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Lord Philemon Vice Admiral
Joined: 12 Mar 2002 Posts: 556 Location: Germany
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Posted: Sun Jul 28, 2002 4:41 pm Post subject: |
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yours: 16 ships
class 2:
8 shield generators (0/2)
1 missile-launcher (0/10)
1 disable ship (0/10)
class 3:
5 cruisers (100/100)
class 4:
1 mothership (0/1000)
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enemy: 165 ships
class 1:
1 interceptor (0/1)
2 mine-deployer (0/1)
class 2:
160 missile-launchers (0/10)
class 3:
1 cruiser (100/100)
class 4:
1 mothership (0/1000)
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your class 2 vs enemy class 1:
8 shields generated
2 disable ships affect all cruisers
and all commando-fighter
and all missile-launchers
1 mine explosion detected
2 mines deployed
Losses:
You :
1 shield generator
1 mine
Enemy :
-
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your class 2 vs enemy class 2:
6 shields generated
1 mine explosion detected
1 disable ship affects all cruisers
and all commando-fighter
and all missile-launcher
Losses:
You :
2 shield generators
2 mines
Enemy :
-
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your class 3 vs enemy class 3:
1 cruiser vs 1 cruiser
1 cruiser vs 1 cruiser
Losses:
You :
1 cruiser
Enemy :
1 cruiser
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your class 4 vs enemy class 4:
Losses:
You :
-
Enemy :
-
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Summary:
your losses:
class 3:
1 cruiser
class 2:
2 shield generators
2 mines
enemy losses:
class 3:
1 cruiser
score: -8
1. I only had one disable ship, so why did 2 of them affect other ships in class 2 vs class 1?
2. ...just understood how the second question worked. |
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admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
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Posted: Wed Jul 31, 2002 1:22 am Post subject: |
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that's really strange - i think it's a bug |
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Lord Philemon Vice Admiral
Joined: 12 Mar 2002 Posts: 556 Location: Germany
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Posted: Wed Jul 31, 2002 10:04 am Post subject: |
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although it actually makes no difference... |
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