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this vote will decide about the future of this invention: |
this can be added to the game |
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20% |
[ 1 ] |
it needs some changes but it is a good invention |
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40% |
[ 2 ] |
i will post the needed changes here |
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20% |
[ 1 ] |
no good try another one |
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20% |
[ 1 ] |
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Total Votes : 5 |
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Failtrip1 Vice Admiral
Joined: 31 May 2005 Posts: 436
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Jack09 Vice Admiral
Joined: 28 Dec 2008 Posts: 504 Location: United States
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Posted: Mon Feb 09, 2009 5:18 pm Post subject: |
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Failtrip1 wrote: | You shouldnt have replied Senor.You should let them go on about why admin doesnt want to put this balanced ship in game. |
I could go on forever, but hell never put anything in again, so why do we even make these anymore, just so people can criticize them? _________________ 11/11/11 |
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Failtrip1 Vice Admiral
Joined: 31 May 2005 Posts: 436
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Posted: Mon Feb 09, 2009 5:39 pm Post subject: |
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Jack09 wrote: | Failtrip1 wrote: | You shouldnt have replied Senor.You should let them go on about why admin doesnt want to put this balanced ship in game. |
I could go on forever, but hell never put anything in again, so why do we even make these any more, just so people can criticize them? |
Ship needs to be good in order to be put on a planet yet alone to be put in normal research.
There is no problem in inventing a ship but before posting it ask around what others think.Sometimes you are to busy with your ship that you fail to notice the obvious.
This ship has a beserker function.What means that with 20 MP you can destroy shipyard and research center because there isnt any thing to stop beserker function.
Imagine what would have happened if this ship would fire against plasma flamingo combo.Only 20 MP can wipe out hole fleet.
This is way to powerful to be put in game.
There are many that admin put on a planet,heck he even put one of mine there,so I dont see he wont put one of oyurs there.
But first it needs to have balance. _________________ http://toptenproxysites.com/
http://www.chooseyourproxy.com/
Last edited by Failtrip1 on Mon Feb 09, 2009 9:05 pm; edited 1 time in total |
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Jack09 Vice Admiral
Joined: 28 Dec 2008 Posts: 504 Location: United States
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Posted: Mon Feb 09, 2009 5:45 pm Post subject: |
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What was yous name mare? _________________ 11/11/11 |
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Mighty Admiral
Joined: 24 Feb 2005 Posts: 738
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Posted: Mon Feb 09, 2009 8:42 pm Post subject: |
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As I said before bring up the mp a bit and this ship is pretty balanced.. yes it can wipe out class 3's and 4's but it doesn't stand a good chance against class 1's and it loses out to most class 2's. makes for a good anti swank.. too many supposed vets getting comfortable with swanks. _________________
AKA "Ace" (21 Apr 2008)
AKA "God" (29 Sep 2002)
AKA "SMod" (25 oct 2002)
Permanently inactive since - 20 Mar 2009 |
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Jack09 Vice Admiral
Joined: 28 Dec 2008 Posts: 504 Location: United States
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Posted: Mon Feb 09, 2009 8:43 pm Post subject: |
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Mighty wrote: | As I said before bring up the mp a bit and this ship is pretty balanced.. yes it can wipe out class 3's and 4's but it doesn't stand a good chance against class 1's and it loses out to most class 2's. makes for a good anti swank.. too many supposed vets getting comfortable with swanks. |
Thanks mighty, fine id raise the mp and and if it would be balanced i would be fine with it, but will be put in the game is the question?
attack/life: 15/11
manpower: 35
researchtime: 1 d 12 h
buildingtime: 13 h
human-technology
needed research:
advanced tactics
battle details:fights
(battle engine syntax: f)
fights until it is shot
(battle engine syntax: beserk) _________________ 11/11/11 |
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Mighty Admiral
Joined: 24 Feb 2005 Posts: 738
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Posted: Mon Feb 09, 2009 8:45 pm Post subject: |
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no it won't.. a new ship has not been put on for a long while now... I recall inventing a class 4 mobile intelligent HQ which received 12 or so yes votes last year but nothing happened. _________________
AKA "Ace" (21 Apr 2008)
AKA "God" (29 Sep 2002)
AKA "SMod" (25 oct 2002)
Permanently inactive since - 20 Mar 2009 |
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Failtrip1 Vice Admiral
Joined: 31 May 2005 Posts: 436
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Posted: Mon Feb 09, 2009 9:03 pm Post subject: |
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Mighty wrote: | As I said before bring up the mp a bit and this ship is pretty balanced.. yes it can wipe out class 3's and 4's but it doesn't stand a good chance against class 1's and it loses out to most class 2's. makes for a good anti swank.. too many supposed vets getting comfortable with swanks. |
You are a joke.You dont have a clue what your talking about.
Beserker means that you can annihilate SY and RC with only one of this ship.
Did you ever hit "IT"?
That doesnt mean it can hit swank or any other setup for that matter IT MEANS THAT IS UNSTOPPABLE when up against non firing ships.
It is not true that this cant deal heaps of damage to c1.Only 1 of this ship can kill 5000 interceptors.
You call your self VET.You are a joke...
Oh tell us please Mighty how much MP would balance ship like this 1500 maybe? _________________ http://toptenproxysites.com/
http://www.chooseyourproxy.com/ |
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Jack09 Vice Admiral
Joined: 28 Dec 2008 Posts: 504 Location: United States
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Posted: Mon Feb 09, 2009 9:12 pm Post subject: |
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is this game setup so that this ship would take its turn and would just keep shooting till its turn was over? and if so the lp would make it impossible to get hit by a regular destroyer to destroy it, therefore unbalanced, but it must have a limit to how long it can go, and how much damage, otherwise the whole game is unbalanced. _________________ 11/11/11 |
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Mighty Admiral
Joined: 24 Feb 2005 Posts: 738
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Posted: Mon Feb 09, 2009 9:14 pm Post subject: |
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when you're right you're right! it does indeed need a cut switch when it comes to class 4.
I don't invent much and I don't have access to the game invention system since I don't have an account and I'm sure you're not expecting me to remember all the battle syntax from back in the day when I used to play (hence why I said I might be rusty on this in my first post)
as far as interceptors.. it is fair enough.. interceptors are pretty much the only c1 fleet that would lose out.. imagine the gain if you attack with pengs!
also correct me if I'm wrong but wouldn't it only be able to fight as many interceptors that fight it?
next time give ideas on how you can make it good instead of saying it's crap and moving on as someone is putting effort into inventing it.
jack it's fine against a destroyer.. it just keeps shooting the same ship until it gets shot.. that's the way you invented it! so ships that can't shoot back get destroyed no matter how much lp they have...
This ship will result in heavy losses against almost all class 1's and much of class 2 ships... it is also possible to swank it using a combination of class 1 hammer or sabotage fighters and 3 apollo cruiser's... so it is a class 2 ship very much inferior in class 1 and 2 and very good against swanks.. IT DOES NEED A CLASS 4 CUT _________________
AKA "Ace" (21 Apr 2008)
AKA "God" (29 Sep 2002)
AKA "SMod" (25 oct 2002)
Permanently inactive since - 20 Mar 2009
Last edited by Mighty on Mon Feb 09, 2009 9:35 pm; edited 1 time in total |
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Failtrip1 Vice Admiral
Joined: 31 May 2005 Posts: 436
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Posted: Mon Feb 09, 2009 9:34 pm Post subject: |
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Jack09 wrote: | is this game setup so that this ship would take its turn and would just keep shooting till its turn was over? and if so the lp would make it impossible to get hit by a regular destroyer to destroy it, therefore unbalanced, but it must have a limit to how long it can go, and how much damage, otherwise the whole game is unbalanced. |
Berserk function allows this ship to fire as long as there is anything to shoot at or until its destroyed.That is why when you are programming ship you get a warning when using a berserker syntax.
Only ship with berserker syntax is graze reactor which I was trying to reinvent in class 3 just to be told that Im building a c3 graze reactor.
Berserker function is a nice one and I like it a lot but there isnt a lot of drawbacks or cut switches to implement so its nearly impossible to make balanced ship but not impossible thou.
Mighty I tried to make berserker ship and its hard to make one and If I would have any idea about how to improve it I would post it.But when ever there is a ship invented with berserker function its a rule that all inventors forget about never ending fire power.Its not an easy function to balance it. _________________ http://toptenproxysites.com/
http://www.chooseyourproxy.com/ |
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Jack09 Vice Admiral
Joined: 28 Dec 2008 Posts: 504 Location: United States
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Posted: Mon Feb 09, 2009 9:47 pm Post subject: |
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thanks mare, i understand now. _________________ 11/11/11 |
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ilofuyci 2nd Rear Admiral
Joined: 19 Mar 2007 Posts: 195 Location: Seattle, WA, USA
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Posted: Mon Feb 09, 2009 9:49 pm Post subject: |
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I'm rusty on syntax, but could you add self destruct or recycle to it, and have it die at the end of a c2 fight?
If you could recycle pengs at the end of a c4, could you recycle these at the end of a c3?
They'd still murder any swank fleet, or anything with 0 AP, but at least not c4.
Or just have it die after it's class battle is done. _________________ "On tue un homme, on est un assassin. On en tue des millions, on est un conquérant. On les tue tous, on est Dieu"
~
"Kill a man and you're a murderer, kill many and you're a conqueror, kill them all, you're a god"
Jean Rostand 1894-1977 |
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Failtrip1 Vice Admiral
Joined: 31 May 2005 Posts: 436
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Posted: Tue Feb 10, 2009 9:46 am Post subject: |
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Only way I see it how to balance berserker is to take away his LP every shoot he does.Same as graze reactor does.
Im sure there are other ways but I couldnt come up with one. _________________ http://toptenproxysites.com/
http://www.chooseyourproxy.com/ |
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