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tec_server Technology Bot
Joined: 04 Nov 2002 Posts: 1746
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Posted: Mon Feb 03, 2003 6:37 am Post subject: |
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missile-launcher (class 2 ship)
a destroyer with a missile-launcher that shoots a missile (17/1) into class 3
attack/life: 0/10
manpower: 10
researchtime: 1 d
buildingtime: 14 h
nanite-technology
needed research:
improved targeting
battle details:
creates 1 missile in your own fleet in class 3
battlemessage: "missile launched"
(battle engine syntax: create,self,1,3,missile,missile launched,n)
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Metody I The Evil Admiral
Joined: 26 Dec 2002 Posts: 1243 Location: Bulgaria
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Posted: Thu Feb 20, 2003 3:04 pm Post subject: |
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If my projectile-interceptor is accepted it will have vs class4
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edit by admin:
Rubens wrote: |
PostPosted: 24 Aug 2005 08:58 Post subject:
I just want to say to the noobs that are reading this.
What metody said is false! standards ships are always usefull as the admin said, but there is always a fleet that cant be beaten by anycombination of standards ships.... |
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blackmagic Admiral
Joined: 12 Feb 2003 Posts: 1157 Location: GP
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Posted: Tue Aug 23, 2005 10:45 pm Post subject: |
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i just thought of something. If you use missle-launcher can't it keep the Major reconstructor from reconstructing a class3?? 6 missle-launchers do 102 damage. That means a regular class 3 ships will be -2. Meanwhile, a ship is technically reconstructed when you add +1 to a ship that had 0 lp left. |
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