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this vote will decide about the future of this invention: |
this can be added to the game |
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50% |
[ 2 ] |
it needs some changes but it is a good invention |
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25% |
[ 1 ] |
i will post the needed changes here |
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0% |
[ 0 ] |
no good try another one |
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25% |
[ 1 ] |
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Total Votes : 4 |
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Author |
Message |
tec_server Technology Bot
Joined: 04 Nov 2002 Posts: 1746
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Posted: Mon Jun 09, 2008 5:44 pm Post subject: acis |
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acis (class 2 ship)
an acis can disable all cyclops in battle. if no cyclops are in battle then it is useless.
attack/life: 0/20
manpower: 300
researchtime: 1 d
buildingtime: 12 h
kazuuula-technology
needed research:
emp technology
battle details:fights
(battle engine syntax: f)
disables the abilities of all cyclopses
battlemessage: "acis disabled"
(battle engine syntax: disable,cyclops,acis disabled) |
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zenachi 1st Rear Admiral
Joined: 26 Jan 2007 Posts: 225
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Posted: Mon Jun 09, 2008 7:33 pm Post subject: |
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interesting concept... but if you think about it, this will be a great point farming ship for multies |
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al12 Admiral
Joined: 17 Apr 2006 Posts: 844
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Posted: Mon Jun 09, 2008 8:10 pm Post subject: |
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I problem. A swank has no class 1 and 2. If you have class 1-2-3 ships in your fleet and a swank hits all the cyclops go off in the class 1 battle anyway, plus there are blockades and evaps which work straight away in the class 1 battle. _________________
X: The "Warriors of the Fallen Star" era
4. SpaceTrooper of Upenix score 16239 relative 16226 |
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Torin Ensign
Joined: 14 Jan 2009 Posts: 7
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Posted: Wed Jan 14, 2009 3:25 am Post subject: |
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ow interesting i like this one,
it would be really great vs mycilloid fleets |
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Jack09 Vice Admiral
Joined: 28 Dec 2008 Posts: 504 Location: United States
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Posted: Wed Jan 14, 2009 4:34 am Post subject: |
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Very old topic, but its a good idea nonetheless, and it will be point farming, and its very powerful find a way to limit it. _________________ 11/11/11 |
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