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Renee Davis 1st Rear Admiral
Joined: 22 Jul 2005 Posts: 298 Location: Lautem, Timor Leste - Lautem District
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Posted: Sun Dec 10, 2006 3:46 am Post subject: Evap / Sporator failure... |
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I risked a fleet tender trying for 860 extra points and:
2006-12-10 02:29:07
your fleet 3 fights against fleet 1 from Mylila of Mypaletef at 500/500/50
10.12 02:29:06 - your fleet arrived
09.12 16:58:46 - the enemy fleet arrived
yours: 5 ships
class 1:
1 sporator (0/1, 5 MP)
3 evaporator (1/2, 12 MP)
class 4:
1 fleet tender (0/500, 350 MP)
enemy: 2 ships
class 4:
1 mothership (0/1000, 320 MP)
1 major reconstructor (0/150, 550 MP)
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your class 1 vs enemy class 4: V ^
you:
1 sporator
3 evaporator
enemy:
1 mothership
1 major reconstructor
3 evaporator vs 1 mothership
losses:
you :
1 sporator
enemy :
-
score in this subbattle: -5
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your class 4 vs enemy class 4: V ^
you:
1 fleet tender
enemy:
1 mothership
1 major reconstructor
losses:
you :
1 fleet tender
3 evaporator
enemy :
-
score in this subbattle: -386
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summary:
your losses:
class 1:
3 evaporator
1 sporator
class 4:
1 fleet tender
enemy losses:
-
score: -391
The sporator was lost without taking a turn???
NP on this one as took 1400 30 m ago from it and got another incoming worth about 2000 or more _________________
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Connor McCloud Admiral
Joined: 15 Jun 2004 Posts: 916 Location: Netherlands
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Posted: Sun Dec 10, 2006 10:07 am Post subject: |
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I believe the sporator got its turn last , so the ships that have been active before aren't affected by the sporator . I have had this when I sended in 20 evaps with 3 sporators that only 15 evaps where triggerd , so that would be the only explanation that I could think of . _________________ Greetz Connor
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Rubens Admiral
Joined: 20 Apr 2003 Posts: 1422
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Posted: Tue Dec 12, 2006 1:18 am Post subject: |
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Thats false Connor.
It is a bug of course, the sporator didnt even take its turn.
I mean, it dosnt say when it sd or it modifies the other ships.
Even if the evaporator took its turn if it modified it acts.
Bug!, points or at least an answer for Renee |
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Scolar Visari Captain
Joined: 13 Dec 2006 Posts: 149
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Posted: Sun Dec 24, 2006 6:35 am Post subject: |
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evaporator (class 1 ship)
the evaporator emits a high frequency holo-beam to absorb an enemy's energy whenever it gets modified. as a result it redirects the energy into a holo-drain device that destroys one enemy vessel
attack/life: 1/2
manpower: 12
researchtime: 2 d
buildingtime: 14 h
e-ray-technology
needed research:
holo technology
battle details:
1. fights
(battle engine syntax: f)
2. if this ships LP or AP are increased or decreased it modifies LP by -5000 of 1 ship of any ship-type in the enemy fleet in the same class but some ships and buildings are immune against this effect
battlemessage: "evaporator destroys ... ships"
(battle engine syntax: trigger_plus@kill,enemy,1,this,all,evaporator destroys)
3. trigger_destroy it modifies LP by -5000 of 1 ship of any ship-type in the enemy fleet in the same class but some ships and buildings are immune against this effect
battlemessage: "evaporator destroys ... ships"
(battle engine syntax: trigger_destroy@kill,enemy,1,this,all,evaporator destroys)
ok.... SO its says
Quote: | 2. if this ships LP or AP are increased or decreased it modifies LP by -5000 of 1 ship of any ship-type in the enemy fleet in the same class but some ships and buildings are immune against this effect |
hmmmm...
2006-12-24 05:28:12
your fleet 1 fights against the base from Minister of Communication at xxx/yyy/zz
24.12 00:45:29 - your fleet arrived
yours: 18 ships
class 1:
3 commando-fighters (1/1, 10 MP)
14 evaporator (1/2, 12 MP)
class 4:
1 mothership (0/1000, 320 MP)
enemy: 14 ships
class 3:
8 cruisers (100/100, 60 MP)
5 c-cannon-platforms (10/50, 30 MP)
class 4:
1 mothership (0/1000, 320 MP)
buildings:
1 defensive array (0/500, 0 MP)
1 research center (0/3500, 0 MP)
1 shipyard (0/3500, 0 MP)
your class 1 vs enemy class 3: V ^
you:
3 commando-fighters
14 evaporator
enemy:
8 cruisers
5 c-cannon-platforms
13 evaporator vs 1 cruiser
1 commando-fighter destroys 2 ships
1 commando fighter gives double firepower to 9 ships
1 commando-fighter vs 1 cruiser
8 cruisers vs 8 evaporator
5 c-cannon-platforms vs 5 evaporator
losses:
you :
3 commando-fighters
13 evaporator
enemy :
-
score in this subbattle: -186
your class 4 vs enemy class 3: V ^
you:
1 mothership
enemy:
8 cruisers
5 c-cannon-platforms
8 cruisers vs 1 mothership
5 c-cannon-platforms vs 1 mothership
losses:
you :
-
enemy :
-
score in this subbattle: 0
your class 4 vs enemy class 4: V ^
you:
1 mothership
enemy:
1 mothership
1 shipyard
1 research center
1 defensive array
1 evaporator destroys 1 ship
1 defensive array defends in class 1: 1 ship
losses:
you :
1 evaporator
enemy :
1 defensive array
score in this subbattle: -12
summary:
your losses:
class 1:
14 evaporator
3 commando-fighters
enemy losses:
class 4:
buildings:
1 defensive array
score: -198
WHAT THE FUDGE?!?!?!?!
EDIT: oops.. should of put full report in there.. lol _________________
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al12 Admiral
Joined: 17 Apr 2006 Posts: 844
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Posted: Sun Dec 24, 2006 5:05 pm Post subject: |
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I got told by someone that the commando fighter doesn't modify evap, just gives it more ap. I don't know why and I didn't get the chanse to try it out with commandos, guess I don't need to anymore:p _________________
X: The "Warriors of the Fallen Star" era
4. SpaceTrooper of Upenix score 16239 relative 16226 |
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T2 Admiral
Joined: 26 Mar 2005 Posts: 1398 Location: Ontario
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Posted: Mon Dec 25, 2006 4:27 am Post subject: |
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AL12 wrote:
"I got told by someone that the commando fighter doesn't modify evap, just gives it more ap. I don't know why and I didn't get the chanse to try it out with commandos, guess I don't need to anymore :p "
Somehow I think you are right Al...I somehow think there was a reason I did not use commando fighters with my evaps rather than sporators. It had to do with the "Modify" command in the evap syntax i think and it can't be confused with another term that means similar outcome. Also i have a couple bottles of wine in me so I will not make any claims atm. Also.... I'm being too lazy to re-research it again.
If I were to use any other ship to try to modify my evaps (mine or opponent) I would certainly go over it with a fine tooth comb.
Evaps are strange, scary little ships that has cost me more than I have made with them so far but I seem to be lucky when I use sporators....unlike Renee. |
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Scolar Visari Captain
Joined: 13 Dec 2006 Posts: 149
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Posted: Mon Dec 25, 2006 5:26 am Post subject: |
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no no no.. the commando fighter modifys all ships by 2.... Modifies
commando-fighter (class 1 ship)
if commando-fighter takes its turn, all following fighters get double firepower. but it will destroy all commando-fighters in your fleet, so only one commando-fighter will be active, all others just increase the chance for them to get their turn at all. (caution! self destruction!)
attack/life: 1/1
manpower: 10
researchtime: 3 h
buildingtime: 12 h
human-technology
needed research:
leadership
battle details:multiplies AP/LP by 2/1 of all ships of any ship-type in your own fleet in class 1
battlemessage: "commando fighter gives double firepower to ... ships"
(battle engine syntax: mod,self,all,1,all,*,2,1,commando fighter gives double firepower to)
multiplies AP/LP by 0/0 of all commando-fighters in your own fleet in class 1
battlemessage: "commando-fighter destroys ... ships"
(battle engine syntax: mod,self,all,1,commando-fighter,*,0,0,commando-fighter destroys)
self destructs!
(battle engine syntax: sd)
see its battle syntax... its syntax is modify.. the commando fighter increases the attack power of the evaporator by twice of its original attack.. _________________
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al12 Admiral
Joined: 17 Apr 2006 Posts: 844
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Posted: Mon Dec 25, 2006 10:26 am Post subject: |
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I think the modify means that if there are any other commando fighters in youre fleet they get modfyd and selfdestruct.
battle details:multiplies AP/LP by 2/1 of all ships of any ship-type in your own fleet in class 1 . _________________
X: The "Warriors of the Fallen Star" era
4. SpaceTrooper of Upenix score 16239 relative 16226 |
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