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Spyder Vice Admiral
Joined: 09 Sep 2004 Posts: 565
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Posted: Sun Feb 19, 2006 7:39 am Post subject: |
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When I invented the deathadder/evaporator trigger multiply was one of the triggers, someone who shall remain nameless except as spacetrace removed it cos it would make it too powerful. _________________ Space Mercenaries Inc.
(Temporarily out of business)
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Rubens Admiral
Joined: 20 Apr 2003 Posts: 1422
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Posted: Sun Feb 19, 2006 8:55 am Post subject: |
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too powerfull? The only ship that multiplies something is the commando!
Anyway i dont really care... what i am saying here is that the commando dosnt just multiplicate something it MODIFIES, so the triger:plus should be activated or the syntax changed |
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Rubens Admiral
Joined: 20 Apr 2003 Posts: 1422
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Posted: Thu Jan 03, 2008 7:18 am Post subject: |
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Posting back...Just giving apologizes to Spacetrace jajaja
Months later i understand my own questions...I, now, understand the function of the evaporator, even so i think it is still confusing...because it is not really clear, because the same question i had someone could have it without reading the forum and will receive bad news jejeje.
Conclussion...for the commando fighters what is important is that "multiplies" at the battle details but for the DA it multiplies for 0/0 and it does "destroy" which activate the evaporators.
But at the syntax it doesn't really matter the "mod" word for the commando. The rest...everyone can figure it out.
Greetings, Rubens _________________ KoT Stop spamming...i dont care about Runescape or your opinions...limit your comments to something usefull.
*Founder of the last top alliance at rounds
*Founder of the alliance with the biggest score ever
*Adicted to ST and Hincha of Caracas F.C. |
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zenachi 1st Rear Admiral
Joined: 26 Jan 2007 Posts: 225
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Posted: Mon Mar 03, 2008 3:36 am Post subject: |
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2008-03-03 01:28:32
your ***** fights against the base from ***** of ***** at ***/***/**
03.03 01:28:30 - your fleet arrived
yours: 4 ships
class 1:
2 evaporator (1/2, 12 MP)
class 3:
1 cruiser (100/100, 60 MP)
class 4:
1 mothership (0/1000, 320 MP)
enemy: 16 ships
class 1:
2 retreat fighters (0/1, 55 MP)
class 2:
2 evasors (0/10, 60 MP)
2 flying saucers (10/5, 16 MP)
class 3:
7 cruisers (100/100, 60 MP)
3 dominators (0/100, 70 MP)
class 4:
buildings:
1 defensive array (0/500, 0 MP)
1 research center (0/3500, 0 MP)
1 shipyard (0/3500, 0 MP)
your class 1 vs enemy class 1: V ^
you:
2 evaporator
enemy:
2 retreat fighters
1 retreat fighter instructs the retreat of class 1
losses:
you :
-
enemy :
1 retreat fighter
score in this subbattle: 55
your class 3 vs enemy class 2: V ^
you:
1 cruiser
enemy:
2 flying saucers
2 evasors
1 cruiser vs 1 flying saucer
1 evasor explodes and instructs the retreat of class 2
1 flying saucer vs 1 cruiser
losses:
you :
-
enemy :
1 flying saucer
1 evasor
score in this subbattle: 76
your class 3 vs enemy class 3: V ^
you:
1 cruiser
enemy:
7 cruisers
3 dominators
1 cruiser vs 1 dominator
1 cruiser vs 1 cruiser
losses:
you :
1 cruiser
enemy :
1 dominator
score in this subbattle: 10
your class 4 vs enemy class 4: V ^
you:
1 mothership
enemy:
1 shipyard
1 research center
1 defensive array
1 defensive array defends in class 1: 2 ships
losses:
you :
2 evaporator
enemy :
-
score in this subbattle: -24
summary:
your losses:
class 1:
2 evaporator
class 3:
1 cruiser
enemy losses:
class 1:
1 retreat fighter
class 2:
1 flying saucer
1 evasor
class 3:
1 dominator
score: 117
soooo I got extremely unlucky... and my two activated evaps decided to try and destroy the undestroyable research center and the shipyard?
... is that what's going on here? or is this a bug... |
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Senor Admiral
Joined: 12 Nov 2003 Posts: 1114 Location: estonia
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Posted: Mon Mar 03, 2008 8:43 am Post subject: |
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...but some ships and buildings are immune against this effect...
the research center and shipyard are immune to destruction. the only building you could have gotten was def array, but the evaps went off on the indestructible buildings. |
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