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  Topic: Final Exploration
KYr Shantor

Replies: 7
Views: 7607

PostForum: old topics   Posted: Mon Feb 10, 2003 8:30 pm   Subject: Final Exploration

thank u thank u thank u thank u thank u thank u thank u thank u thank u thank u thank u thank u thank u thank u thank u thank u thank u thank u thank u thank u thank u thank u thank u thank u t ...
  Topic: Final Exploration
KYr Shantor

Replies: 7
Views: 7607

PostForum: old topics   Posted: Mon Feb 10, 2003 8:03 am   Subject: Final Exploration


i can't and bealive me i have tried !!!!

  Topic: dark tactics
KYr Shantor

Replies: 25
Views: 18424

PostForum: New Technology Inventions   Posted: Mon Feb 10, 2003 12:02 am   Subject: dark tactics


WOW
I NEVER TOUGHT MY IDEA WILL GET THIS POPULAR ..........

and it really pleased me that my idea generated even grater ideas like many of u have proposed.
i agree with taking out the c ...
  Topic: Final Exploration
KYr Shantor

Replies: 7
Views: 7607

PostForum: old topics   Posted: Sun Feb 09, 2003 9:55 pm   Subject: Final Exploration

PLZ help
i researched Final exploration and i know that fleet 3 was gonna go FUSHH but i suposed that any mp in fleet 3 was gonna be recycled automaticly or moved to another fleet as long as t ...
  Topic: holo-relay-station
KYr Shantor

Replies: 5
Views: 14480

PostForum: All existing Technologies   Posted: Mon Jan 27, 2003 6:13 pm   Subject: holo-relay-station
i think limsky has a point there.
producing holo buildings would be a nice adding to this structure and give it a lot more meaning.
besides it also is a great help if u had ur defensive array destro ...
  Topic: warp tender
KYr Shantor

Replies: 5
Views: 5413

PostForum: Impossible inventions   Posted: Mon Jan 27, 2003 6:04 pm   Subject: warp tender

i think is not a GOOD IDEA
the speed on the game is fine.

and if u dont like it then why r u still here?.


  Topic: battle visualisation
KYr Shantor

Replies: 57
Views: 86565

PostForum: Suggestions   Posted: Fri Jan 24, 2003 11:50 am   Subject: battle visualisation
i like the anomimous idea

make it chooseable

that way ppl with slow conections can still play

@black lotus: ur right .... but i dont think thats the intention
  Topic: battle visualisation
KYr Shantor

Replies: 57
Views: 86565

PostForum: Suggestions   Posted: Fri Jan 24, 2003 12:44 am   Subject: battle visualisation

i think a detailed list of wut happened is better and lightier ......
but if u want to do anithig graficly with simple grafics .... well i think this is how i imagine it

devide the animati ...
  Topic: holo-relay-station
KYr Shantor

Replies: 3
Views: 5228

PostForum: General Discussion   Posted: Thu Jan 23, 2003 12:57 am   Subject: holo-relay-station
thank you ........
i thought things got contructed faster or ships got LP or AP because of the morale increase they constructed or fighted better

but having the holo relay destroyed means 0 ...
  Topic: holo-relay-station
KYr Shantor

Replies: 3
Views: 5228

PostForum: General Discussion   Posted: Thu Jan 23, 2003 12:50 am   Subject: holo-relay-station
Can some one explain to me how does this building work.....
cause i dont see how increasing the morale of the fleet improves anything or maybe i didnt realized it ...... so please enlighten me ... th ...
  Topic: holo-relay-station
KYr Shantor

Replies: 3
Views: 5228

PostForum: General Discussion   Posted: Thu Jan 23, 2003 12:46 am   Subject: holo-relay-station

i dont understand thid freeking building
  Topic: trading ship
KYr Shantor

Replies: 57
Views: 44149

PostForum: Impossible inventions   Posted: Wed Jan 22, 2003 11:58 pm   Subject: trading ship
i guess the way to trade would be to create primary materials to build stuff like in starcraft or ages of the empires where each thing u build has a cost on primary materials.

this u may have to m ...
  Topic: trading ship
KYr Shantor

Replies: 57
Views: 44149

PostForum: Impossible inventions   Posted: Wed Jan 22, 2003 11:51 pm   Subject: trading ship
i dont know about the traiding cause i dont see a way to do that or what to trade but i think the colonization perspective is really nice ........ and a reaspnable way to increase MP.
  Topic: technician
KYr Shantor

Replies: 9
Views: 8673

PostForum: New Technology Inventions   Posted: Wed Jan 22, 2003 10:51 pm   Subject: technician
i also belive that is meddling into other races special abilyties and that shouldn't be allowed.

besides hummans have acces to all reces techs .... i know it takes longer but eray and the rest cant ...
  Topic: orbital defense platform
KYr Shantor

Replies: 2
Views: 4096

PostForum: New Technology Inventions   Posted: Wed Jan 22, 2003 10:38 pm   Subject: orbital defense platform
i like better the idea of diferent types of arrays from race to race

and the pic is awsome


  Topic: probe net
KYr Shantor

Replies: 5
Views: 4371

PostForum: New Technology Inventions   Posted: Wed Jan 22, 2003 9:56 pm   Subject: probe net
yeah but thas not quite what i meant.

this building gives you the ability to refresh your COM automaticly obtainig results from the probes from your fellow members.

and u can obtain fle ...
  Topic: e-ray battle ship
KYr Shantor

Replies: 45
Views: 68187

PostForum: Possible new Technologies   Posted: Wed Jan 22, 2003 1:54 pm   Subject: e-ray battle ship
i think is ready dont sweat it
  Topic: fighter inverted
KYr Shantor

Replies: 3
Views: 4441

PostForum: Impossible inventions   Posted: Wed Jan 22, 2003 1:48 pm   Subject: fighter inverted
i agree with nuclear .... the blockade runner is allready 1/2 and cost a reasonable 2 mp


  Topic: fremen
KYr Shantor

Replies: 5
Views: 6372

PostForum: Impossible inventions   Posted: Wed Jan 22, 2003 1:43 pm   Subject: fremen
I belive a ship like that should take a lot more of man power and that kind of destruction should be a class 3 at least! obviously 4 is the more adecuate.

Any way is a nice idea ... The pic ROCKS!! ...
 
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