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this vote will decide about the future of this invention: |
this can be added to the game |
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0% |
[ 0 ] |
it needs some changes but it is a good invention |
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100% |
[ 1 ] |
i will post the needed changes here |
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0% |
[ 0 ] |
no good try another one |
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0% |
[ 0 ] |
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Total Votes : 1 |
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Author |
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tec_server Technology Bot
![Technology Bot Technology Bot](ranks/fadm.gif)
Joined: 04 Nov 2002 Posts: 1746
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Posted: Tue Mar 20, 2012 5:20 pm Post subject: skeet shooter |
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skeet shooter (class 1 ship)
when this ship activates, it launches 10 c3 skeets and 1 c4 skeet, (each with 0/1 ap/lp) into the enemys fleet.
attack/life: 0/2
manpower: 15
researchtime: 1 d
buildingtime: 10 h
nanite-technology
needed research:
nano technology
battle details:creates 10 battle-drones in the enemy fleet in class 3
battlemessage: "skeet shooter launches ... ships"
(battle engine syntax: create,enemy,10,3,battle-drone,skeet shooter launches)
creates 1 holo mothership in the enemy fleet in class 4
battlemessage: "skeet shooter launches ... ships"
(battle engine syntax: create,enemy,1,4,holo mothership,skeet shooter launches) |
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Cloudgatherer 2nd Rear Admiral
![2nd Rear Admiral 2nd Rear Admiral](ranks/2ndrearadm.gif)
![](images/avatars/5230846585a3242106e8d2.gif)
Joined: 29 Dec 2011 Posts: 177 Location: Florida, USA
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Posted: Tue Mar 20, 2012 5:23 pm Post subject: |
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There was a problem making the syntax for this one. I made the "Skeet" ship but still couldn't use constructor to make this ship create that "new shiptype" because it was a c1, not a c3 or c4.
(I also didn't think about it first, otherwise I would have just had it create the already existing battle-drones in the enemys c3 and c4.)
This is the nesscessary holo-gen-type invention for countering anchored fleets for the races that cant use E-Ray tech. I will update it to the proper syntax. _________________
"One of God's own rejects. Some sort of high-powered mutant, not even considered for mass production. Too weird to live, but too rare to die."
Last edited by Cloudgatherer on Tue Mar 20, 2012 5:27 pm; edited 1 time in total |
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Cloudgatherer 2nd Rear Admiral
![2nd Rear Admiral 2nd Rear Admiral](ranks/2ndrearadm.gif)
![](images/avatars/5230846585a3242106e8d2.gif)
Joined: 29 Dec 2011 Posts: 177 Location: Florida, USA
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Posted: Tue Mar 20, 2012 5:25 pm Post subject: Re: skeet shooter |
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Should have been like this.
Quote: | skeet shooter (class 1 ship)
when this ship activates, it launches 10 c3 skeets and 1 c4 skeet, (each with 0/1 ap/lp) into the enemys fleet.
attack/life: 0/2
manpower: 15
researchtime: 1 d
buildingtime: 10 h
nanite-technology
needed research:
nano technology
battle details:creates 10 battle-drones in the enemy fleet in class 3
battlemessage: "skeet shooter launches ... ships"
(battle engine syntax: create,enemy,10,3,skeet,skeet shooter launches)
creates 1 holo mothership in the enemy fleet in class 4
battlemessage: "skeet shooter launches ... ships"
(battle engine syntax: create,enemy,1,4,skeet,skeet shooter launches) |
_________________
"One of God's own rejects. Some sort of high-powered mutant, not even considered for mass production. Too weird to live, but too rare to die." |
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