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colinthecorgi 1st Rear Admiral
Joined: 30 Nov 2007 Posts: 273
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Posted: Tue Mar 11, 2008 8:32 pm Post subject: How many evaporators were there? |
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2008-03-11 14:45:41
your fleet 1 fights against fleet 2 from NN of NNplanet at xxx/yyy/zz
11.03 14:45:10 - your fleet arrived
07.03 21:47:19 - the enemy fleet arrived
yours: 266 ships
class 1:
110 fighters (1/1, 1 MP)
131 interceptors (0/1, 1 MP)
class 3:
10 cruisers (100/100, 60 MP)
13 apollo cruiser (0/100, 85 MP)
class 4:
1 mothership (0/1000, 320 MP)
1 major reconstructor (0/150, 550 MP)
enemy: 104 ships
class 1:
1 fighter (1/1, 1 MP)
31 blockade runners (1/2, 2 MP)
4 sporators (0/1, 5 MP)
9 evaporator (1/2, 12 MP)
class 2:
45 eagles (2/10, 4 MP)
1 shield generator (0/2, 4 MP)
10 wasps (1/10, 11 MP)
class 3:
1 cruiser (100/100, 60 MP)
1 eye in the sky (0/100, 300 MP)
class 4:
1 mothership (0/1000, 320 MP)
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your class 1 vs enemy class 1: V ^
you:
110 fighters
131 interceptors
enemy:
1 fighter
4 sporators
31 blockade runners
9 evaporator
6 interceptors intercept 6 ships
2 fighters vs 1 evaporator
62 fighters vs 31 blockade runners
4 fighters vs 4 evaporator
28 evaporator destroy 28 ships
4 evaporator vs 2 interceptors
14 blockade runners vs 7 interceptors
12 blockade runners vs 6 fighters
1 sporator is modifying all class 2 ships: 56 ships
1 sporator is modifying all class 1 ships: 279 ships
1 sporator destroys 3 ships
1 evaporator vs 1 interceptor
4 evaporator vs 4 fighters
1 blockade runner vs 1 interceptor
4 blockade runners vs 4 fighters
1 fighter vs 1 fighter
losses:
you :
25 fighters
24 interceptors
enemy :
1 fighter
4 sporators
31 blockade runners
9 evaporator
score in this subbattle: 142
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your class 3 vs enemy class 2: V ^
you:
10 cruisers
13 apollo cruiser
enemy:
45 eagles
1 shield generator
10 wasps
4 apollo cruisers destroy 40 ships
1 apollo cruiser destroys 8 ships
1 apollo cruiser destroys 1 ship
1 cruiser vs 1 wasp
6 cruisers vs 6 eagles
13 eagles vs 1 cruiser
3 wasps increased the firepower of 12 ships
3 wasps vs 1 cruiser
1 shield generated
losses:
you :
-
enemy :
45 eagles
1 shield generator
10 wasps
score in this subbattle: 294
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your class 3 vs enemy class 3: V ^
you:
10 cruisers
13 apollo cruiser
enemy:
1 cruiser
1 eye in the sky
1 cruiser vs 1 cruiser
1 cruiser vs 1 eye in the sky
1 cruiser vs 1 cruiser
losses:
you :
1 cruiser
enemy :
1 cruiser
1 eye in the sky
score in this subbattle: 300
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your class 4 vs enemy class 4: V ^
you:
1 mothership
1 major reconstructor
enemy:
1 mothership
losses:
you :
-
enemy :
-
score in this subbattle: 0
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summary:
your losses:
class 1:
25 fighters
24 interceptors
class 3:
1 cruiser
enemy losses:
class 1:
31 blockade runners
9 evaporator
4 sporators
1 fighter
class 2:
45 eagles
10 wasps
1 shield generator
class 3:
1 eye in the sky
1 cruiser
score: 736
It looks like he had 37 evaporators? Well, it just looks wierd.... _________________ Running the P since 2007
Last edited by colinthecorgi on Wed Mar 12, 2008 12:59 pm; edited 1 time in total |
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guest 1st Rear Admiral
Joined: 26 Oct 2004 Posts: 206 Location: Hamburg, Germany
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Posted: Tue Mar 11, 2008 10:48 pm Post subject: |
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i would say your inters trigger the evaps diffrent times... _________________ Captured Guest acc ...
Inter Arma Enim Silent Leges |
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ilofuyci 2nd Rear Admiral
Joined: 19 Mar 2007 Posts: 195 Location: Seattle, WA, USA
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Posted: Wed Mar 12, 2008 3:08 am Post subject: |
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You need to edit out the coordinates of the battle. Rules are rules.
As for the evaps:
Evaps fight, and if they get triggered, they destroy a ship. 9 evaps fought, so that's good.
Then they all got sporated, so they have 1/3. Being sporated is a mod, so that would trigger them all once. There's 9 destroys. Then they fought against your fighters and interceptors, and some of them were intercepted, and this triggered them again. Looks like 19 more times. Each evap was intercepted twice, and one three times.
The fighting and triggering/destroying are separate things.
I didn't know they could be triggered more than once.
But you won, so good shooting.
...and knowing this now, I imagine sending a large number of evaps with some sporators against a large number of c3, even without cyclopses, will be rather disasterous for one side... |
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zenachi 1st Rear Admiral
Joined: 26 Jan 2007 Posts: 225
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Posted: Wed Mar 12, 2008 4:03 am Post subject: |
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ilofuyci wrote: | Then they all got sporated, so they have 1/3 |
It'll actually be 1/4.
But everything else is right. |
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ilofuyci 2nd Rear Admiral
Joined: 19 Mar 2007 Posts: 195 Location: Seattle, WA, USA
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Posted: Wed Mar 12, 2008 8:01 am Post subject: |
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Are you sure?
Evaps are 1/2. Sporator adds +0/+1.
So unless there's some Microsoft math going on, it looks like it should be 1/3.
? |
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colinthecorgi 1st Rear Admiral
Joined: 30 Nov 2007 Posts: 273
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Posted: Wed Mar 12, 2008 12:58 pm Post subject: |
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"pls. post where and when" it says in the forum description.
I figured this meant that I should put in the coords. I've edited them out now.
You guys have explained things well. It is great that the evaps can evaporate several times, that sure livens things up a bit
Imagine some evaps, sporators _and_ some kamis vs a c3 spam.
Some of the evaps would fire twice, making life miserable for the enemy. _________________ Running the P since 2007 |
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ilofuyci 2nd Rear Admiral
Joined: 19 Mar 2007 Posts: 195 Location: Seattle, WA, USA
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Posted: Wed Mar 12, 2008 8:08 pm Post subject: |
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Zing-a-ding. |
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zenachi 1st Rear Admiral
Joined: 26 Jan 2007 Posts: 225
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Posted: Wed Mar 12, 2008 9:12 pm Post subject: |
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ilofuyci wrote: | Are you sure?
Evaps are 1/2. Sporator adds +0/+1.
So unless there's some Microsoft math going on, it looks like it should be 1/3.
? |
oops, my bad. I always thought sporators added +2 |
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linux666 1st Rear Admiral
Joined: 09 Dec 2007 Posts: 278 Location: Portugal
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Posted: Wed Mar 12, 2008 11:40 pm Post subject: |
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colinthecorgi wrote: | "
Imagine some evaps, sporators _and_ some kamis vs a c3 spam.
Some of the evaps would fire twice, making life miserable for the enemy. |
hmmm! won't the kamis destroy the evaps/sporators? |
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ilofuyci 2nd Rear Admiral
Joined: 19 Mar 2007 Posts: 195 Location: Seattle, WA, USA
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Posted: Thu Mar 13, 2008 12:55 am Post subject: |
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The sporator will self destruct as soon as it takes it's turn. So you run the risk of having a kami go first, and destroying the sporator. Bring a few sporators, and that will increase the odds of sporing.
fights
(battle engine syntax: f)
modifies AP/LP by 0/-1100 of 2 ships of any ship-type in your own fleet in the same class
battlemessage: "kamikaze destroys ... ships"
And as you can see, the kami mods two of your own ships, so it will destroy one of the enemy, and itself, mod two evaporators (hopefully) setting them off. They'll die, but if they have been sporated, already, they can each fire twice this way. More, if the enemy intercepts them. |
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