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psyclone
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SpaceTrace Forum Forum Index » New Technology Inventions » psyclone
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this vote will decide about the future of this invention:
this can be added to the game
57%
 57%  [ 8 ]
it needs some changes but it is a good invention
14%
 14%  [ 2 ]
i will post the needed changes here
0%
 0%  [ 0 ]
no good try another one
28%
 28%  [ 4 ]
Total Votes : 14

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tec_server
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 Post Posted: Fri Aug 22, 2008 6:30 am    Post subject: psyclone
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psyclone (class 1 ship)

created to be a smaller version of the holo-clone-ship.

makes a holographic clone of the actual enemy ship


attack/life: 0/1
manpower: 2

researchtime: 1 d
buildingtime: 13 h


e-ray-technology
needed research:
holo technology

battle details:fights
(battle engine syntax: f)
clones the enemy ship that is the actual target
battlemessage: "psyclone cloned ... ships"
(battle engine syntax: clone,psyclone cloned)
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Durago
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 Post Posted: Fri Aug 22, 2008 6:31 am    Post subject:
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this sounds like a decent ship
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 Post Posted: Sat Aug 23, 2008 6:16 pm    Post subject:
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Excellent now we can have a resonable clone ships now.
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 Post Posted: Sat Aug 23, 2008 7:16 pm    Post subject:
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Darth Zekk wrote:
Excellent now we can have a resonable clone ships now.


The c2 holo clone ship is not "reasonable" enough??? (I usually score > 5x thier mp when I use those)
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 Post Posted: Mon Aug 25, 2008 12:59 am    Post subject:
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RenéeAB wrote:

The c2 holo clone ship is not "reasonable" enough??? (I usually score > 5x thier mp when I use those)


so does that mean you like it or not?

------------------

and to the 'no' votes.... at least give a reason so it can possibly be changed to be a workable ship
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 Post Posted: Mon Aug 25, 2008 1:15 am    Post subject:
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I like the idea of a C1 holo clone ship. I think the MP is a little low for this type of ship. The halo carrier for example has MP of 45 in c1, the evaporator of 12Mp, and hammer 16MP. Im not sure what the balanced Mp should be but maybe we can get some feedback from other members.
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 Post Posted: Mon Aug 25, 2008 11:35 am    Post subject:
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i don't see a way to balance this thing. if the mp is too low it will be very much overpowered and if you raise it too much it will lose it's purpose as a c1 ship and become a cheaper variant of the holo-clone to rip apart enemy c3.

no. unless you can find a way to stop it from cloning c3.
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 Post Posted: Mon Aug 25, 2008 7:30 pm    Post subject:
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Senor wrote:
i don't see a way to balance this thing. if the mp is too low it will be very much overpowered and if you raise it too much it will lose it's purpose as a c1 ship and become a cheaper variant of the holo-clone to rip apart enemy c3.

no. unless you can find a way to stop it from cloning c3.


I doubt the cloning can be made class exclusive perhaps made c1 INCLUSIVE only but that would reduce the usefullness of this one (exception -> cloning a sporator out of the 1000+ c1 usually used along with them and having that boost your c1 / c2 ap (along with the target c1 / c2). I doubt it would succeed in cloning a holo fleet carrier and clone 1 of the 50 holo fighters puts out instead unless a psyclone vs fleet carrier is on top of the c1 battle stack sequence (very low chance since alot of other c1 are almost always used in combo with the holo fleet carrier).
Note at the end of sub-battle the cloned ship reverts back to the original clone ship so, any surviving cloned evaps (for instance) wont be evaps anymore when any cyclopes or dreads hit the c1 indirectly.
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 Post Posted: Tue Aug 26, 2008 4:53 am    Post subject:
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Breon wrote:
I like the idea of a C1 holo clone ship. I think the MP is a little low for this type of ship. The halo carrier for example has MP of 45 in c1, the evaporator of 12Mp, and hammer 16MP. Im not sure what the balanced Mp should be but maybe we can get some feedback from other members.


well it is a smaller version of the c2 ship, and the c2 holo-clone is 0/5 12mp. that's 1/2 lp and only a few mp more than most c2 ships.

the calc says 1mp is enough. so 2 should be fair. and it could be destroyed by c1 as easy as any other c1, just has a little special ability to become whatever attacks it.
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 Post Posted: Tue Aug 26, 2008 4:59 am    Post subject:
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RenéeAB wrote:
Senor wrote:
i don't see a way to balance this thing. if the mp is too low it will be very much overpowered and if you raise it too much it will lose it's purpose as a c1 ship and become a cheaper variant of the holo-clone to rip apart enemy c3.

no. unless you can find a way to stop it from cloning c3.


I doubt the cloning can be made class exclusive perhaps made c1 INCLUSIVE only but that would reduce the usefullness of this one (exception -> cloning a sporator out of the 1000+ c1 usually used along with them and having that boost your c1 / c2 ap (along with the target c1 / c2). I doubt it would succeed in cloning a holo fleet carrier and clone 1 of the 50 holo fighters puts out instead unless a psyclone vs fleet carrier is on top of the c1 battle stack sequence (very low chance since alot of other c1 are almost always used in combo with the holo fleet carrier).
Note at the end of sub-battle the cloned ship reverts back to the original clone ship so, any surviving cloned evaps (for instance) wont be evaps anymore when any cyclopes or dreads hit the c1 indirectly.




sounds about as fair as c3 or c2 ships totally destroying a c1 fleet.
and it really is a luck ship.... ever have a holo-clone c2 not work because it cloned a piece of garbage, or destroyed by apollos?
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 Post Posted: Tue Aug 26, 2008 11:18 am    Post subject:
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Durago wrote:

sounds about as fair as c3 or c2 ships totally destroying a c1 fleet.
and it really is a luck ship.... ever have a holo-clone c2 not work because it cloned a piece of garbage, or destroyed by apollos?


10 psyclones can kill 10 cruisers. for 20 mp!!!
it is overpowered.

the backfire it could suffer against c1 or cyclops or whatever is not enough to counter that and could easily be avoided.
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 Post Posted: Tue Aug 26, 2008 3:56 pm    Post subject:
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Durago wrote:

sounds about as fair as c3 or c2 ships totally destroying a c1 fleet.
and it really is a luck ship.... ever have a holo-clone c2 not work because it cloned a piece of garbage, or destroyed by apollos?


Yes to both, forcing a clone ship into cloning something of less mp is an effective counter to clone tech also indirect or direct hit from a c2 modding ship (apollo, dread, etc)
Ever have a clone ship clone another or a pirate ship (or vice versa pirate stealing a clone)? Am building a battle sim and that event(s) builds (cloned clone ships start cloning too) into a stack overflow unless I exclude that possibility in code.
Wish I had an eray member to hit a holo clone stack with the same and test this one out if it occurs a limited # of times then I also need to do that in my battle sim.
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 Post Posted: Tue Aug 26, 2008 11:13 pm    Post subject:
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so the clone techs can cause a serious loop, and drain the server. maybe an upgrade to the server, an older intel 440lx/dx dual slot 1 up to 1ghz can be found on ebay for like $10, and the processors from $5 on up. from the pic i saw of the curent server, it looks just like the case on a pc i used a few yrs ago, a normal AT case.

the 440lx is a very stable mb that can hold up to 1ghz of ram and 250mhz to 1ghz slot 1 proccessor onboard scsi and ide
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 Post Posted: Wed Aug 27, 2008 12:03 am    Post subject:
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Durago wrote:
so the clone techs can cause a serious loop, and drain the server. maybe an upgrade to the server, an older intel 440lx/dx dual slot 1 up to 1ghz can be found on ebay for like $10, and the processors from $5 on up. from the pic i saw of the curent server, it looks just like the case on a pc i used a few yrs ago, a normal AT case.

the 440lx is a very stable mb that can hold up to 1ghz of ram and 250mhz to 1ghz slot 1 proccessor onboard scsi and ide


Actually if this was possible on ST we would definately heard about it on the 1st eray vs. eray battle.
The ST server either excludes this event or limits it. If excluded then the clone ship would not use it's turn and go on to the next c2 in the target stack, if limited the clone ships turn is wasted and the next c2 in the allied stack takes it's turn. Would have definate effect on final results.
Trying to make my br results as close to ST's as possible (probably not exact due to randomization)
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 Post Posted: Sun Sep 07, 2008 4:45 am    Post subject:
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psyclone (class 1 ship)
created to be a smaller version of the holo-clone-ship. the psyclone only clones class 1 ships.

makes a holographic clone of the actual enemy ship

invented by Jovian of Gallipoli

attack/life: 0/1
manpower: 2

researchtime: 1 d
buildingtime: 13 h


e-ray-technology
needed research:
holo technology

battle details:

battle details:

1. fights
(battle engine syntax: f)
2. battle engine syntax: select,shipclass,equal,1
3. clones the enemy ship that is the actual target
battlemessage: "psyclone cloned ... ships"
(battle engine syntax: clone,psyclone cloned )


modifier: f|select,shipclass,equal,1|clone,psyclone cloned


------------------------------------------------------------------

how's that? i'd say it covers the attacking other classes

it selects only c1 as a target for cloning. no other class can be cloned.

makes it even more of a luck ship.
and i would assume it would be useless against anything but c1, like the interceptor
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 Post Posted: Sun Sep 07, 2008 10:32 am    Post subject:
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Durago, the last 5 posts you've made in this post have been so biased in favour of the psd member who built this ship, that you've actually tried to persuade admin to buy something on ebay* for the ship to be implemented!


It's too much like the holo-clone thing and the only reason Durago is supporting it is because his friend has invented it...




*Surely that makes this the most expensive ship in ST at $5?
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 Post Posted: Mon Sep 08, 2008 11:21 pm    Post subject:
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MicroJak wrote:
Durago, the last 5 posts you've made in this post have been so biased in favour of the psd member who built this ship, that you've actually tried to persuade admin to buy something on ebay* for the ship to be implemented!


It's too much like the holo-clone thing and the only reason Durago is supporting it is because his friend has invented it...




*Surely that makes this the most expensive ship in ST at $5?


actually, silly one, i invented it and am trying to find out what is needed to make it game playable.

have you never invented any ships and wanted to know how to get it correct.

quit hating...
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 Post Posted: Tue Sep 09, 2008 3:42 pm    Post subject:
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aah.. I see... well, you should of said beforehand instead of implying that you thought your own ship was good.


no hard feelings I hope.
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 Post Posted: Wed Sep 10, 2008 5:13 am    Post subject:
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but i do think my ship is good. a simple c1 only holo ship.
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 Post Posted: Tue Nov 25, 2008 11:57 pm    Post subject:

Quote:
psyclone (class 1 ship)
created to be a smaller version of the holo-clone-ship. the psyclone only clones class 1 ships.

makes a holographic clone of the actual enemy ship

invented by Jovian of Gallipoli

attack/life: 0/1
manpower: 2

researchtime: 1 d
buildingtime: 13 h


e-ray-technology
needed research:
holo technology

battle details:

1. fights
(battle engine syntax: f)
2. battle engine syntax: select,shipclass,equal,1
3. clones the enemy ship that is the actual target
battlemessage: "psyclone cloned ... ships"
(battle engine syntax: clone,psyclone cloned )


modifier: f|select,shipclass,equal,1|clone,psyclone cloned


------------------------------------------------------------------

how's that? i'd say it covers the attacking other classes

it selects only c1 as a target for cloning. no other class can be cloned.

makes it even more of a luck ship.
and i would assume it would be useless against anything but c1, like the interceptor



Yes your getting real close to a great ship, but this is a luck ship my question is: If it clones a self destucting type does it blow up all of the other psyclones that cloned the same type?

Example: 12 pysclones vs 1 hammer and 12 fighters

each cyclone clones the hammer at the end of class 1 do they all go boom!

If yes then this is a good ship if no then it needs some work still.
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