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hyper mothership
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mackman
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 Post Posted: Mon May 31, 2004 2:17 am    Post subject: hyper mothership
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hyper mothership (class 4 ship)

This ship provides high warp for a low price.

The drawback is the extreme instable warp engine. In a battle situation all class 1 and class 2 ships are obliterated.

attack/life: 0/400
manpower: 400

speed: warp 7

researchtime: 1 d
buildingtime: 16 h


needed research:
gravity

battle details:modifies LP by -5000 of all ships of any ship-type in your own fleet in class 1, there are no known ships and buildings that survive this effect.
battlemessage: "warp core breach obliterates in class 1: ... ships"
(battle engine syntax: obliterate,self,all,1,all,warp core breach obliterates in class 1:)
modifies LP by -5000 of all ships of any ship-type in your own fleet in class 2, there are no known ships and buildings that survive this effect.
battlemessage: "warp core breach obliterates in class 2: ... ships"
(battle engine syntax: obliterate,self,all,2,all,warp core breach obliterates in class 2
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darkwolf
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 Post Posted: Mon May 31, 2004 5:08 am    Post subject:
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Quote:
could be interesting with dreadnuts
right.
dreads, apollos, and cyclops.

and clone labs

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Weylyn
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 Post Posted: Mon May 31, 2004 11:16 am    Post subject:
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My enemy can have this ship, I'll blast them with penguins or eagles. No class1,2 means easy target.

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steven1982
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 Post Posted: Mon May 31, 2004 11:37 am    Post subject:
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note: according to the battle syntax, this ship can carry class 1 and 2, they will only be destroyed as soon as they have a battle.
I think it is just a reverse lowrider, even mp is the same, so it should be some kind of balanced, however it has a lot of lp for the mp it uses, i think that should be adjusted.

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mackman
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 Post Posted: Tue Jun 01, 2004 1:31 am    Post subject:
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Your right which means you can still protect it against 1 fleet of penguins and or large class 2 just use 1 class 1 and 2.I like it
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KEPcH
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 Post Posted: Wed Jun 02, 2004 6:33 pm    Post subject:
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But can it act before the beginnin of the class 1 battle?
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kamekaze6
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 Post Posted: Sun Jun 06, 2004 1:19 pm    Post subject:
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this ship will be brilliant, if you are nanite u can use this with apollos and cyclopses to clear out class 1and 2 and then send a low rider with penguins or kamis to cleen up class 3 or 4

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Weylyn
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 Post Posted: Sun Jun 06, 2004 10:19 pm    Post subject:
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But if the enemy has a proper class-3, you will lose a lot too.

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Dutchbatter
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 Post Posted: Mon Jun 07, 2004 5:21 pm    Post subject:
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The lowrider for class 1 and 2 and this ship for class 3.
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spacetrace
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 Post Posted: Wed Jun 09, 2004 11:23 pm    Post subject:
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i just thought about it several times, but i was all the time unsure, because:

it is a good ship for those apollo/cyclops-fleets (let's call it swank-fleet f.e). i know that these fleets are very popular, so many player would use this this to make those fleets even more devasting. so adding thsi ship would push the game even more to those already popular fleets.

we added the evaporator to pull the game balance away from those swank fleets.

maybe we could add the hyper ms , but i am stil unsure if we shouldn't invent something that can be used for a new tactic...
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KEPcH
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 Post Posted: Wed Jun 09, 2004 11:44 pm    Post subject:
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But you have a lowrider for class 1 and 2; a lowrider with penguins can do a lot more damage. And isn't the best way to kill this 'swank-fleet' a full cruiser-fleet, for which this hyper mothership is also perfect and therefor balancing the game?
And I don't like the evaporator, I believe it uses way to little mp for its action.
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spacetrace
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 Post Posted: Thu Jun 10, 2004 12:20 pm    Post subject:
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check out the ship statistics:

apollo cruiser
30 204 7 17.3k
dreadnought
30 117 4 43.9k
troika
29 1.1k 37 17.2k
cyclops
22 147 7 17.6k
plague ship
22 57 3 6.8k
blockade runner
21 3.9k 184 7.7k
major reconstructor
20 20 1 11k
mobile repair bot
18 484 27 2.4k
eagle
17 1.2k 70 4.7k
commando-fighter
17 46 3 460

on the 10th place is a class one ship! (exept blockade runner , which is a counter ship against cyclops)

the balacnce is shifted towards the big ships !!
(check out the bold typed mp-sums)

i don`t thnink we should push it evenmore to class 3

---------------------------------------------------
p.s. standdart ships:
cruiser 266 3.3k 12 196.8k
mothership 255 396 2 126.7k
fighter 244 70.3k 288 70.3k
destroyer 242 12.2k 50 97.2k


[ This Message was edited by: spacetrace on 2004-06-10 13:35 ]
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garron
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 Post Posted: Thu Jun 10, 2004 12:44 pm    Post subject:
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I will love to goto batlle against this and take it out useing "Proper" ships to attack

that meens no EM Pluse or anthing along these lines i.e destroy it with dreads and fighters Etc

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BladeTech
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 Post Posted: Thu Jun 10, 2004 3:52 pm    Post subject:
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i see what you are saying, admin, but i don't think that it only supports big ships. the players will evolve to where strategies will make the swank ship tactic unuseful so that new tactics must be found to use with the hyper ms. so i don't think it'll hurt the game in the long run
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Weylyn
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 Post Posted: Thu Jun 10, 2004 5:30 pm    Post subject:
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I know the baance is on class-3, but that's fine by ,me. I specialise in using class-1 offensively. I prefer facing large class-3 fleets because that limits the size of the class-1 and 2 blocks allowing me to kill the class-3 with penguins. This ship would have no class cover whatsoever.
If anyone uses penguins, possibly with emp-fighters, against this, it will give the word "ownage" a whole new meaning.

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 Post Posted: Fri Jun 11, 2004 12:41 am    Post subject:
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I may be joining this conversation a bit late, but I have a question.

Are the class one and two ships destroyed upon combat? And if so, that means that you get protection from lower classes once, right?

Why not make the hyper mothership destroy all class one and two ships AND self-destruct? That would certainly curb any cheap tricks, anyways, and reduce the power of this ship. Usually, in a swank-fleet, the lower classes are disposable anyways, and need to be refilled as needed anyways. This ship does not change that at all.

My plague ship would like that very much, thank you.

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KEPcH
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 Post Posted: Fri Jun 11, 2004 12:51 am    Post subject:
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It wasn't supposed to get protection from the lower classes (crushed under the heavy warp field). But I don't know if the admins can make it possible to only let class3 enter the fleet. It's been brought up already but they don't seem interested. But please, let's forget about the self-destruct-part.

[ This Message was edited by: KEPcH on 2004-06-11 01:57 ]
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SirNeil
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 Post Posted: Fri Jun 11, 2004 1:36 am    Post subject:
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Its definitly not ment to self destruct. Alterations in mp/lp maybe, but not self destruct.
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mdellis
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 Post Posted: Sun Oct 17, 2004 12:12 pm    Post subject:
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Sounds useful for hit and run with cruisers against unattended bases.
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admin
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 Post Posted: Wed Jul 27, 2005 7:48 am    Post subject:

some users in newbie help wrote:
lilkrnboi1018
PostPosted: 24 Jul 2005 22:42 Post subject: hyper mothership
hyper mothership (class 4 ship)
This ship provides high warp for a low price.

The drawback is the extreme instable warp engine. In a battle situation all class 1 and class 2 ships are obliterated.

I saw this ship that i never knew existed, but the thing is, does it destroy both your, and the enemies, class 1 and 2 ships? or jus urs?

.
DavAlan
PostPosted: 24 Jul 2005 23:13 Post subject: Have used them before myself...
They will destroy your class one and two completely the moment they get into battle w/o your class 1 and 2 getting any attacks in and do not affect the enemy fleet in anyway.

They are very nice for a Class 3 spam only...you can use one as a kind of fleet tender for the class one and two just, don't let it get into a battle like this.

The lowrider will do the same to your class 3 and any other class 4 btw...

.
lilkrnboi1018
PostPosted: 25 Jul 2005 15:46 Post subject:
no, my question was wether it destroys the enemy cl 1 and 2 as well, but im guessin it dosent
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