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this vote will decide about the future of this invention: |
this can be added to the game |
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50% |
[ 1 ] |
it needs some changes but it is a good invention |
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0% |
[ 0 ] |
i will post the needed changes here |
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0% |
[ 0 ] |
no good try another one |
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50% |
[ 1 ] |
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Total Votes : 2 |
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Author |
Message |
tec_server Technology Bot
Joined: 04 Nov 2002 Posts: 1746
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Posted: Sat Jan 24, 2009 6:10 am Post subject: quantum warship |
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quantum warship (class 2 ship)
this is a strong e-ray war ship, constructed after heavy battle with human warships, most commonly used in heavy c2 battle situations. this ship has a heavy cargo bay full of ammunition. this ship continuously fires at enemy fleet until hit. be wary there is a slight chance the targeting systems are so advanced they can overload the ships computer network and could malfunction.
attack/life: 0/15
manpower: 36
researchtime: 1 d
buildingtime: 12 h
e-ray-technology
needed research:
improved targeting
battle details:fights
(battle engine syntax: f)
fights until it is shot
(battle engine syntax: beserk) |
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dumenop 2nd Rear Admiral
Joined: 03 Jan 2009 Posts: 153
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Posted: Sat Jan 24, 2009 8:01 am Post subject: |
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berserking isn't helpful if the ship has no ap. also, for a cl2 ship it has too much mp. having high lp isn't necessary if it shoots until it is shot, and it makes the ship more unbalanced (which is what you are trying to avoid). and whats that at the end of the description about a malfunction? i dont' see a self destruct or anything in the syntax |
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Jack09 Vice Admiral
Joined: 28 Dec 2008 Posts: 504 Location: United States
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Posted: Sun Jan 25, 2009 12:50 am Post subject: |
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He might have forgot to put AP into it, and if that AP is over 10, then the MP would balance it out, cause that thing could take out multiple ships before getting destroyed, especially if you have more than one in your fleet, good idea, just ad the AP to it, everything is fine. _________________ 11/11/11 |
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