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prewarp trader
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SpaceTrace Forum Forum Index » New Technology Inventions » prewarp trader
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this vote will decide about the future of this invention:
this can be added to the game
33%
 33%  [ 2 ]
it needs some changes but it is a good invention
16%
 16%  [ 1 ]
i will post the needed changes here
0%
 0%  [ 0 ]
no good try another one
50%
 50%  [ 3 ]
Total Votes : 6

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tec_server
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 Post Posted: Mon Feb 19, 2007 2:33 pm    Post subject: prewarp trader
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prewarp trader (class 4 ship)


this ship makes points by flying to a prewarp world, the points made equal to the distance to the prewarp world, divided by ten.

example:
your base is 2300 lightyears away from a prewarp planet. you build this tradeship, and you will fly to the prewarop planet. once there, you will have to fly back to your planet to recieve the points. this journey will take a little over 2 days. after the points are brought back to your planet, it will recycle. also, you can only have 1 of these in every of your fleets.

note: this ship should be all races, but this thing doesn´t allow that...


attack/life: 0/200
manpower: 150

speed: warp 2
(can only establish a warpfield for itself)

researchtime: 2 d
buildingtime: 14 h


human-technology
needed research:
improved field theories

battle details:
battle engine syntax:
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Jort
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 Post Posted: Mon Feb 19, 2007 3:06 pm    Post subject:
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It isn't a very good idea. I would like to see an economy part in this game but don't forget that it's all about strategy!!!!

You only get points if you get to kill some of your opponements ships, not by sending loads of trade vessels to a prewarp planet.
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 Post Posted: Mon Feb 19, 2007 3:10 pm    Post subject:
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Sorry, i forgot to add this:

NOTE: Only one of these ships can be built PER fleet.
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 Post Posted: Mon Feb 19, 2007 4:25 pm    Post subject:
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That's not the point!

Spacetrace is an online RTS and it is all based on battle skills, that's where the whole point system is based on!

You shouldn't get points for it, because the only way points should be made is battle, that's the point of Spacetrace!
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 Post Posted: Mon Feb 19, 2007 4:30 pm    Post subject:
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Terrible.

Easy Points.


I agree that the pre-warps need to be used for something, but not this.
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Robert Roy
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 Post Posted: Mon Feb 19, 2007 4:37 pm    Post subject:
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Pre-warps don't have to be used.
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 Post Posted: Mon Feb 19, 2007 4:42 pm    Post subject:
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promethius2 wrote:

Easy Points.


I don't think these are easy points. It takes you about 3-4 days to get a fair amount of points, and it has tactical disadvantages, like losing one fleet slot. Also, you have the risk of people guarding the pww, or a battle with it, and the ship being destroyed. Also, remember, that it can't alter course except for going back home as soon as it is on its way, or you will lose the points.

Example: you want to get yourself 500 points, this means that you gotta build one of these (14 hours) Fly for 2 days and 14 hours, and back. Which means getting those 500 points is equal to 5 days and 18 hours of building and flying.

So if this is esy points, then i'm crazy, also, in the mean time, your base maybe under attack, and if you return, you'll probaby lose your ship plus the points it made. So, if you don't want it to be attacked, you will have to send a fleet with it, and in essence, this is exactly the same as battling, since you always risk losing points after sending a fleet to certain coords.
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T2
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 Post Posted: Mon Feb 19, 2007 5:08 pm    Post subject:
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As spacetrace surely will evolve, an economic warfare aspect has not been implimented yet. If the game was to go in some sort of economic direction, the battle points factor would still remain the prime focus of players.
An economic score system would have to be implimented.

This ship is month's, if not years ahead of it's time !

Perhaps someday but to receive BATTLE points for just flying, researching and blasting out a few probes.... I personally am not in favor.
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 Post Posted: Mon Feb 19, 2007 5:09 pm    Post subject:
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Dinskydude wrote:
promethius2 wrote:

Easy Points.


I don't think these are easy points. It takes you about 3-4 days to get a fair amount of points, and it has tactical disadvantages, like losing one fleet slot. Also, you have the risk of people guarding the pww, or a battle with it, and the ship being destroyed. Also, remember, that it can't alter course except for going back home as soon as it is on its way, or you will lose the points.

Example: you want to get yourself 500 points, this means that you gotta build one of these (14 hours) Fly for 2 days and 14 hours, and back. Which means getting those 500 points is equal to 5 days and 18 hours of building and flying.

So if this is esy points, then i'm crazy, also, in the mean time, your base maybe under attack, and if you return, you'll probaby lose your ship plus the points it made. So, if you don't want it to be attacked, you will have to send a fleet with it, and in essence, this is exactly the same as battling, since you always risk losing points after sending a fleet to certain coords.



Still though, the point of spacetrace is to earn points by battling your enemy. Whether that means battling him or battling him for a Pre-Warp score planet.

This ship won't teach new players any battle tactics or anything


Also,
Quote:
Pre-warps don't have to be used.

No, they don't, but most people would prefer if they actually did have some sort of purpose.
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Robert Roy
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 Post Posted: Mon Feb 19, 2007 5:19 pm    Post subject:
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Just ignore them and play the game.
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 Post Posted: Mon Feb 19, 2007 5:37 pm    Post subject:
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promethius2 wrote:
Whether that means battling him or battling him for a Pre-Warp score planet.


Yes, and that is exactly where i wanted to focus on, this is not so much a new economic aspect, i'm rather against those kinda games, but it will add a whole new dimension to the game! Now, there are two ways to score:
Battle And
Holding a score planet.
The holding a score planet part sort of adds territory to your alliance, this is the same with trade routes. They have to be protected, and since the prewarp trader is quite a simple target, people might want to intercept it.

This means that if they wanna make the points, they will probably need to battle. Be it to send the trade ships, or to destroy them. Anyway, both sides will need to construct ships to keep the enmy away from their goal.

It is almost exactly the same as a score planet. If you want the extra points, you gotta work for it. Hard.
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 Post Posted: Mon Feb 19, 2007 6:55 pm    Post subject:
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Robert Roy wrote:
Just ignore them and play the game.


Lets all ignore you and play the goddamn game.
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 Post Posted: Tue Feb 20, 2007 6:22 pm    Post subject:
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Jort, I was about to say that!


I think this is good. BUT, it should have a different set of points. You would get ''economy points''. The ''economy points'' would only be for your alliance.

That would make it more balanced. And ''economy points'' would be worth only 1/4th what normal points are.
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For fuck's sake would you both please stop fucking swearing!!!!
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 Post Posted: Tue Feb 20, 2007 6:42 pm    Post subject:
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Dinskydude wrote:


This means that if they wanna make the points, they will probably need to battle. Be it to send the trade ships, or to destroy them. Anyway, both sides will need to construct ships to keep the enmy away from their goal.

.


Now you're makin' sense!
You're saying that these ships will entice players into placing fleets on the pre-warp worlds in order to ambush these convoys!


I'm sorry I didn't realise that before, and I have to say that I am actually now, a very big fan of this idea!
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 Post Posted: Tue Feb 20, 2007 8:38 pm    Post subject:
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There are a lot of prewarp planets....

So if you just pick a faraway planet, you will be able to safely travel. People will keep their fleets close to home, incase their base gets attacked.
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For fuck's sake would you both please stop fucking swearing!!!!
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 Post Posted: Tue Feb 20, 2007 8:53 pm    Post subject:
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It would also be great for multi's ....one of those large one man-alliances uses the multi's to build these things (and ms's to move em and get around that warp 2...so how about fleet tenders or lowriders AND cloaking to keep the entire operation hidden and safe from "interception"...which is really hard to accomplish anyway???)...sends em all out to the most distant pre-warps there are and...lol...in a week...a new allliance in the #1 spot and not a single battle to get there. No skill required...the one who multi's the most wins.

BTW-the obvious loophole to that "one per fleet" idea is to use 2 fleets (2 ms's...and 2k+ mp in these things in with one of the ms's...and move one into the other fleet and use it as needed)...create the loopholes and you can be sure they will be "discovered" and used....

The most distant prewarp in my comm is about 20k ly away so, 2x the bh / daily for "servicing" that one for starts...not to mention about 2 dozen more pre-warps in that region to use the above loophole on.....

...this is a really bad idea and is familiar to me in a few other less entertaining (aka more irritating) games .
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 Post Posted: Wed Feb 21, 2007 12:36 am    Post subject:
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with all due respect to dav... anything is good for multie.. not the point

I Like it.. I think it brings a new aspect to the game.. you could talk all you want about the fact that game needs an economy aspect, game needs new stuff to bring it back to life..

but i notice every out of ordinary idea brought forward gets smaked by you guys... you seem to be afraid of change

so what is some people choose to earn points by ways other than destroying others fleets and planets?

maybe this help start a new era in the game.. I think this tech is fair and balanced and a cool idea

but dav has a couple of points.. needs balancing!

Good job
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 Post Posted: Wed Feb 21, 2007 5:20 pm    Post subject:

I am not afraid of change. I support the idea (all thought it needs some balancing, like my suggestion of ''economy points'')
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