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XYZ 2nd Lieutenant
Joined: 01 Jan 2009 Posts: 11
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Posted: Fri Jan 02, 2009 7:49 pm Post subject: Whats the importance of the creature lab? |
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I'm fairly new at ST and I have no idea what the creature lab is or what it it suppose to do.
I'd appreciate any info, Thanks. |
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Senor Admiral
Joined: 12 Nov 2003 Posts: 1114 Location: estonia
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Posted: Fri Jan 02, 2009 8:15 pm Post subject: |
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it's a half-complete subgame. everybody can create some custom creatures and see how they spread and survive in the galaxy. not very interesting really, but admins have some plans with the creature game i believe. |
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XYZ 2nd Lieutenant
Joined: 01 Jan 2009 Posts: 11
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Posted: Sat Jan 03, 2009 1:35 am Post subject: |
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ow Thank you!
Because i was confused about it thank you!!!!
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Durago 1st Rear Admiral
Joined: 25 Feb 2008 Posts: 224 Location: where the corn grows as tall as the sky - iowa
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Posted: Sat Jan 03, 2009 3:35 am Post subject: |
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does the system recycle the names after some point?
because if not, then how can the same name be used again?
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the creature lab is a fun side game, it lets you create the creatures that inhabit all the planets in ST _________________ Trippin' Thru the Galaxy,
Spreadin' the Spores |
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mjx1 Admiral
Joined: 07 Mar 2004 Posts: 2258 Location: england
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Posted: Sat Jan 03, 2009 1:58 pm Post subject: |
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Durago wrote: | does the system recycle the names after some point?
because if not, then how can the same name be used again?
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the creature lab is a fun side game, it lets you create the creatures that inhabit all the planets in ST |
thats what i was wondering too Durago _________________ "Although the constant shadow of certain death looms over everyday, the pleasures and joys of life can be so fine and deeply affecting that the heart is nearly stilled by astonishment" - Dean R Koontz |
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dumenop 2nd Rear Admiral
Joined: 03 Jan 2009 Posts: 153
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Posted: Mon Jan 05, 2009 8:10 am Post subject: |
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back to the original topic of the creature lab, what is the strategy? what are the good traits to have? anyone want to share their secrets? |
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Durago 1st Rear Admiral
Joined: 25 Feb 2008 Posts: 224 Location: where the corn grows as tall as the sky - iowa
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Posted: Tue Jan 06, 2009 3:26 am Post subject: |
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i haven't found any perfect creature setup, just mess around and see what you come up with, my first creature the spotted ant is all over the universe. i bet if you check your planet's biosphere report you'll see it. _________________ Trippin' Thru the Galaxy,
Spreadin' the Spores |
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DragonLilly Vice Admiral
Joined: 14 Aug 2008 Posts: 509 Location: City of NFL CHAMPS - THE PITTSBURGH STEELERS!!!
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Posted: Tue Jan 06, 2009 5:13 am Post subject: |
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Durago wrote: | i haven't found any perfect creature setup, just mess around and see what you come up with, my first creature the spotted ant is all over the universe. i bet if you check your planet's biosphere report you'll see it. |
not to mention you love to abuse the evo bug associated with the creature lab... sooo did you do it again? By the way... I did write down when you evo'd along with several others... and you will be watched as Admin never really did say if that was fixed or not yet... also... how's the loosing battles going with the CGC... haha |
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Jack09 Vice Admiral
Joined: 28 Dec 2008 Posts: 504 Location: United States
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Posted: Tue Jan 06, 2009 7:20 am Post subject: |
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So what exactly does is it spose to do, give you points or show you something?
And is everybody out to get everybody? _________________ 11/11/11 |
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dumenop 2nd Rear Admiral
Joined: 03 Jan 2009 Posts: 153
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Posted: Tue Jan 06, 2009 7:22 am Post subject: |
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@durago ya your spotted ant is in my system. spotted ant eats my creature |
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dumenop 2nd Rear Admiral
Joined: 03 Jan 2009 Posts: 153
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Posted: Tue Jan 06, 2009 7:34 am Post subject: |
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@ ADMIN would there be a way to make a search engine for creatures (you put in a creature name and if it exists it gives you the stats and who made it?) i think it would add to the creature lab if you knew who you were competing with. also it would show you what not to do (looking up stats of creatures that are just prey for other creatures in the systems but never do anything). just an idea |
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Durago 1st Rear Admiral
Joined: 25 Feb 2008 Posts: 224 Location: where the corn grows as tall as the sky - iowa
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Posted: Thu Jan 08, 2009 8:04 am Post subject: |
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DragonLilly wrote: | Durago wrote: | i haven't found any perfect creature setup, just mess around and see what you come up with, my first creature the spotted ant is all over the universe. i bet if you check your planet's biosphere report you'll see it. |
not to mention you love to abuse the evo bug associated with the creature lab... sooo did you do it again? By the way... I did write down when you evo'd along with several others... and you will be watched as Admin never really did say if that was fixed or not yet... also... how's the loosing battles going with the CGC... haha |
lilly do you have to but in everywhere, if you are not playing, go find something to do. no one asked for your un-needed input into this subject. if you cant learn to get along with others then stay away. no-one was bothering anyone, we are getting along fine. if you want to keep a little notebook on what i do, that is your choice, just be sure to add that on this date we are not in need of your interjections, and in the future we will not be in need of them either.
and for the 50 millionth time, lilly, look before you leap..... it is stated in that thread that you so highly reguard and keep alive, that the bug was fixed.
and i shall also again ask, why do you so care of what the psd do, the "lowest" alliance? i truly do not understand your need to know all about my spores and their hallucinating effect, altho the glowing blue psylociboid mushroom spores are entrancing they can leave a bitter taste in your mouth, but for the full psychotropic effect, remember "don't spit, swallow"
_________________ Trippin' Thru the Galaxy,
Spreadin' the Spores
Last edited by Durago on Thu Jan 08, 2009 8:37 am; edited 1 time in total |
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Durago 1st Rear Admiral
Joined: 25 Feb 2008 Posts: 224 Location: where the corn grows as tall as the sky - iowa
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Posted: Thu Jan 08, 2009 8:36 am Post subject: |
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Jack09 wrote: | So what exactly does is it supose to do, give you points or show you something?
And is everybody out to get everybody? |
no points, just someting else to do. and basically it is like life, everything eats something else, be it plant or animal. _________________ Trippin' Thru the Galaxy,
Spreadin' the Spores |
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admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
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Posted: Thu Jan 15, 2009 4:36 am Post subject: |
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why was this discussion in "off-topic"???
i would have never read it if not someone told me to
dumenop wrote: | @ ADMIN would there be a way to make a search engine for creatures (you put in a creature name and if it exists it gives you the stats and who made it?) i think it would add to the creature lab if you knew who you were competing with. also it would show you what not to do (looking up stats of creatures that are just prey for other creatures in the systems but never do anything). just an idea | good idea
Last edited by admin on Thu Jan 15, 2009 1:49 pm; edited 1 time in total |
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Jack09 Vice Admiral
Joined: 28 Dec 2008 Posts: 504 Location: United States
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Posted: Thu Jan 15, 2009 5:04 am Post subject: |
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i dont know if my thing is working, how do i check if my creature lab is sending out my creatures, and durago you spotted ant is all over my system _________________ 11/11/11 |
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dumenop 2nd Rear Admiral
Joined: 03 Jan 2009 Posts: 153
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Posted: Thu Jan 15, 2009 7:14 am Post subject: |
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when you check the box that says "release into universe" and then hit "submit query" it should say either "your creature has been successfully released" or "you can only release one creature per day" or something like that. also, go to one of your planets and hit "full biosphere report" then use the find feature of the computer (command + f for a mac, control + f for a pc) and search for the name of your creature. even if it hasn't "arisen" it will probably be food for something else. |
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admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
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Posted: Thu Jan 15, 2009 1:48 pm Post subject: |
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ok, that bug is fixed |
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