br /&gt;
1 cruiser
&lt;br /&gt;
1 plasma pod
&lt;br /&gt;
enemy:
&lt;br /&gt;
8 cruisers
&lt;br /&gt;

&lt;br /&gt;
1 plasma pod explodes jams 5 ships
&lt;br /&gt;

&lt;br /&gt;
1 cruiser vs 1 cruiser
&lt;br /&gt;
1 cruiser vs 1 plasma pod
&lt;br /&gt;

&lt;br /&gt;
losses:
&lt;br /&gt;
you :
&lt;br /&gt;
1 cruiser
&lt;br /&gt;
1 plasma pod
&lt;br /&gt;
enemy :
&lt;br /&gt;
-
&lt;br /&gt;
score in this subbattle:
&lt;br /&gt;
-190
&lt;br /&gt;_________________&lt;br /&gt;&quot;I'd like to live just long enough to be there when they cut off your head and stick it on a pike as a warning to the next 10 generations that some favors come with too high a price - Vir to Mr. Morden&lt;/span&gt;&lt;br /&gt;
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<item>
	<title>adjusting the colony scores :: General Discussion</title>
	<link>http://www.spacetrace.com/forum/viewtopic.php?p=87071#87071</link>
	<description>Author: &lt;a href=&quot;http://www.spacetrace.com/forum/profile.php?mode=viewprofile&amp;u=16&quot; target=&quot;_blank&quot;&gt;spacetrace&lt;/a&gt;&lt;br /&gt;
Subject: adjusting the colony scores&lt;br /&gt;
Posted: Mon Jan 30, 2012 8:45 pm (GMT 1)&lt;br /&gt;
Topic Replies: 10&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;in order to make colony scores somehow comparable to the tactical scores (or in the long term merge both) i will implement this:
&lt;br /&gt;

&lt;br /&gt;
100 pts for founding a colony
&lt;br /&gt;
250 pts for conquering a colony
&lt;br /&gt;
4 pts for destroying one unit (mp equivalent of the transports)
&lt;br /&gt;
50-100 pts. for bombarding for each bomber (25-50% of the mp equivalent of the bomber)
&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;
this way the colony scores somehow reflect the time and mp spend for playing strategical.
&lt;br /&gt;

&lt;br /&gt;
this scores will be shown on the rankings page.
&lt;br /&gt;

&lt;br /&gt;
future features could be : 
&lt;br /&gt;
- score for holding key colonies (equivalent to score planets ) 250 per day (same score as all score planets divided by 16 (number of key colonies))
&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>Did not recieve chrono pods :: Bug Reports</title>
	<link>http://www.spacetrace.com/forum/viewtopic.php?p=87053#87053</link>
	<description>Author: &lt;a href=&quot;http://www.spacetrace.com/forum/profile.php?mode=viewprofile&amp;u=2622&quot; target=&quot;_blank&quot;&gt;gun&lt;/a&gt;&lt;br /&gt;
Subject: Did not recieve chrono pods&lt;br /&gt;
Posted: Fri Jan 27, 2012 8:52 am (GMT 1)&lt;br /&gt;
Topic Replies: 8&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;After the battle I did not receive the 2 chrono pods. Is this a bug ?				
&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;
26.01 17:14:51 - your fleet arrived
&lt;br /&gt;
25.01 06:58:50 - the enemy fleet arrived
&lt;br /&gt;

&lt;br /&gt;
yours: 563 ships
&lt;br /&gt;
class 1:
&lt;br /&gt;
 500 fighters (1/1, 1 MP)
&lt;br /&gt;
class 2:
&lt;br /&gt;
 22 destroyers (10/10, 8 MP)
&lt;br /&gt;
 20 infantry transports (0/10, 4 MP)
&lt;br /&gt;
 20 tank transports (0/10, 4 MP)
&lt;br /&gt;
class 4:
&lt;br /&gt;
 1 colony star (0/500, 330 MP)
&lt;br /&gt;

&lt;br /&gt;
enemy: 11 ships
&lt;br /&gt;
class 2:
&lt;br /&gt;
 9 destroyers (10/10, 8 MP)
&lt;br /&gt;
class 3:
&lt;br /&gt;
 2 chrono pods (0/10, 0 MP)
&lt;br /&gt;
your class 1 vs enemy class 2:          V ^
&lt;br /&gt;
you:
&lt;br /&gt;
 500 fighters
&lt;br /&gt;
enemy: 
&lt;br /&gt;
 9 destroyers
&lt;br /&gt;
				
&lt;br /&gt;
				
&lt;br /&gt;
90 fighters vs 9 destroyers		
&lt;br /&gt;
			
&lt;br /&gt;
9 destroyers vs 9 fighters		
&lt;br /&gt;

&lt;br /&gt;
losses:
&lt;br /&gt;
 you : 
&lt;br /&gt;
 9 fighters
&lt;br /&gt;
 enemy : 
&lt;br /&gt;
 9 destroyers
&lt;br /&gt;
score in this subbattle:
&lt;br /&gt;
+63
&lt;br /&gt;
your class 2 vs enemy class 3:          V ^
&lt;br /&gt;
you:
&lt;br /&gt;
 22 destroyers
&lt;br /&gt;
 20 infantry transports
&lt;br /&gt;
 20 tank transports
&lt;br /&gt;
enemy: 
&lt;br /&gt;
 2 chrono pods
&lt;br /&gt;
				
&lt;br /&gt;
				
&lt;br /&gt;
2 destroyers vs 2 chrono pods
&lt;/span&gt;&lt;br /&gt;
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	<title>Wormholes :: Suggestions</title>
	<link>http://www.spacetrace.com/forum/viewtopic.php?p=87039#87039</link>
	<description>Author: &lt;a href=&quot;http://www.spacetrace.com/forum/profile.php?mode=viewprofile&amp;u=2312&quot; target=&quot;_blank&quot;&gt;Thromen&lt;/a&gt;&lt;br /&gt;
Subject: Wormholes&lt;br /&gt;
Posted: Tue Jan 24, 2012 12:52 am (GMT 1)&lt;br /&gt;
Topic Replies: 3&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;What do you think of giving everyone access to all the wormhole corrds without having to go find a wormhole? It could be a list much like the &lt;span style=&quot;text-decoration: underline&quot;&gt;Ships on Planets&lt;/span&gt; page. 
&lt;br /&gt;

&lt;br /&gt;
And/or
&lt;br /&gt;

&lt;br /&gt;
You could make a map like the colony map of the wormhole planets, but include an option to show different types of plants. (ie: colonys, score planets...etc). Players whould then be able to click on a wormhole (or other planet) near them and then on the destination wormhole making a line so they can see what lies on the desired path. This wouldn't have to be a different map just a revised map.
&lt;br /&gt;_________________&lt;br /&gt;&quot;I'd like to live just long enough to be there when they cut off your head and stick it on a pike as a warning to the next 10 generations that some favors come with too high a price - Vir to Mr. Morden&lt;/span&gt;&lt;br /&gt;
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	<title>Been really sick :: General Discussion</title>
	<link>http://www.spacetrace.com/forum/viewtopic.php?p=87021#87021</link>
	<description>Author: &lt;a href=&quot;http://www.spacetrace.com/forum/profile.php?mode=viewprofile&amp;u=1569&quot; target=&quot;_blank&quot;&gt;T2&lt;/a&gt;&lt;br /&gt;
Subject: Been really sick&lt;br /&gt;
Posted: Sun Jan 22, 2012 5:58 pm (GMT 1)&lt;br /&gt;
Topic Replies: 7&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;To my friends in ST, just thought I'd let you all know that I have not been very active since Dec.
&lt;br /&gt;
On Dec 21 I was diagnosed with Guillain-Barre Syndrome. 
&lt;br /&gt;
This is a very nasty auto-immune disorder that was started from a common cold. Many who get this disease have to spend months and months in hospital and rehab. This disease is contracted by less than 1 in 100,00 people
&lt;br /&gt;

&lt;br /&gt;
Me..I've been very lucky and in some cases I've been very rare to most who contract it in as I never lost my ability to walk as 99% do. Most spend anywhere from 3 weeks to 3 months in hospital and I was released in 6 days.
&lt;br /&gt;

&lt;br /&gt;
Consequently however, I'm still a long ways from being my &quot;normal&quot; self.
&lt;br /&gt;
All feeling has been lost in my hands and feet and most of my body is numb to greater or lesser degrees.  I have lost approx. 20lbs since December and I'm not an overweight guy. I fatigue very easy and my nature is to go at something &quot;full steam&quot;. 
&lt;br /&gt;
As I live in the woods of Canada and heat exclusively with wood maintaining enough strength has been a challenge and not for my girlfriend and good neighbours, it would have been next to impossible to do.
&lt;br /&gt;

&lt;br /&gt;
I currently suffer extreme muscular pain at various times throughout the day/night and I am on mega doses of pain killers and muscle relaxants along with a nerve pain-killer.
&lt;br /&gt;
The good news is, I'm prepared to make a complete recovery however it is going to take months to complete...a lot like learning ST  &lt;img src=&quot;http://www.spacetrace.com/forum/images/smiles/icon20.gif&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt; 
&lt;br /&gt;

&lt;br /&gt;
Anyhow...just thought I'd share with my friends here and thanks designers for making such a great game that is always filled with surprises.
&lt;br /&gt;
Best Regards,
&lt;br /&gt;
Terry (T-2)
&lt;/span&gt;&lt;br /&gt;
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<item>
	<title>funniest spam message ever :: General Discussion</title>
	<link>http://www.spacetrace.com/forum/viewtopic.php?p=87018#87018</link>
	<description>Author: &lt;a href=&quot;http://www.spacetrace.com/forum/profile.php?mode=viewprofile&amp;u=659&quot; target=&quot;_blank&quot;&gt;Senor&lt;/a&gt;&lt;br /&gt;
Subject: funniest spam message ever&lt;br /&gt;
Posted: Sun Jan 22, 2012 1:51 pm (GMT 1)&lt;br /&gt;
Topic Replies: 4&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;i received this ingame message
&lt;br /&gt;

&lt;br /&gt;
22.01.2012 08:14
&lt;br /&gt;
subject: gWVLQeqOZYfXFEhNs
&lt;br /&gt;
I told my grandmother how you hleped. She said, &quot;bake them a cake!&quot;
&lt;br /&gt;

&lt;br /&gt;
Cheers!
&lt;br /&gt;
senor
&lt;br /&gt;_________________&lt;br /&gt;&lt;span style=&quot;color: red&quot;&gt;JOIN ROTO!&lt;/span&gt;
&lt;br /&gt;
Contact me here or animator of souls ingame!&lt;/span&gt;&lt;br /&gt;
</description>
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<item>
	<title>roundmessages vanish in archive :: Bug Reports</title>
	<link>http://www.spacetrace.com/forum/viewtopic.php?p=87010#87010</link>
	<description>Author: &lt;a href=&quot;http://www.spacetrace.com/forum/profile.php?mode=viewprofile&amp;u=24&quot; target=&quot;_blank&quot;&gt;admin&lt;/a&gt;&lt;br /&gt;
Subject: roundmessages vanish in archive&lt;br /&gt;
Posted: Sat Jan 21, 2012 2:21 pm (GMT 1)&lt;br /&gt;
Topic Replies: 0&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Attention!
&lt;br /&gt;
IF YOU CLICK ON AN ALLIANCE ROUNDMESSAGE TO ARVCIVE IT, IT IS GONE!
&lt;br /&gt;

&lt;br /&gt;
this is a bug, we have to fix soon
&lt;br /&gt;_________________&lt;br /&gt;the administration&lt;/span&gt;&lt;br /&gt;
</description>
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<item>
	<title>Tutorial :: Bug Reports</title>
	<link>http://www.spacetrace.com/forum/viewtopic.php?p=87003#87003</link>
	<description>Author: &lt;a href=&quot;http://www.spacetrace.com/forum/profile.php?mode=viewprofile&amp;u=2312&quot; target=&quot;_blank&quot;&gt;Thromen&lt;/a&gt;&lt;br /&gt;
Subject: Tutorial&lt;br /&gt;
Posted: Sat Jan 21, 2012 2:23 am (GMT 1)&lt;br /&gt;
Topic Replies: 2&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;In returning to Spacetrace I found an awesome new look and a tutorial, thinking I already new how to play I skipped it and saw the Pirates 1 sector outside of my base and killed them. In looking at the new format I saw that the colones played a bigger role now and reactivated the tutorial to learn more about the colones new role. I am unable to complete the tutorial because I need to &quot;Wait for your fleets to arrive at the space pirates planet.&quot; I have tried sending my fleets back to the coords that I found them in but there has been no change.
&lt;br /&gt;

&lt;br /&gt;
Thank you for helping me out. &lt;img src=&quot;http://www.spacetrace.com/forum/images/smiles/icon16.gif&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;
&lt;br /&gt;_________________&lt;br /&gt;&quot;I'd like to live just long enough to be there when they cut off your head and stick it on a pike as a warning to the next 10 generations that some favors come with too high a price - Vir to Mr. Morden&lt;/span&gt;&lt;br /&gt;
</description>
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<item>
	<title>in-game search :: FAQ</title>
	<link>http://www.spacetrace.com/forum/viewtopic.php?p=86989#86989</link>
	<description>Author: &lt;a href=&quot;http://www.spacetrace.com/forum/profile.php?mode=viewprofile&amp;u=24&quot; target=&quot;_blank&quot;&gt;admin&lt;/a&gt;&lt;br /&gt;
Subject: in-game search&lt;br /&gt;
Posted: Fri Jan 20, 2012 2:52 am (GMT 1)&lt;br /&gt;
Topic Replies: 0&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;we enhanced the search in the help-section of the game:
&lt;br /&gt;

&lt;br /&gt;
now you can search for ships, that have a certain modifier. you can search all these modifiers:
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cloak,create,reconst,shield,destroy,kill,obliterate,return,recycle,repair,shuffle,jam,sd,blast,clone,steal,beserk,retreat,disable,evolve,restart,select,trigger_0_rec,trigger_0_destroy,trigger_0_kill,trigger_0_obli,trigger_0_multiply,trigger_0_plus,trigger_-_jam,trigger_hit,trigger_destruction,trigger_destroy,trigger_kill,trigger_obli,trigger_jam,trigger_rec,trigger_plus,trigger_multiply,trigger_repair,event,event_once,event_single
&lt;br /&gt;_________________&lt;br /&gt;the administration&lt;/span&gt;&lt;br /&gt;
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	<title>No C3 or C4 combat? :: FAQ</title>
	<link>http://www.spacetrace.com/forum/viewtopic.php?p=86977#86977</link>
	<description>Author: &lt;a href=&quot;http://www.spacetrace.com/forum/profile.php?mode=viewprofile&amp;u=2620&quot; target=&quot;_blank&quot;&gt;Cloudgatherer&lt;/a&gt;&lt;br /&gt;
Subject: No C3 or C4 combat?&lt;br /&gt;
Posted: Thu Jan 19, 2012 1:42 am (GMT 1)&lt;br /&gt;
Topic Replies: 21&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Ok I am still a noob so this is news to me but it seems really really flawed. It could be a bug, it could be a purposeful mechanicc but a player already stated to me that he exploits this which brings me to my point: this is &lt;span style=&quot;font-weight: bold&quot;&gt;exploitable &lt;/span&gt;which would mean to me it should be ammended or removed.
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If an opponent has no C3 or C4 in their fleet when you attack them, why dooesnt your own C3 and C4 ships have a chance to act in combat? Its like penalizing a person for the OPPONENTS lack of any c3 or c4 ships. Apollos and Cyclopses act like totally useless sitting ducks and your own C4 ships dont even get the opportunity to fire their effects making them all useless wastes of MP aswell...
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There are already, IMO, &lt;span style=&quot;font-style: italic&quot;&gt;overpowered&lt;/span&gt; anti-swank ships so this seems like a moot mechanic. Can someone explain to me the justification of such a bogus battle mechanic?
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