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habitat sphere
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tec_server
Technology Bot
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Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Sat May 22, 2004 11:32 pm    Post subject:
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habitat sphere (class 1 ship)

catch me if you can ...


attack/life: 1000/1000
manpower: 850


speed: warp 20
(can only establish a warpfield for itself)
researchtime: 90 d
buildingtime: 90 d


traveller-technology
needed research:
shipyard

battle details:
1. fights until it is shot
(battle engine syntax: beserk)
2. fights
(battle engine syntax: f)
3. battle engine syntax: trigger_0_destroy@
4. battle engine syntax: trigger_0_multiply@



[ This Message was edited by: admin on 2004-07-01 12:23 ]
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Lord Lou
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 Post Posted: Sat May 22, 2004 11:32 pm    Post subject:
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THIS IS IT!

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Liderant
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 Post Posted: Sun May 23, 2004 12:58 am    Post subject:
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ok, thanx Lou!
i think that i forgot that there exists a manual
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doomstar
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 Post Posted: Sun May 23, 2004 5:26 am    Post subject:
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A small but powerful ship.

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admin
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 Post Posted: Thu Jul 01, 2004 11:23 am    Post subject:
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is this ok?
"trigger_0_multiply"
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BladeTech
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 Post Posted: Thu Jul 01, 2004 3:19 pm    Post subject:
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what does that do?

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darklim
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 Post Posted: Sun Jul 04, 2004 2:31 am    Post subject:
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Quote:

On 2004-07-01 12:23, admin wrote:
is this ok?
"trigger_0_multiply"

Cannot be detroyed, so bye Spectre
Cannot be modified, soe bye Cyclops and Interceptor and Nano Bomber
The Only 1 i can think that destroy it, is Kamikaze...

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jellez
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 Post Posted: Sun Jul 04, 2004 1:37 pm    Post subject:
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what do this do


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mackman
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 Post Posted: Sun Jul 04, 2004 8:47 pm    Post subject:
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Quote:

On 2004-07-04 03:31, darklim wrote:
Quote:

On 2004-07-01 12:23, admin wrote:
is this ok?
"trigger_0_multiply"

Cannot be detroyed, so bye Spectre
Cannot be modified, soe bye Cyclops and Interceptor and Nano Bomber
The Only 1 i can think that destroy it, is Kamikaze...




What about penguins or alot of fighters that should work also.

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Zamprano
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 Post Posted: Sun Jul 04, 2004 9:44 pm    Post subject:
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they would work, but you'll need plenty of them, 'cause that ship shoots like a machinegun!

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Dutchbatter
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 Post Posted: Mon Jul 05, 2004 10:16 am    Post subject:
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You need 1001 fighters to kill it in all cases. Penguins less, about 251.
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mackman
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 Post Posted: Mon Jul 05, 2004 12:34 pm    Post subject:
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Thanks for the tip

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JaM
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 Post Posted: Mon Jul 05, 2004 3:48 pm    Post subject:
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If you are human you can use bonty hunters
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BladeTech
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 Post Posted: Mon Jul 05, 2004 4:37 pm    Post subject:
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so dreadnoughts and cyclopses no longer work?

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KEPcH
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 Post Posted: Mon Jul 05, 2004 10:04 pm    Post subject:
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Dreads should still work if you have 6 of them, and if you're ready to lose 1100 points...
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Dutchbatter
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 Post Posted: Tue Jul 06, 2004 7:45 pm    Post subject:
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No idea if the cyclops works, didn't try it.

Why you not try it bladetech and report it in forum, not a good idea?
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BladeTech
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 Post Posted: Thu Jul 08, 2004 4:30 pm    Post subject:
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sorry but i can't build cyclopses. but i know that someone killed it once before with one. or maybe it was a dread. but that coulda been before this ship was modified.

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fleetleader
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 Post Posted: Mon Oct 11, 2004 1:01 am    Post subject:
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I blew it apart with 1000 fighters

but i lost 112 points

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O-siris
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 Post Posted: Sat Aug 13, 2005 9:29 am    Post subject:
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all you need is one fighter, a bountyhunter and a lot of luck the fihter shoots and damages the ship and then the bountyhunter destroyes the hole ship because the bountyhunter destroyes one ship that already is damged
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Rubens
Admiral
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Joined: 20 Apr 2003
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 Post Posted: Sun Aug 28, 2005 4:32 am    Post subject:

u cant kill it with 1 or 10 dreads, the same with cylops.
So i dont get the bounty hounter syntax. Does blast means destroy? or can the bounty hunter really kill this?
Just 2 fighters and 2 bountyhunters and its dead
If u use 2 emp fighter u can jam it, but can u then destroy it with cyclops?

If i use plagueships?i know nanoviruses wont hit this, but would the nanoviruses be ON the fleet?
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