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hq bombers


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SpaceTrace Forum Forum Index » Impossible inventions » hq bombers
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this vote will decide about the future of this invention:
this can be added to the game
20%
 20%  [ 2 ]
it needs some changes but it is a good invention
10%
 10%  [ 1 ]
i will post the needed changes here
0%
 0%  [ 0 ]
no good try another one
70%
 70%  [ 7 ]
Total Votes : 10

Author Message
tec_server
Technology Bot
Technology Bot


Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Sat Sep 11, 2004 9:47 am    Post subject:
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hq bombers (class 3 ship)

defeats all of the oppositions hq.


attack/life: 100/100
manpower: 3880

researchtime: 1 d 23 h
buildingtime: 1 d


needed research:
leadership
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Dutchbatter
Admiral
Admiral


Joined: 19 Dec 2003
Posts: 848
Location: Hardenberg, the Netherlands

 Post Posted: Sat Sep 11, 2004 11:58 am    Post subject:
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i see the cruiser is very popular, there is 1 player who wants more options of the same ship.

Please explain me the different of this ship and a cruiser, yes i know the mp, but waht else?
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KEPcH
Vice Admiral
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Joined: 14 Jul 2003
Posts: 487

 Post Posted: Sat Sep 11, 2004 1:12 pm    Post subject:
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Quote:
defeats all of the oppositions hq

Whatever that may mean.
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steven1982
Admiral
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Joined: 24 Oct 2003
Posts: 970
Location: Zwolle, the Netherlands

 Post Posted: Sat Sep 11, 2004 1:21 pm    Post subject:
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Maybe it is meant to destroy the HQ-troopers, dunno.

Greets

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Weylyn
Admiral
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Joined: 19 Jan 2004
Posts: 691
Location: The Netherlands

 Post Posted: Sat Sep 11, 2004 1:31 pm    Post subject:
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Ooh, deja vu.
We had a session of SUCKASS-class ships some time ago remember? Maybe this is the samy guy.

Hey admin, could I get his name by any chance?

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Dutchbatter
Admiral
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Joined: 19 Dec 2003
Posts: 848
Location: Hardenberg, the Netherlands

 Post Posted: Sat Sep 11, 2004 2:49 pm    Post subject:
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Of admin, please send this player a message that he must stop invent new ships.
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KEPcH
Vice Admiral
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Joined: 14 Jul 2003
Posts: 487

 Post Posted: Sat Sep 11, 2004 3:22 pm    Post subject:
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The credits/bonus system could help with this.
Use 4 credits to invent a ship.
Receive 15 credits if ship is put on planet.
That way they would have to play the game for a while first.

[ This Message was edited by: KEPcH on 2004-09-11 16:24 ]
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DavAlan
Admiral
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Joined: 24 Aug 2004
Posts: 778
Location: Palo Alto, California

 Post Posted: Sat Sep 11, 2004 4:15 pm    Post subject:
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LOL...they are getting worse day by day...
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masterp
1st Rear Admiral
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Joined: 11 Jun 2003
Posts: 237
Location: Germany

 Post Posted: Sun Sep 12, 2004 7:56 am    Post subject:
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look at the manpower!
dam dude think first before you move!


Greets
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blackmagic
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Joined: 12 Feb 2003
Posts: 1157
Location: GP

 Post Posted: Sun Sep 12, 2004 10:23 pm    Post subject:
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aHHH......If we do the credits thing then i can't invent my awesome ships.....Everytime i bring out a ship nobody responds to it. Why is it that everybody dogs on sucky inventions, but when a reasonable one is invented nobody talks? Take my Fusion Lancer for example. Well.....I'll invent another new ship so you guys can have a relief from these crappy inventions.

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KEPcH
Vice Admiral
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Joined: 14 Jul 2003
Posts: 487

 Post Posted: Mon Sep 13, 2004 4:41 pm    Post subject:
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Blablabla.... it only means your inventions stinks even more than these. Please admins, put in the credits sytem to invent ships.
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5th special forces
Captain
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Joined: 20 Sep 2004
Posts: 141

 Post Posted: Wed Dec 15, 2004 2:16 am    Post subject:

it will NEVER happen. too much mp, and you are a F****** idiot.

-message edited by 5th special forces
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