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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Sat Aug 18, 2007 11:07 am Post subject: VETS!!! pls post your last used fleet! |
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it would be nice if you could share your last, succesful fleet setup here!
pls post only fleet setups here! no discussion, no spam pls!
this means: no Discussion pls!
description how the fleet works and how it scored against an enemy are welcome naturally.
i collect them here: http://wiki.spacetrace.org/index.php/Veteran_fleets
Last edited by spacetrace on Sun Aug 19, 2007 5:11 pm; edited 7 times in total |
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Sat Aug 18, 2007 11:09 am Post subject: |
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this was my last fleets , i made some score with it. you can distribute the blockade runners depending on the fleet the enemy uses.
race: eray
Fleet1:
c1:
1000 blockade runner
c2:
10 eagles
c3:
3 cruiser
c4:
1 mothership
Fleet2:
c1:
1000 blockade runner
c2:
10 eagles
c3:
3 cruiser
c4:
1 mothership
it is good against swank fleets and many other fleets exept against fleets with 1000+ fighters.
Last edited by spacetrace on Sat Aug 18, 2007 11:20 am; edited 2 times in total |
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SkyFire Captain
Joined: 29 Jan 2007 Posts: 121 Location: Slovenia
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Posted: Sat Aug 18, 2007 11:15 am Post subject: Eray |
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the base buster
Fleet1:
c1:
1000 interceptors
c2:
1 destroyer
c3:
1 cruiser
c4:
1 mothership
Fleet2:
c1:
1000 fighters
c2:
20 holo-clone ships
c3:
1 cruiser
c4:
1 mothership
Fleet3:
c1:
1000 kamikazes
c2:
1 destroyer
c3:
1 cruiser
c4:
1 mothership
total manpower:
4396 _________________
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Renee Davis 1st Rear Admiral
Joined: 22 Jul 2005 Posts: 298 Location: Lautem, Timor Leste - Lautem District
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Posted: Sat Aug 18, 2007 12:11 pm Post subject: |
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As kazu on last evo, a reconstructive swank killer (killed a huge myc swank, mr, and ms too and my c1 (even the sporators) and c2 got the rc, did not lose a single ship):
c1:
52 evaps
2 sporators
40 blockade runners
c2:
10 destroyers
c3:
1 minor RC
12 criusers
c4:
1 mothership _________________
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Sun Aug 19, 2007 2:06 pm Post subject: |
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come on vets, don't be shy! |
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Dinskydude Admiral
Joined: 18 May 2006 Posts: 854 Location: Nijmegen, The Netherlands, Europe, Earth
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Posted: Sun Aug 19, 2007 2:48 pm Post subject: |
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Do i count? I do
127 destroyers (10/10, 8 MP)
277 eagles (2/10, 4 MP)
class 3:
1 cruiser (100/100, 60 MP)
class 4:
1 mothership (0/1000, 320 MP)
Not even 2 fleets, but i made a nice 1000 points outta this setup.
Eagles slash through the c1 and c2, and destroyers do an excellent job against remaining c3 Cruiser there to defend MS. _________________
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Connor McCloud Admiral
Joined: 15 Jun 2004 Posts: 916 Location: Netherlands
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Posted: Sun Aug 19, 2007 4:08 pm Post subject: |
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1 spectre 10 shields 1 campaign ship VS 2000 fighters = 2000 +
20 plasma VS 1 fighter , 1 destroyer , 20 cruiser , 10 cyclopses , 10 appolo's. = 3259 +
All depends on what you are facing there isn't 1 perfect fleet , Renee's fleet is getting close but is useless against a C1 fleet , I hope you understand what I mean . I don't want to be negative , but this will be read by NooBs and they think I build the same fleet and I will win
Same ships different enemy
1 spectre 10 shields , 1 campaign ship VS 1 fighter, 20 destroyers = -484
20 plasma's VS 200 destroyers = -1840 _________________ Greetz Connor
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imperial wizzard 2nd Rear Admiral
Joined: 08 Sep 2005 Posts: 199 Location: Kerkrade (nl)
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Posted: Sun Aug 19, 2007 5:25 pm Post subject: |
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yours: 28 ships
class 3:
8 cruisers (100/100, 60 MP)
9 apollo cruiser (0/100, 85 MP)
11 plasma gunship (0/100, 92 MP)
enemy: 118 ships
class 1:
102 fighters (1/1, 1 MP)
class 3:
14 apollo cruiser (0/100, 85 MP)
1 eye in the sky (0/100, 300 MP)
class 4:
1 mothership (0/1000, 320 MP)
--------------------------------------------------------------------------------
your class 3 vs enemy class 1: V ^
you:
8 cruisers
9 apollo cruiser
11 plasma gunship
enemy:
102 fighters
11 plasma gun locks on one target and kill 11 ships
8 cruisers vs 8 fighters
100 fighters vs 1 apollo cruiser
2 fighters vs 1 plasma gunship
losses:
you :
1 apollo cruiser
enemy :
8 fighters
11 apollo cruiser
score in this subbattle: 858
--------------------------------------------------------------------------------
your class 3 vs enemy class 3: V ^
you:
8 cruisers
8 apollo cruiser
11 plasma gunship
enemy:
3 apollo cruiser
1 eye in the sky
2 plasma gun locks on one target and kill 2 ships
1 cruiser vs 1 apollo cruiser
1 explodes
losses:
you :
-
enemy :
3 apollo cruiser
1 eye in the sky
score in this subbattle: 555
--------------------------------------------------------------------------------
summary:
your losses:
class 3:
1 apollo cruiser
enemy losses:
class 1:
8 fighters
class 3:
14 apollo cruiser
1 eye in the sky
score: 1413 _________________ !! TOTAL OWNAGE !! |
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DavAlan Admiral
Joined: 24 Aug 2004 Posts: 778 Location: Palo Alto, California
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Posted: Sun Aug 19, 2007 7:22 pm Post subject: |
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The multiple fleet decapper....
100 or so c1 (any type except kami's)
1 retreat c1 for each fleet being hit
16 or so destroyers
1 evasor for each fleet being hit
10 cruisers
1 mothership
Then find a few noobs using fleets with no c3...and kill all the ms's...hopelessly stranding the entire lot of em
Then pm your allies with the stranded stacks tell them to build a kill fleet based on a core driver and hurry the hell up (before the fools delete thier accounts in total frustration).
If you cant do retreats then reconstruct "your path" though those multiple c1/c2/c4 fleets using combat and / or a minor rc. Kazu got the real advantage here as they can do both. _________________ "Destruction leads to a very rough road
But it also breeds creation
And earthquakes are to a girl's guitar
They are just another good vibration
And tidal waves couldn't save the world
From Californication"
Red Hot Chili Peppers - Californication
https://www.youtube.com/watch?v=YlUKcNNmywk
___________________________________
https://www.facebook.com/david.brass.524 |
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imperial wizzard 2nd Rear Admiral
Joined: 08 Sep 2005 Posts: 199 Location: Kerkrade (nl)
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Posted: Sun Aug 19, 2007 10:30 pm Post subject: |
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So this the latest one:
yours: 577 ships
class 2:
575 destroyers (10/10, 8 MP)
class 3:
1 cruiser (100/100, 60 MP)
class 4:
1 mothership (0/1000, 320 MP)
enemy: 72 ships
class 3:
71 cruisers (100/100, 60 MP)
class 4:
1 mothership (0/1000, 320 MP)
--OWNED--
summary:
your losses:
class 2:
71 destroyers
class 3:
1 cruiser
enemy losses:
class 3:
57 cruisers
score: 2792 _________________ !! TOTAL OWNAGE !! |
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Mighty Admiral
Joined: 24 Feb 2005 Posts: 738
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Posted: Sun Aug 19, 2007 11:18 pm Post subject: |
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my last fleet
1 doomstar
1 time slipper
1 shadow star
1 major reconstructor
7 shockwave cruisers
it was long ago.. I should warn the noobs though..
DO NOT TRY AT HOME "base" _________________
AKA "Ace" (21 Apr 2008)
AKA "God" (29 Sep 2002)
AKA "SMod" (25 oct 2002)
Permanently inactive since - 20 Mar 2009 |
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guest 1st Rear Admiral
Joined: 26 Oct 2004 Posts: 206 Location: Hamburg, Germany
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Posted: Tue Aug 21, 2007 12:22 pm Post subject: |
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Well, I am not a vet but here you can see how good a Eagel/Wasps Fleet work and how you can wipe out the enemy class 3 with missile-launchers.
your fleet 1 fights against fleet 1 from XXX at XXX/XXX/XX
20.08 00:38:17 - your fleet arrived
20.08 10:52:33 - the enemy fleet arrived
yours: 816 ships
class 2:
652 eagles (2/10, 4 MP)
158 wasps (1/10, 11 MP)
class 3:
3 cruisers (100/100, 60 MP)
2 dominators (0/100, 70 MP)
class 4:
1 mothership (0/1000, 320 MP)
enemy: 568 ships
class 2:
459 eagles (2/10, 4 MP)
43 mobile repair bots (1/10, 5 MP)
37 missile-launchers (0/10, 10 MP)
17 multi-emp-vessels (0/10, 14 MP)
9 plasma emitters (0/10, 10 MP)
class 3:
1 cruiser (100/100, 60 MP)
class 4:
1 mothership (0/1000, 320 MP)
1 major reconstructor (0/150, 550 MP)
- click here to see the complete battlereport -
summary:
your losses:
class 2:
74 eagles
14 wasps
class 3:
3 cruisers
2 dominators
enemy losses:
class 2:
238 eagles
16 missile-launchers
27 mobile repair bots
9 multi-emp-vessels
3 plasma emitters
class 3:
25 missiles
score: 633 |
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guest 1st Rear Admiral
Joined: 26 Oct 2004 Posts: 206 Location: Hamburg, Germany
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Posted: Wed Sep 12, 2007 5:07 pm Post subject: right use of sabotage fighters |
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the right use of sabotage fighters, i could make more points if i build 41 Intercepters so 1 enemey fighter stay and all sabotage fighter fire on the last fighter.
2007-09-12 16:02:35
your fleet 1 fights against the base from X of X at XXX/XXX/XX
12.09 16:02:30 - your fleet arrived
yours: 3768 ships
class 1:
2 interceptors (0/1, 1 MP)
3763 sabotage fighters (0/1, 1 MP)
class 2:
1 eagle (2/10, 4 MP)
class 3:
1 cruiser (100/100, 60 MP)
class 4:
1 mothership (0/1000, 320 MP)
enemy: 476 ships
class 1:
83 fighters (1/1, 1 MP)
class 2:
366 destroyers (10/10, 8 MP)
class 3:
25 cruisers (100/100, 60 MP)
1 cyclops (0/100, 120 MP)
class 4:
1 major reconstructor (0/150, 550 MP)
buildings:
1 transwarp-network (0/100, 0 MP)
1 research center (0/3500, 0 MP)
1 shipyard (0/3500, 0 MP)
- click here to see the complete battlereport -
summary:
your losses:
class 1:
83 sabotage fighters
class 3:
1 cruiser
enemy losses:
class 1:
4 fighters
class 2:
366 destroyers
score: 2789 |
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MicroJak Admiral
Joined: 27 Jun 2006 Posts: 2315 Location: London, UK
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Posted: Wed Sep 12, 2007 6:43 pm Post subject: |
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Sorry, but what was the need of this topic? (I know there is one, I just don't know what it is ). _________________
Quote: | When you're good you're very good, but when you're bad you're better. |
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Robert Roy Vice Admiral
Joined: 11 Jan 2006 Posts: 525 Location: Netherlands
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Posted: Wed Sep 12, 2007 8:11 pm Post subject: |
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Other players can look for good setups to use.
I think I can beat just about everybody with just about every setup with close to only basic ships. There is always a way to get away with a few points.
Today, I was attacked while being offline. I still managed the following:
Quote: | 12.09 16:23
your fleet 1 fights against fleet 1 from Zoph of The Old and Senseless at 485/504/74
12.09 08:01:25 - your fleet arrived
12.09 16:23:28 - the enemy fleet arrived
yours: 774 ships
class 1:
578 fighters (1/1, 1 MP)
178 mosquitoes (0/3, 1 MP)
class 2:
13 destroyers (10/10, 8 MP)
1 retraitor (10/6, 8 MP)
class 3:
3 cruisers (100/100, 60 MP)
class 4:
1 mothership (0/1000, 320 MP)
enemy: 80 ships
class 1:
26 fighters (1/1, 1 MP)
class 2:
40 destroyers (10/10, 8 MP)
class 3:
3 cruisers (100/100, 60 MP)
4 cluster-cruisers (0/60, 40 MP)
6 plague ships (50/200, 120 MP)
class 4:
1 mothership (0/1000, 320 MP)
- click here to see the complete battlereport -
summary:
enemy losses:
class 1:
26 fighters
class 2:
14 destroyers
class 3:
3 cluster-cruisers
1 plague ship
20 battle-drones
your losses:
class 1:
13 fighters
4 mosquitoes
class 2:
13 destroyers
1 retraitor
class 3:
3 cruisers
score: 69
12.09 16:23
your fleet 2 fights against fleet 1 from Zoph of The Old and Senseless at 485/504/74
12.09 08:01:25 - your fleet arrived
12.09 16:23:28 - the enemy fleet arrived
yours: 25 ships
class 3:
24 cruisers (100/100, 60 MP)
class 4:
1 mothership (0/1000, 320 MP)
enemy: 36 ships
class 2:
26 destroyers (10/10, 8 MP)
class 3:
3 cruisers (100/100, 60 MP)
1 cluster-cruiser (0/60, 40 MP)
5 plague ships (50/200, 120 MP)
class 4:
1 mothership (0/1000, 320 MP)
- click here to see the complete battlereport -
summary:
enemy losses:
class 2:
24 destroyers
class 3:
4 plague ships
3 cruisers
1 cluster-cruiser
10 battle-drones
your losses:
class 3:
7 cruisers
score: 472 |
_________________ Nulla poena sine lege.. |
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Sparks Captain
Joined: 18 Jan 2006 Posts: 135 Location: UK
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Posted: Thu Sep 13, 2007 6:42 pm Post subject: |
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My favourite nanite hit squad:
(150-)200 troiks
~50 missile launchers
100 mobile repair bots (mrbs), mothership
-max mp = 4520mp
-max. total hp in cl2=5900
-max. total ships in battle= 950
add ins:
-campaign ship//
-sporators+evaps (-to attack swanks +/- pirate ships)//
-possibly a spectre for high c1 spams
> 200 troikas separate into 800 ships (600 troika modules 4/4 and 200 toikas 0/10)
>missile launchers create missiles in your class 3 so no need to class 3 ships at all really (though I tend to put at least a few to keep my ms safe) every 6 missile launched has a combined fire power of 102hp in class 3 (enough to take out 1 cruiser).
SO....
>>against class 1: can take out max of 700 ships (troika modules+mrbs -remember 100 mrbs will also save a lot of ships by repairing them). With added spectre it is possible to take out a max of 2700 fighters.
>>against class 2: 600 troika modules are their to act as flack for missile launchers. (with added sporator + campaignships you can take out loads of cl2 while saving more of your own)
>>against class 3: if 50 missiles are released in both cl1 and cl2 battles then 100 missiles (1700hp) in cl3 can take out up to 17 cruisers
So I think it is a very versatile little setup.
_________________ Darkfire
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Shade Vice Admiral
Joined: 08 Jul 2003 Posts: 510 Location: UK, Denmark, Belgium, South Africa
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Posted: Thu Sep 13, 2007 9:44 pm Post subject: |
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Here's an easy way to own a n00b with a "swank", with standard ships.
Quote: |
13.09 10:16
your fleet 1 fights against fleet 1 from XXX of XXX at xxx/xxx/xxx
13.09 10:16:13 - your fleet arrived
10.09 04:01:02 - the enemy fleet arrived
yours: 51 ships
class 3:
49 cruisers (100/100, 60 MP)
class 4:
1 mothership (0/1000, 320 MP)
1 major reconstructor (0/150, 550 MP)
enemy: 110 ships
class 1:
67 interceptors (0/1, 1 MP)
class 2:
3 HQ invader (0/10, 150 MP)
class 3:
1 cruiser (100/100, 60 MP)
14 apollo cruiser (0/100, 85 MP)
22 plasma gunship (0/100, 92 MP)
class 4:
2 motherships (0/1000, 320 MP)
1 major reconstructor (0/150, 550 MP)
- click here to see the complete battlereport -
summary:
your losses:
class 3:
23 cruisers
enemy losses:
class 1:
49 interceptors
class 2:
3 empty HQ invader
class 3:
9 apollo cruiser
20 plasma gunship
1 cruiser
score: 1784
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_________________ !! Total Ownage !! |
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Nuten Spesh L 1st Lieutenant
Joined: 09 Feb 2007 Posts: 44 Location: Out in the wastelands.
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Posted: Fri Sep 14, 2007 3:28 am Post subject: |
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Quote: | Other players can look for good setups to use.
I think I can beat just about everybody with just about every setup with close to only basic ships. There is always a way to get away with a few points. |
Another fantastic stack brought to you by Robert Roy a true campion.
your base fights against fleet 2 from RobertRoy #02 of Rocking Space! at XXX/XXX/XX
13.09 17:56:48 - the enemy fleet arrived
yours: 4 ships
class 1:
2 fighters (1/1, 1 MP)
class 2:
1 pirate ship (0/5, 15 MP)
class 3:
1 cruiser (100/100, 60 MP)
class 4:
buildings:
1 transwarp-network (0/100, 0 MP)
1 defensive array (0/500, 0 MP)
1 research center (0/3500, 0 MP)
1 shipyard (0/3500, 0 MP)
enemy: 215 ships
class 1:
210 fighters (1/1, 1 MP)
class 2:
2 destroyers (10/10, 8 MP)
class 3:
2 cruisers (100/100, 60 MP)
class 4:
1 mothership (0/1000, 320 MP)
- click here to see the complete battlereport -
summary:
enemy losses:
class 1:
51 fighters
class 2:
2 destroyers
class 3:
2 cruisers
your losses:
class 1:
2 fighters
class 2:
1 pirate ship
class 3:
1 cruiser
score: 110
Well done! God you are good at attacking undefended bases!! |
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mackman Vice Admiral
Joined: 15 Jan 2003 Posts: 597 Location: Orlando, Florida
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Posted: Mon Jun 09, 2008 8:08 pm Post subject: |
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yours: 870 ships
class 1:
2 blockade runners (1/2, 2 MP)
1 sporator (0/1, 5 MP)
class 2:
708 eagles (2/10, 4 MP)
15 shield generators (0/2, 4 MP)
141 wasps (1/10, 11 MP)
class 3:
2 cruisers (100/100, 60 MP)
class 4:
1 mothership (0/1000, 320 MP)
enemy: 450 ships
class 2:
349 destroyers (10/10, 8 MP)
100 eagles (2/10, 4 MP)
class 4:
1 mothership (0/1000, 320 MP)
- click here to see the complete battlereport -
summary:
your losses:
class 1:
1 sporator
2 blockade runners
class 2:
61 wasps
283 eagles
6 shield generators
enemy losses:
class 2:
76 eagles
258 destroyers
score: 532
05.06 01:26
your fleet 1 fights against fleet 1 from at 000/000/00
05.06 01:26:01 - your fleet arrived
05.06 00:28:10 - the enemy fleet arrived
yours: 842 ships
class 2:
688 eagles (2/10, 4 MP)
15 shield generators (0/2, 4 MP)
136 wasps (1/10, 11 MP)
class 3:
2 cruisers (100/100, 60 MP)
class 4:
1 mothership (0/1000, 320 MP)
enemy: 66 ships
class 3:
57 cruisers (100/100, 60 MP)
3 apollo cruiser (0/100, 85 MP)
4 cyclopses (0/100, 120 MP)
class 4:
1 mothership (0/1000, 320 MP)
1 major reconstructor (0/150, 550 MP)
- click here to see the complete battlereport -
summary:
your losses:
class 2:
74 eagles
2 shield generators
11 wasps
class 3:
2 cruisers
enemy losses:
class 3:
35 cruisers
3 apollo cruiser
1 cyclops
score: 1930 _________________ SBR A former -TO- empire member. |
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RenéeAB 2nd Rear Admiral
Joined: 09 Dec 2007 Posts: 178 Location: Palo Alto, California
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Posted: Fri Jun 20, 2008 12:07 am Post subject: |
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After clearing 12 c1 and 4 c2
about 30m ago ---->
yours: 1084 ships
class 1:
72 bounty hunters (0/1, 4 MP)
3 commando-fighters (1/1, 10 MP)
784 penguins (4/1, 1 MP)
class 2:
36 destroyers (10/10, 8 MP)
130 missile-launchers (0/10, 10 MP)
16 retraitors (10/6, 8 MP)
40 troikas (0/10, 16 MP)
1 campaign ship (0/10, 45 MP)
class 3:
1 cruiser (100/100, 60 MP)
class 4:
1 mothership (0/1000, 320 MP)
enemy: 79 ships
class 3:
79 cruisers (100/100, 60 MP)
class 4:
buildings:
1 transwarp-network (0/100, 0 MP)
1 defensive array (0/500, 0 MP)
1 research center (0/3500, 0 MP)
1 shipyard (0/3500, 0 MP)
- click here to see the complete battlereport -
summary:
your losses:
class 1:
784 penguins
22 bounty hunters
3 commando-fighters
class 2:
6 destroyers
17 missile-launchers
5 troikas
2 retraitors
135 troika modules
1 campaign ship
class 3:
1 cruiser
142 missiles
enemy losses:
class 3:
79 cruisers
class 4:
buildings:
1 research center
score: 4496
Note: my c1 wiped the c3 and the campaign ship caused just < 2x missles to hit the base killing the rc too. _________________ "Hello, my friends, are you visible today? I never knew it could be so strange......shouldn't talk about the weather....shouldn't talk about the government...."
REM - Pop Song 89 |
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