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colinthecorgi 1st Rear Admiral
Joined: 30 Nov 2007 Posts: 273
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Posted: Thu Mar 20, 2008 12:12 am Post subject: Webbing Technology |
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OK, remember the original Star Trek?
Remember the Tholians?
Then you know what I'm striving to suggest. If not, you'll have to read the whole miserable thing
Preamble:
Pirate raiders have discovered the remains of the Tholian empire. Captured pirate ships have been found to contain new and amazing technology, and there have even been huge c4 ships never before used by pirates. It seems every race worth its name has been quick to utilize this new technology.
The ships:
Utilizing science from the lost Tholian empire, the c2 ship called a Web Generator strives to catch a c3 ship in its web.
Several Web generators are needed, depending on the targets size, to encase the target in enough webbing to make it susceptible to destruction.
The Web Generator makes a c3 Web and itself turns into a Web Holder. If a Web Holder is destroyed, it also destroys one Web. After the c3 combat, the Web Holder turns back into a Web Generator. The Web Holder is a 0/15 c2 ship, just like the Web Generator. The Web Holder has the same MP as the Web Generator, but cannot be built, only generated. There are always the same amount of Web Holders as there are Webs. Web Holders cannot be reconstructed, but Web Generators can.
A Web is immune to specials like destruction, but can be killed/destroyed by standard fire. It has 350 LP. A Web deals up to 33 AP to an enemy c3. Webs are too small to use against c4, and too clumsy to use against c1 or c2. Webs always fire last in the c3 battle, and only at ships with more than 9LP. A Web can never damage a target so that its LP goes below 1.
After the c3 combat, all Webs self-destruct. They have no MP, so no points are exchanged by this. Webs cannot be reconstructed.
The c4 comrade to these ships is the Blast Generator. Instead of weaving the webbing rays around a target, it sends a blast of high-powered web rays into the enemy c3. This c4 ship kills all c3 in the enemy fleet with more than 0LP and less than 10LP. Ships with more than 9LP are immune to the blast rays.
It is vulnerable, and has only 290 LP, but can serve two purposes:
- It finishes off completely webbed targets
- It also finishes off targets so weakened by enemy fire that the blast rays rip them apart beyond repair
Since the Webs always are last in the c3 battle, they are useless without their c4 companion.
To access these ships, you need Webbing Technology research, which takes 3,5 days to complete.
Edit:
Deleted the poll. Just post your thoughts, or whatever. If it seems ok I guess admin move it to new inventions or something _________________ Running the P since 2007 |
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colinthecorgi 1st Rear Admiral
Joined: 30 Nov 2007 Posts: 273
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Posted: Thu Mar 20, 2008 3:07 pm Post subject: |
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No replies?
I guess that means the whole idea is perfect then
So we just need to figure out MPs... _________________ Running the P since 2007 |
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linux666 1st Rear Admiral
Joined: 09 Dec 2007 Posts: 278 Location: Portugal
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Posted: Thu Mar 20, 2008 4:57 pm Post subject: |
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yes, it's a good idea...depending on the mp's... |
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ilofuyci 2nd Rear Admiral
Joined: 19 Mar 2007 Posts: 195 Location: Seattle, WA, USA
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Posted: Fri Mar 21, 2008 1:15 am Post subject: |
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Is this to be a whole new race? It seems developed enough to be, with ships of all classes.
If it's not supposed to be a new race, then what race would it belong to?
I'm not sure about the procedure for making a new race. Admin might, if he ever checked here.
But as for the ships, they'd be so dependent on each other, that you'd pretty much need the new race for them to be in. If you just made new ships for each of these, but only one or two were actually used, there would be unworkable gaps in the technology.
I think this would be a good new race, if that's possible to do. Add some more ships similar to this in each class.
Just thinking out loud, really. |
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colinthecorgi 1st Rear Admiral
Joined: 30 Nov 2007 Posts: 273
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Posted: Fri Mar 21, 2008 1:18 am Post subject: |
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I'm thinking maybe 17MP for the Web Generators, but 300 or so for the c4. We must remember that this c4 ship will kill (not destroy) severely damaged ships (for instance 1LP left after cloud cruiser has acted), as well as the webbed ones. _________________ Running the P since 2007 |
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zenachi 1st Rear Admiral
Joined: 26 Jan 2007 Posts: 225
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Posted: Fri Mar 21, 2008 5:25 pm Post subject: |
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Seems pretty complicated
And as for the new race, right now the races are in a kind of circle regarding the technology that they can build:
eray <--> kazuuulian <--> mycilloid <--> nanite <--> human <--> eray
So by putting a new race in, that would kind of change the whole game for a few races. |
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colinthecorgi 1st Rear Admiral
Joined: 30 Nov 2007 Posts: 273
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Posted: Sat Mar 22, 2008 12:24 am Post subject: |
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I've considered suggesting a system for new "races", without actually introducing any new races.
An idea I had was that we could have smuggler bands or something, with all possible combinations of 3 races.
Since there would be no "original" race, for example a band of e-ray, nanite and mycilloid smugglers cooperating, then no research would be cheap. Maybe all research would be at 125% speed compared to normal "alien research" penalties.
This would give an interesting variety of possibilities.
The reason I had second thoughts was twofold:
- There might be combinations that are simply too strong
- It might become too complicated
I'll try to come up with some interesting tholian stuff. If I remember correctly, they are a crystal-based-tech race somewhat hive-like in their tech but with individuals clearly visible. To avoid copyright problems we might call them "Crystalloids" or something _________________ Running the P since 2007 |
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Durago 1st Rear Admiral
Joined: 25 Feb 2008 Posts: 224 Location: where the corn grows as tall as the sky - iowa
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Posted: Sat Mar 22, 2008 6:24 am Post subject: |
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this idea sounds real cool.
new races that we cant be?
or if we restart we can be them?
either way i think it would add an extra presence and some mystery to the universe. after all who really knows what could be out there.
if it were a race we coul not be, would the ships be available on worlds. and would you have to battle the new race b4 they "allow" you to access the ships. like an Auto-defense system that could trap you or let you pass unharmed, randomize it so everyone has an equal chance of getting the ships. |
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colinthecorgi 1st Rear Admiral
Joined: 30 Nov 2007 Posts: 273
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Posted: Sat Mar 22, 2008 11:39 am Post subject: |
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More Tholian ships coming soon, and extension of web tech.
I will make c1/c3 combo as well as the c2/c4 combo.
We'll see where to put all this later. _________________ Running the P since 2007 |
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guest 1st Rear Admiral
Joined: 26 Oct 2004 Posts: 206 Location: Hamburg, Germany
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Posted: Sat Mar 22, 2008 12:44 pm Post subject: |
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maybe the admins could start a "Game Mission" like the invasion from our Galaxy with a little RPG something like that... _________________ Captured Guest acc ...
Inter Arma Enim Silent Leges |
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colinthecorgi 1st Rear Admiral
Joined: 30 Nov 2007 Posts: 273
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Posted: Sat Mar 22, 2008 7:46 pm Post subject: |
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Ok, I've done some research.
It seems that I remembered correctly. The Tholians were somewhat Borg-like, but with distinct individuals. When the first human dreadnaught got into trouble with the tholian web generator, it was because of the need to stay put for a rescue mission (there was a space-time anomaly if I remeber correctly, that caught Kirk or Spock. They were forced to wait until their buddy popped into normal space-time again, and the Tholians could weave their web slowly and deliberately). When the first Klingon encountered the Tholians, it dealt them some serious damage, and the Tholians were forced to reconsider. Their next generation of warships was seriously dangerous, and the Klingons were lucky to escape alive.
Tholians were very very territorial, and had no qualms about using their new stuff on intruding races.
New ships using webbing tech:
c1
Web Fighter
1/2
fights. Also does the web thing in c2 to ships with more than 1LP, the lighter Web used in c2 does 3AP to ships with more than 1LP. Same basic functions etc as the web generator.
5MP
c3
Webnaught
50/200
fights. Also kills all c2 with 1LP Same basic functions as the Blast Generator.
200MP
c4
Web Carrier
0/400
After the battle it creates 50 Web fighters, 20 Web Generators, 2 Webnaughts and 1 Blast Generator. Basically it's like a carrier.
1450MP or something _________________ Running the P since 2007 |
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colinthecorgi 1st Rear Admiral
Joined: 30 Nov 2007 Posts: 273
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Posted: Sat Mar 22, 2008 11:44 pm Post subject: |
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More Tholian stuff
It seems the Tholians rather slow but powerful basic Webbing Technology was further advanced, although it became a secondary system to other weaponry.
Constriction Fighter
1/1
fights. The main weaponry delivers 1AP, and then it fires a Constriction Web at another enemy. The Constriction Web does no damage, but stops all special weaponry such as interception, nano bombing, intrusion, escorting etc. Ordinary weaponry still functions tho.
3MP
Required Researches: Webbing Technology, Improved Targeting
Constriction Destroyer
10/10
fights. Same basic function as Constriction Fighter, but in c2.
11MP
Requires Webbibg Technology and Improved Targeting
Constriction Cruiser
100/100
fights. You know how this works by now.
115MP _________________ Running the P since 2007
Last edited by colinthecorgi on Sun Mar 23, 2008 12:17 am; edited 1 time in total |
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colinthecorgi 1st Rear Admiral
Joined: 30 Nov 2007 Posts: 273
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Posted: Sun Mar 23, 2008 12:14 am Post subject: |
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More Ships:
c4
Space-Time Thread Generator
0/200
This c4 ship generates a Web Thread that reaches over theoretically any distance through the Space-TIme continuum. When activated, it anchors one end of the thread to that location in space. When reactivated, it pulls in the whole fleet to the anchor point at Transwarp 40. Unfortunately, there are certain limitations:
-The fleet must be standing still to activate or reactivate the Thread Generator
-The stress of hauling in the whole fleet to the anchor location always completely destroys the Thread Generator
450MP
Requires Webbing Technology, Improved Computing and Gravity
c2
Fisherman
0/20
Any ship that fires at the fisherman has it's LP set to 1.
18MP
http://www.spacetrace.com/forum/viewtopic.php?t=6262
c2
Trident
2/5
fights. Cannot be built, only generated by Poseidon Warcruiser.
3MP
http://www.spacetrace.com/forum/viewtopic.php?t=6273
c3
Poseidon Warcruiser
100/200
fights. Self-destructs, generating 100 tridents.
500MP
Requires Fanatic Warfare and Advanced Tactics _________________ Running the P since 2007
Last edited by colinthecorgi on Fri Apr 04, 2008 12:41 pm; edited 2 times in total |
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linux666 1st Rear Admiral
Joined: 09 Dec 2007 Posts: 278 Location: Portugal
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Posted: Sun Mar 23, 2008 12:20 am Post subject: |
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hey colin, you haven't done some reseach....you've done a lot of reseach
Good stuff. _________________ Don't look back...Think ahead! |
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colinthecorgi 1st Rear Admiral
Joined: 30 Nov 2007 Posts: 273
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Posted: Sun Mar 23, 2008 1:09 am Post subject: |
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Thx Linux, warms my heart.
Some of this stuff maybe is too difficult to implement, but a few more ships and we have a race, I believe
Going to compare it with the other races later, and see how much more is needed. Suggestions are gratefully received. _________________ Running the P since 2007 |
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colinthecorgi 1st Rear Admiral
Joined: 30 Nov 2007 Posts: 273
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Posted: Wed Mar 26, 2008 12:57 am Post subject: |
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Well, I'm having problems coming up with anything amazing.
I've done two ships that generate other ships, and so forth.
Here is my not so creative latest effort:
c3
Shark (Light Cruiser)
50/50
40MP
http://www.spacetrace.com/forum/viewtopic.php?t=6263
c1
Crystalline Reflector
0/2
2MP
Does 1 damage to anyone that attacks it
Quadra
0/1
5MP
Does 1 damage to 4 enemy c1
c2
Spear
0/11
110MP
Does 1 damage to all enemy c2. Is always first of its fleets c2. _________________ Running the P since 2007
Last edited by colinthecorgi on Tue Apr 01, 2008 6:52 pm; edited 1 time in total |
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colinthecorgi 1st Rear Admiral
Joined: 30 Nov 2007 Posts: 273
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Posted: Wed Mar 26, 2008 5:34 pm Post subject: |
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OK, I'm running out of ideas.
What do I do now?
Should I move this stuff one by one to the tech inventions screen, or what?
Admin? _________________ Running the P since 2007 |
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admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
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Posted: Wed Mar 26, 2008 10:43 pm Post subject: |
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sounds like you got something real big there..
some inventions are to be balanced and so on, so you should create inventions for each ship and try to create the right battlesyntax
if some of your ideas are not possible with the existing syntaxes, just write it in the description.
if you have created them, you can edit your posts here, to add the links to each invention inside the posts.
it is a long process and each ship needs a lot of balancing, but our voting system and the discussions often lead to useful ships.
maybe we can soon put some new ships on some planets.
if a lot of the tholian ships proove to be balanced, we could create a tholian planet where you can get all these shps |
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colinthecorgi 1st Rear Admiral
Joined: 30 Nov 2007 Posts: 273
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Posted: Thu Mar 27, 2008 1:02 am Post subject: |
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OK, I'll get working on it ASAP. _________________ Running the P since 2007 |
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colinthecorgi 1st Rear Admiral
Joined: 30 Nov 2007 Posts: 273
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Posted: Thu Mar 27, 2008 10:53 am Post subject: |
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Just realized I'm going to run out of credits
I'll make 2 inventions, then get some more credits.
"I'll be back!" _________________ Running the P since 2007 |
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