Recent topics Log in
Search Profile
Memberlist Usergroups
Log in to check your private messages
Register
protector


Post new topic   Reply to topic
SpaceTrace Forum Forum Index » All existing Technologies » protector
View previous topic :: View next topic  
Author Message
tec_server
Technology Bot
Technology Bot


Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Tue Feb 17, 2009 1:47 am    Post subject: protector
Reply with quote

protector (class 2 ship)

this vessel is needed to escort class2 convois. it is immune against distance fire.

attack/life: 10/10
manpower: 10

researchtime: 1 d
buildingtime: 12 h


e-ray-technology
needed research:
improved field theories

battle details:fights
(battle engine syntax: f)
battle engine syntax: trigger_0_destroy@
battle engine syntax: trigger_0_kill@
battle engine syntax: trigger_0_plus@
battle engine syntax: trigger_0_multiply@
 Back to top »
View user's profile Send private message Send e-mail Visit poster's website
Inatic
Commander
Commander


Joined: 18 Jan 2009
Posts: 82
Location: California

 Post Posted: Tue Feb 17, 2009 6:36 am    Post subject:
Reply with quote

i don't understand this ship,
what is distance fire?
 Back to top »
View user's profile Send private message Send e-mail
ilofuyci
2nd Rear Admiral
2nd Rear Admiral


Joined: 19 Mar 2007
Posts: 195
Location: Seattle, WA, USA

 Post Posted: Tue Feb 17, 2009 6:52 am    Post subject:
Reply with quote

Basically anything that isn't a fight command.

Look at the syntax of the ship, it sets to 0 anything that tries to hurt it with something other than just a straight fight.

So for ships that target c2 from a different class, most notibly the Apollo cruiser, which sits in class 3 and kills class 2 ships, this one will still be standing when the dust clears.
_________________
"On tue un homme, on est un assassin. On en tue des millions, on est un conquérant. On les tue tous, on est Dieu"
~
"Kill a man and you're a murderer, kill many and you're a conqueror, kill them all, you're a god"

Jean Rostand 1894-1977
 Back to top »
View user's profile Send private message MSN Messenger
Jack09
Vice Admiral
Vice Admiral


Joined: 28 Dec 2008
Posts: 504
Location: United States

 Post Posted: Tue Feb 17, 2009 7:08 am    Post subject:
Reply with quote

Well than is this the problem solver to the apollo cruiser?
_________________
11/11/11
 Back to top »
View user's profile Send private message
ilofuyci
2nd Rear Admiral
2nd Rear Admiral


Joined: 19 Mar 2007
Posts: 195
Location: Seattle, WA, USA

 Post Posted: Tue Feb 17, 2009 7:32 am    Post subject:
Reply with quote

Perhaps not 'problem solver', but having some of these in your fleet against an Apollo may even things up. Apollo might just kill everything else, but at least you'd still have c2 cover, in the event of a follow up fleet.
_________________
"On tue un homme, on est un assassin. On en tue des millions, on est un conquérant. On les tue tous, on est Dieu"
~
"Kill a man and you're a murderer, kill many and you're a conqueror, kill them all, you're a god"

Jean Rostand 1894-1977
 Back to top »
View user's profile Send private message MSN Messenger
spacetrace
Board Admin
Board Admin


Joined: 24 Dec 2001
Posts: 1624

 Post Posted: Tue Feb 17, 2009 10:32 am    Post subject:
Reply with quote

maybe it would need some drawback against normal ship. Like AP/LP : 10/8
 Back to top »
View user's profile Send private message
ilofuyci
2nd Rear Admiral
2nd Rear Admiral


Joined: 19 Mar 2007
Posts: 195
Location: Seattle, WA, USA

 Post Posted: Tue Feb 17, 2009 10:48 am    Post subject:
Reply with quote

I can't figure out if these can be reconstructed, or not. If the reconstruct does not work on this ship, than I'd say it's fine, as a destroyer will take it out, and it's gone. And it's 2 MP more than a regular destroyer.
<BR/>
If it will be reconstructed, then yes, make it 10/8, so it'll be gone for good, if shot by a destroyer.
<BR/>
Perhaps also lower AP. This isn't so much a combat ship, as it is a strategic ship. It's not there to shoot the enemy. It's there to survive the enemy attack. So probably doesn't need that big of a weapon.
_________________
"On tue un homme, on est un assassin. On en tue des millions, on est un conquérant. On les tue tous, on est Dieu"
~
"Kill a man and you're a murderer, kill many and you're a conqueror, kill them all, you're a god"

Jean Rostand 1894-1977
 Back to top »
View user's profile Send private message MSN Messenger
Inatic
Commander
Commander


Joined: 18 Jan 2009
Posts: 82
Location: California

 Post Posted: Tue Feb 17, 2009 6:44 pm    Post subject:
Reply with quote

ow okay,
sounds good
 Back to top »
View user's profile Send private message Send e-mail
colinthecorgi
1st Rear Admiral
1st Rear Admiral


Joined: 30 Nov 2007
Posts: 273

 Post Posted: Tue Feb 17, 2009 7:45 pm    Post subject:
Reply with quote

Make it
5/10
10MP

It will be somewhat like a blockade runner.
I wonder if it is immune to sabotage fighters, mines, shock-wave cruisers etc? The MP needs to be considered carefully. If it is immune to the above+apollos, then 5/10 definately, not 10/10. Also, 10MP? 11MP? 12MP?

Needs to be discussed, then we bring it in.
Next is a c2 evap, 10/10?
_________________
Running the P since 2007
 Back to top »
View user's profile Send private message
Failtrip1
Vice Admiral
Vice Admiral


Joined: 31 May 2005
Posts: 436

 Post Posted: Tue Feb 17, 2009 8:09 pm    Post subject:
Reply with quote

This ship was all ready on prewarp.As for immnune thing goes its immune to everything but fire power.Everything means DA,doomstar,everything...
_________________
http://toptenproxysites.com/
http://www.chooseyourproxy.com/
 Back to top »
View user's profile Send private message
Failtrip1
Vice Admiral
Vice Admiral


Joined: 31 May 2005
Posts: 436

 Post Posted: Sun Jan 31, 2010 11:59 pm    Post subject:

ilofuyci wrote:
Apollo might just kill everything else, but at least you'd still have c2 cover, in the event of a follow up fleet.


Im just going to hit a swank fleet with this protectors and here is how I see it should work.
In theory if let say 30 Apollo's would hit your 30 protectors and 100 destroyers and first hit from those Apollo's would be your protector then all 30 Apollo's would hit that first protector.You wouldnt lose even one destroyer in the fight.
But ST proved to be tricky so Ill just hit that swank and see what happens.

Edit:

I was wrong about number of ships that Apollo destroys.Right goes like this:
If first what Apollo hits are your 10 protectors then nothing will be destroyed.But since in ST ships are very well shuffled you BR will look like this:

your class 2 vs enemy class 3:
you:
78 eagles
73 multi-emp-vessels
7 holo-clone-ships
24 shield generators
41 wasps
29 escort
40 protector
1 fairchild
enemy:
16 cruisers
2 cyclopses
5 apollo cruiser

1 apollo cruiser destroys 6 ships
1 apollo cruiser destroys 3 ships
8 cruisers vs 8 protector

If BR is to much just delete it admin.
 Back to top »
View user's profile Send private message
Display posts from previous:   
SpaceTrace Forum Forum Index » All existing Technologies » protector
Post new topic   Reply to topic All times are GMT + 1 Hour


Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum




Solaris phpBB theme/template by Jakob Persson
Copyright © Jakob Persson 2003



Powered by phpBB © 2001, 2002 phpBB Group

Impressum