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this vote will decide about the future of this invention: |
this can be added to the game |
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66% |
[ 2 ] |
it needs some changes but it is a good invention |
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0% |
[ 0 ] |
i will post the needed changes here |
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0% |
[ 0 ] |
no good try another one |
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33% |
[ 1 ] |
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Total Votes : 3 |
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Author |
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tec_server Technology Bot
Joined: 04 Nov 2002 Posts: 1746
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Posted: Sat Feb 01, 2003 11:24 pm Post subject: |
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decodification probe
a probe who say you exactly what ships got the fleets, very fast but with a poor scanradius.
(example: fleet 1: 100 fighters, 10 mosquitoes/4 destroyers, 2 campaign ships, 1 scout/40 cruisers/1 mothership, 1 defensive array, 1 research center, 1 doomstar)
scanradius: 5
speed: warp 40
researchtime: 3 d
needed research:
shipyard
battle details:
battle engine syntax:
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Captain Starlight Vice Admiral
Joined: 13 Sep 2002 Posts: 473 Location: Outer Space
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Posted: Sun Feb 02, 2003 6:15 am Post subject: |
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I dont think so, too easy dsp is plenty.
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Brask 2nd Lieutenant
Joined: 29 Oct 2002 Posts: 30 Location: Neum�nster, manchmal tessa 15
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Posted: Sun Feb 02, 2003 6:37 am Post subject: |
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I agree with Mr. Starlight, it will be to easy if you know which ships are exactly in an opposing fleet.
Maybe it can be constructed in a way which doesn´t offer too much information and you can only gain information about just one class and which ships your opponent has in this one...
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Sun Feb 02, 2003 7:50 am Post subject: |
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this is a discussion of the last days:
should we build probes to check out the fleet composition ?
i think no, because:
-hiding your strategy can be usefull and is part of gameplay (in most games you hold your strategy hidden until you attack (card games etc.))
-dsp -data is a lot of information already (some can read the fleet strategy from a dsp-data... for example : 0 1005 1 1 )
- it's some kind of realistic that you need to send in a small recon squad to determine the real strenght of the enemy (scout, flying saucer, or 1.1.1.1 -fleet)
-> this option is ok for checking out the enemy, and i like it
- fooling your enemy dsp-data by using jammers and low-cost ships is fun too.
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