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Lord Philemon
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 Post Posted: Sat Aug 31, 2002 10:45 am    Post subject: natal-cruiser
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natal-cruiser (class 3 ship)
if this cruiser is destroyed it reassembles to a new natal-cruiser that continues the fight, which if destroyed reassembles to another one ...


to prevent an endless battle it destroys one enemy natal cruiser if there is one.

attack/life: 10/100
manpower: 65

researchtime: 2 d
buildingtime: 13 h


mycilloid-technology

battle details:

1. fights
(battle engine syntax: f)
2. multiplies AP/LP by 0/0 of 1 natal-cruiser in the enemy fleet in the same class
battlemessage: "natal feedback interference destroyed ... ships"
(battle engine syntax: mod,enemy,1,this,natal-cruiser,*,0,0,natal feedback interference destroyed )
3. if this ship gets destroyed it creates 1 natal-cruiser in your own fleet in the same class like this ship
battlemessage: "natal-cruiser reassembles to another natal-cruiser"
(battle engine syntax: trigger_destruction@create,self,1,this,natal-cruiser,natal-cruiser reassembles to another natal-cruiser,n)




Does the reassembled natal cruiser desroy itself after the battle or will it stay in your fleets?
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admin
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 Post Posted: Sat Aug 31, 2002 10:48 am    Post subject:
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if the original is destroyed it will be lost completely. but the copys will fight until the end of class-battle and for each lost copy you will loose points too so you could loose some thousand points with only one natal cruiser in your fleet if the enemy has 60 cruiser for example
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peace of love
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 Post Posted: Sat Aug 31, 2002 11:04 am    Post subject:
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fleet "attacker"
1 interceptor
80 cruisers
1 ms

fleet "defender"
850 commandofighter
1 natalcruiser

--> about 10000 points lost ???
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Lord Philemon
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 Post Posted: Sat Aug 31, 2002 11:04 am    Post subject:
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And what happens when two fleets with one natal-cruiser each fight against each other?

-------------------
your class 3 against enemy class 3:

~ natal cruisers destroy ~ ships



~ natal cruisers destroy ~ ships


score: 0

:wink:

[ This Message was edited by: Lord Philemon on 2002-08-31 19:55 ]
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Lord Philemon
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 Post Posted: Sat Aug 31, 2002 11:10 am    Post subject:
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@Peace: 850 commando-fighters + natal? Hm... cool combination
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Dougster
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 Post Posted: Sat Aug 31, 2002 1:10 pm    Post subject:
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Hmm, I had one description of a natal battle from one of you admins in irc, but it seemed different to this one.

Is it better to have several natals?

Could we please have some more examples
ie 2 natals vs 10 cruisers
etc.

Actually I thought you only lost points for the 'real' ship I thought the clones were not point losers.
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Lord Philemon
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 Post Posted: Sat Aug 31, 2002 1:26 pm    Post subject:
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Me too I thought you would only lose points for the "real" ship but I also thought you could only get one copy of the natal cruiser...

It think the battle would be like this:

yours: 2 ships

2 natal-cruisers

enemy: 10 ships

10 cruisers

-----------------------------
your class 3 vs enemy class 3

10 natal-cruisers reassemble to other natal-cruisers
5 natal-cruisers destroy 5 cruisers


10 cruisers destroy 10 natal-cruisers

losses:
you: 10 natal-cruisers
enemy: 5 cruisers

score: -350

[ This Message was edited by: Lord Philemon on 2002-08-31 22:28 ]
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Dougster
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 Post Posted: Sat Aug 31, 2002 6:38 pm    Post subject:
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Hmm originally I thought it was a really cool ship, not too sure now.
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Lord Philemon
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 Post Posted: Sat Aug 31, 2002 6:50 pm    Post subject:
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I think it's only good for special tactics like the ones peace invents.


@admins: What would happen in a fight between just two natal cruisers? Would it have an end? Maybe a draw?

[ This Message was edited by: Lord Philemon on 2002-08-31 19:56 ]
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Dougster
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 Post Posted: Sat Aug 31, 2002 7:41 pm    Post subject:
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Would I be right in assuming that if a natal cruiser was shot by a warcruiser it would not reconstruct as it had -80 points???
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Lord Philemon
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 Post Posted: Sat Aug 31, 2002 8:27 pm    Post subject:
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I don't think so because:

Quote:
if this ship gets destroyed it creates 1 natal-cruiser in your own fleet in class this
battlemessage: "natal-cruiser reassembles to another natal-cruiser"
(battle engine syntax: ,self,1,this,natal-cruiser,natal-cruiser reassembles to another natal-cruiser,n)


If you look at the syntax you see this command: "trigger_destruction". It means that something happens when the natal is destroyed which is the case if its lp is less than 1 (also -80)
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 Post Posted: Sat Aug 31, 2002 9:05 pm    Post subject:
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i think the natalcruiser is worth trying -
i think i allready got a tactic

@lord_phil: of course you are right with the endless natal-fight.. thats was observed well

@admin: maybe a natalcruiser can morph all other natalcruisers to normal cruisers when it shoots ???
havent still learned the modifiers
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 Post Posted: Mon Sep 02, 2002 1:41 pm    Post subject:
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I think one natal vs one natal would end in a nil all draw, but 2 vs 2 could be a problem.
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 Post Posted: Mon Sep 02, 2002 3:49 pm    Post subject:
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ok, i talked with the admin bout the natal-cruiser...

i seemed it is not planned that it should have beserk (=shoots till it is destroyed)
i got that one wrong so there is no endless battle and i dont have a tactic yet...

without berserk i consider it too expensive !!!!!
with beserk it must be discussed: 1 ship can destroy a whole class but you gotta pay for it (the twice cruiserprice!!).
with beserk it should have the function ("if shoots: modify all OTHER (own &enemy) natalcruisers to cruisers" - or somethink like that, to prevent endless battles.

i would like to have the natalcruiser without berserk for 45 mp or with beserk for 75mp.
i dont know whether the ship is (too ??) good orwill be played a lot, but i like it cause it is a new idea...
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 Post Posted: Mon Sep 02, 2002 5:13 pm    Post subject:
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no, we will change it like this:
AP/LP: 100/100
but it destroys one enemy natal cruiser (if exists) that cannot reapear
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Lord Philemon
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 Post Posted: Mon Sep 02, 2002 5:54 pm    Post subject:
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Wait a minute...
The natal cruiser doesn't shoot before it is destroyed?
If there is no endless battle that would mean the natal doesn't reassemble, is that right?

[ This Message was edited by: Lord Philemon on 2002-09-02 21:11 ]
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spacetrace
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 Post Posted: Mon Sep 02, 2002 5:59 pm    Post subject:
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too hard to balance , we drop it for now...
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Dougster
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 Post Posted: Mon Sep 02, 2002 7:57 pm    Post subject:
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Can I post that battle report???? you know the one I mean. Yikes.
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Lord Philemon
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 Post Posted: Mon Sep 02, 2002 8:21 pm    Post subject:
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@peace: Ah, now I know what you meant with berserk. (I never had that modifier before...)
But I didn't know the berserk was planned for the natal...
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 Post Posted: Mon Sep 02, 2002 8:56 pm    Post subject:

@lord_phil: i think noone actually knows about the beserk at the moment....

but if it had 100/100 i'd let it cost 80 or 90 and with beserk at least 100....
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