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Quick start Fleet Guides


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SpaceTrace Forum Forum Index » Suggestions » Quick start Fleet Guides
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Good idea?
Yes
75%
 75%  [ 6 ]
No
12%
 12%  [ 1 ]
Stup up Anon!
12%
 12%  [ 1 ]
Total Votes : 8

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Anon De Mouse
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Joined: 21 Jul 2005
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 Post Posted: Tue Mar 14, 2006 12:05 am    Post subject: Quick start Fleet Guides
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Hello Guys,

Today I was thinking of ways to make the game easier for noobs to play, and, i came up with the idea to make a Quick start Fleet Guide. This Quick start fleet Guide would show noobs how to use different fleeets effectively and how to counter other fleets. Like swank and anti-swank... things like that.

I not sure if it would work but it would allow noobs to have someway to fight back against fleets...

What do you guys think?
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T2
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Joined: 26 Mar 2005
Posts: 1398
Location: Ontario

 Post Posted: Tue Mar 14, 2006 12:45 am    Post subject:
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There was a forum thread that outlined this concept somewhere in the archives but it was in the forums and not the game menu.
There were changes also made to the freshly spawned to allow pre-made fleet of choice.
Both these things were welcome additions but met with limited success. The first one tends to get lost in the mass of posts and the second is only good for a couple of battles if you are lucky.

I somehow think the battle simulator would address this but that is another topic.


Last edited by T2 on Tue Mar 14, 2006 6:20 pm; edited 1 time in total
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Anon De Mouse
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Joined: 21 Jul 2005
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 Post Posted: Tue Mar 14, 2006 1:24 am    Post subject:
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Oh yeah i forgot about that battle sim ... Yeah that will solve the most the promblems as long as people understand how to use it.

but im sure the admins will do a great job
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T2
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 Post Posted: Tue Mar 14, 2006 4:19 am    Post subject:
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Quote:
but im sure the admins will do a great job


Ditto....I fully agree. It certainly was not dummies that conceived this game
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Star Commander
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 Post Posted: Tue Mar 14, 2006 8:00 am    Post subject:
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I could do a quickstart guide in my spare-time maybe some Flash, PHP ?
or DavAllan could do his work in an EXE.
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Anon De Mouse
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 Post Posted: Tue Mar 14, 2006 8:08 am    Post subject:
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Star Commander wrote:
I could do a quickstart guide in my spare-time maybe some Flash, PHP ?
or DavAllan could do his work in an EXE.


David and Renee are on holidays right now...but if you need some help ask and i might be able to help... although im not very good with this kind of stuff
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spacetrace
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 Post Posted: Tue Mar 14, 2006 9:35 am    Post subject:
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i voted yes for sure.
but it needs to be dynamic enough to deal with ship balance adjustments.

the battle simulator is soon ready
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mjx1
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Joined: 07 Mar 2004
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 Post Posted: Tue Mar 14, 2006 4:26 pm    Post subject:
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spacetrace wrote:
i voted yes for sure.
but it needs to be dynamic enough to deal with ship balance adjustments.

the battle simulator is soon ready


yay battle simulator ready soon cant wait to lay my hands on it

im not sure what to think of this idea though it sounds good but there used to be a bunch of old guys we used to call vets in irc allways argueing about the different fleet situations they dotn seem to come by that much anymore but its allways good to argue out what we think it does then test it so come on noobs meet peeps in the irc
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admin
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 Post Posted: Wed Mar 15, 2006 9:30 am    Post subject:

Anon De Mouse wrote:
Star Commander wrote:
I could do a quickstart guide in my spare-time maybe some Flash, PHP ?
or DavAllan could do his work in an EXE.


David and Renee are on holidays right now...but if you need some help ask and i might be able to help... although im not very good with this kind of stuff
a flash demo would be great. an exe is not good, cause it could include viruses, and not all computers can execute windows-exe files
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