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Lord Philemon Vice Admiral
Joined: 12 Mar 2002 Posts: 556 Location: Germany
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Posted: Thu Jul 25, 2002 1:12 am Post subject: |
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I've got this BR:
yours: 283 ships
class 1:
50 mine-deployer (0/1)
class 2:
230 missile-launchers (0/10)
1 disable ship (0/10)
class 3:
1 cruiser (100/100)
class 4:
1 mothership (0/1000)
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enemy: 132 ships
class 1:
30 fighters (1/1)
class 2:
50 destroyers (10/10)
class 3:
50 cruisers (100/100)
class 4:
2 motherships (0/1000)
buildings:
1 research center (0/3500)
1 shipyard (0/3500)
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your class 1 vs enemy class 1:
50 mines deployed
30 fighters vs 30 mine-deployer
Losses:
You :
30 mine-deployer
Enemy :
-
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your class 2 vs enemy class 2:
87 missiles launched
1 disable ship affects all cruisers
and all commando-fighter
and all missile-launcher
35 mines explosion detected
30 destroyers vs 30 missile-launchers
Losses:
You :
30 missile-launchers
Enemy :
20 destroyers
50 mines
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your class 3 vs enemy class 3:
42 missiles vs 7 cruisers
2 missiles vs 1 cruiser
1 cruiser vs 1 cruiser
1 cruiser vs 1 cruiser
43 cruisers vs 43 missiles
Losses:
You :
1 cruiser
87 missiles
Enemy :
8 cruisers
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your class 4 vs enemy class 4:
Losses:
You :
-
Enemy :
-
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Summary:
your losses:
class 3:
1 cruiser
class 2:
30 missile-launchers
class 3:
87 missiles
class 1:
30 mine-deployer
enemy losses:
class 2:
20 destroyers
class 3:
8 cruisers
class 2:
50 mines
score: 130
why didn't all missile-launchers launch their missiles? I mean, there still were destroyers which they could go against... |
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Lord Philemon Vice Admiral
Joined: 12 Mar 2002 Posts: 556 Location: Germany
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Posted: Thu Jul 25, 2002 1:13 am Post subject: |
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Ouch!
Did the disable ship also affect my missile-launchers?
I always though it would only affect the enemy ships. |
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Blazedem0n Captain
Joined: 24 Jul 2002 Posts: 134 Location: Ontario Canada
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Posted: Thu Jul 25, 2002 1:23 am Post subject: |
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arnt they supposed to affect yer missile ships |
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Dougster 1st Rear Admiral
Joined: 14 Apr 2002 Posts: 251
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Posted: Thu Jul 25, 2002 1:40 am Post subject: |
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Wouldnt the missile launchers stop fighting after the class two battle was over? |
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Blazedem0n Captain
Joined: 24 Jul 2002 Posts: 134 Location: Ontario Canada
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Posted: Thu Jul 25, 2002 1:41 am Post subject: |
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well it sdays they should maybe they didnt ? |
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mariomanx 2nd Lieutenant
Joined: 26 Oct 2002 Posts: 11
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Posted: Sat Oct 26, 2002 8:48 pm Post subject: |
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weird |
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Lord Philemon Vice Admiral
Joined: 12 Mar 2002 Posts: 556 Location: Germany
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Posted: Sun Oct 27, 2002 9:18 am Post subject: |
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Yes they would but I thought the battle wasn't over until I saw I disabled their launching function myself. |
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Lethal 1st Lieutenant
Joined: 04 Mar 2002 Posts: 39
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Posted: Fri Nov 08, 2002 7:58 am Post subject: |
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your class 3 vs enemy class 3:
you:
11 cruisers
enemy:
1 missile vs 1 cruiser
losses:
you :
-
enemy :
1 missile
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your class 4 vs enemy class 4:
you:
1 mothership
enemy:
1 mothership
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My Question :
Why does a missile (!) count as Class3 ???
My cruisers should have destroyed the MS, shouldnt they?
Think a missile without any mp is a to cheap as a class3 ship... So I just need a missile launcher and my MS are save, isnt this TOO easy?
Lethal |
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Dougster 1st Rear Admiral
Joined: 14 Apr 2002 Posts: 251
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Posted: Fri Nov 08, 2002 8:11 am Post subject: |
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It is how they work, the launchers send a missile into class 3, it may seem unfair, but remember, missiles have no defense against destroyers etc, it is one of the things you have to take into account when entering a battle. I miss missiles very much. |
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