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man-o-war
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SpaceTrace Forum Forum Index » New Technology Inventions » man-o-war
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this vote will decide about the future of this invention:
this can be added to the game
25%
 25%  [ 1 ]
it needs some changes but it is a good invention
0%
 0%  [ 0 ]
i will post the needed changes here
0%
 0%  [ 0 ]
no good try another one
75%
 75%  [ 3 ]
Total Votes : 4

Author Message
tec_server
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Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Wed Oct 17, 2007 8:42 pm    Post subject: man-o-war
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man-o-war (class 4 ship)

carries 4 large guns,heavy shielding and 100 ground troops


attack/life: 4/6
manpower: 579

speed: warp 5


it has a cloaking device

researchtime: 12 h
buildingtime: 12 h


human-technology
needed research:
shipyard

battle details:
fights
(battle engine syntax: f)
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MicroJak
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Joined: 27 Jun 2006
Posts: 2315
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 Post Posted: Wed Oct 17, 2007 8:58 pm    Post subject:
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No no no no no!!!!!! Even I know this one. 579??? Is this just some kind of random guesstimate??? Attacklife... 4/6?


It has a cloaking device???

This ship is just.. so.. stupid!!! How can you get a ship to carry 100 gt, oh my God actually move at warp 5... have 579 manpower.. and make it have 4 large guns, heavy sheilding???? With 4/6????

Crazy.... someone has wasted 8 credits on this....


Also the only needed research is Shipyard? Sorry, but try better next time please.
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Weylyn
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 Post Posted: Wed Oct 17, 2007 9:25 pm    Post subject:
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Wait...wait...wait...

I remember saying something about stupid people and stupid invention in here about two years ago... What was it again... Oh yeah, I remember now!

DIE DIE DIE!!!
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Senor
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 Post Posted: Wed Oct 17, 2007 9:49 pm    Post subject:
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is awsum
add it i say
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ilofuyci
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Joined: 19 Mar 2007
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 Post Posted: Thu Oct 18, 2007 2:53 am    Post subject:
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Class 4 ship with an attack?

Hey, it's like the time slipper.

You can use it to kill motherships.

Except you'd need 250 of these things, which is about 145000 MP, or roughly the MP of the entire Imperial Guild alliance.


Or you could send it out alone, and it would kill one bulk fighter.
Except if he had 3 others; then you'd lose like, lots of points.

...Hmm, starting to not think this is such a great idea, after all.



*****
Why can't this game have a box, on the create-a-ship thing menu, asking the player if they've read the manual and know what they're doing?

If they check the box that says 'no', they lose all their credits and can't submit their ideas, until they pass a written test, displaying fundamental knowledge of the game.

I like this idea. It's mine.
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DavAlan
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 Post Posted: Thu Oct 18, 2007 3:17 am    Post subject: LMAO :D
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Another multi point farming (#2 for that "hideaway mobile mass point farm" ) invention someone just wont give up.

Actually this one knows exactly what "they" are doing (or attempting) imho.....(note the obvious ease of hitting your own account with another using 9 of these and the massive point gain, not to mention the concealability of this "fleet" from other players).

This one must be so horribly, depressively, desperate for those precious, oh so valuable points, and should be spammed with 10 doomstars / day asap
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zenachi
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 Post Posted: Thu Oct 18, 2007 5:05 pm    Post subject: Re: LMAO :D

DavAlan wrote:
This one must be so horribly, depressively, desperate for those precious, oh so valuable points, and should be spammed with 10 doomstars / day asap


they'd get points off that

the only good idea I see here is having a C4 ship with ground troops
take out the cloaking, make the it 0/600 or something, and 500-600 mp and then you'd get a completely different ship, but one that could work
a mothership for colony wars/ flag capture (100 ground troops to back up your flag troops)
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