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divider for newbies vs goodplayers
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admin
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 Post Posted: Fri Feb 08, 2002 10:27 am    Post subject: divider for newbies vs goodplayers
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what about this:

to prevent that big players always grow on "newbie-bashing" there is a dividor for the points, that grows with the point difference between the two fighting players.

e.g.:
player 1 with 11.000 points fights against player 2 with 1.000 points -> difference 10.000 points
player 1 looses:
1 cruiser -> 100 MP
and player 2 looses:
3 motherships -> 960 MP
so usually the score would be 860 plus for player 1 and 860 minus for player 2
now there is the the dividor, that lowers the ponts if the difference between the players is too big:
if the difference is between
0-1999 points -> dividor=1 (no change)
2000-2499 points -> dividor=1.5
2500-2999 points -> dividor=2
3000-3499 points -> dividor=2.5
3500-3999 points -> dividor=3
4000-4999 points -> dividor=4
5000-5999 points -> dividor=5
...
9000-9999 points -> dividor=9
>=10000 points -> dividor=10

so in this case, the dividor would be 10 and player 1 would get only 86 points for this battle and player 2 looses 86 points



<font size=-1>[ This Message was edited by: admin on 2002-02-08 12:44 ]</font>


Last edited by admin on Sat Feb 21, 2009 1:06 pm; edited 1 time in total
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TobyF
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 Post Posted: Fri Feb 08, 2002 11:05 am    Post subject:
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Nice idea!
I would like it!

Whats about that:
If someone has the score 0 nobody can get score by fighting him. This would stop newbie-bashing immediatelly!

And nobody can use farm-planets or such things!

Toby

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Frederik
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 Post Posted: Fri Feb 08, 2002 11:07 am    Post subject:
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This seems like a great idea to keep the game competitive all the time. It makes it easier for new players to clime up the ladder and harder (more interesting) to maintain a top position.
What I didnt found back but think is included in your idea is that the divider is only activated if the big player wins.

And I believe this line is a typo?
2000-2999 points -> dividor=1.5

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admin
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 Post Posted: Fri Feb 08, 2002 12:45 pm    Post subject:
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i corrected that up in the post

and sure, only if the stronger player wins the dividor is active
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peace of love
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 Post Posted: Fri Feb 08, 2002 1:32 pm    Post subject:
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1) than u have to do the zero points minimum.

otherwise i ll lose points when winning against someone with minuspoints

2) but more IMPORTANT :

that one doesnt work !!!!

because every alliance has just to recruit some newbes to attck the big guys of other alliances...

i dont think it funny for a good player to have hordes of newbes invading and all he can do is
not losing score but no chance of gaining some...

SO ITS NOT GOOD!!!

--> as i have some minus points i ll visit pretty soon the green dragon as I (!) have nothing to lose
but i think there is NO FUN for green dragon and other good players, because every newbe will do so!


peace
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peace of love
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 Post Posted: Fri Feb 08, 2002 1:40 pm    Post subject:
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forget about 1)
--> i didnt read the above properly

but 2) is still very important.

and to complete that:

3) if i am good i have to do several battles with good players to gain lets say 2000 points more. what should be very hard as they are good players...
and lose it in one lucky or good planned combined newbee attack. and newbees have a really good chance of "goodplayer-bashing"

peace



peace
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Frederik
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 Post Posted: Fri Feb 08, 2002 3:16 pm    Post subject:
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Perhaps its possible to only activate the divider when the bigger player attacks(and wins)?



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admin
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 Post Posted: Sat Feb 09, 2002 9:44 pm    Post subject:
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i see ...

so the only points in the galaxy where there should be this newbie-protection-dividor (strategy-level) have to be the planets of the players that are attacked and have less points.

i think you should see the strategy-level in the com screen:

"this player has a strategy level 5 below yours"

this means, if you attack the planet of someone with 5000 points less than you and you win, then you would have to deal with the dividor 5

i think also, that the divider should only be used at players that have less then, lets say 2000 points.

but at the moment i think nobody is cheating this way anyway, so i think we will add this feature at the next round
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tha bunch
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 Post Posted: Tue Feb 12, 2002 7:07 pm    Post subject:
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i thought about it another time and i think its oright like it is ( maybe not perfect)

but if one player had some bad luck and lost a lot of points he could decide to abandon his planet and start a new account.

he will loose all his research time, but has 0 points.

this decision is for a newbie ok, but for a long-time player a drawback.

this seems well balanced.


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Robert Roy
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 Post Posted: Sun Jan 15, 2006 11:07 am    Post subject:
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I'd like to bring this thread back to life.

I think this is a VERY good idea.

admin wrote:
what about this:

to prevent that big players always grow on "newbie-bashing" there is a dividor for the points, that grows with the point difference between the two fighting players.

Sounds good, but you realise it comes with a lot of programming? You have to calculate all this before the BR appears, costs time and how does that go when you got another incoming 1 minute later and you also want to have time left switching ships/moving fleets out?

admin wrote:
e.g.:
player 1 with 11.000 points fights against player 2 with 1.000 points -> difference 10.000 points
player 1 looses:
1 cruiser -> 100 MP
and player 2 looses:
3 motherships -> 960 MP
so usually the score would be 860 plus for player 1 and 860 minus for player 2

Nice example, I'll stick with this one.

admin wrote:
now there is the the dividor, that lowers the ponts if the difference between the players is too big:
if the difference is between
0-1999 points -> dividor=1 (no change)
2000-2499 points -> dividor=1.5
2500-2999 points -> dividor=2
3000-3499 points -> dividor=2.5
3500-3999 points -> dividor=3
4000-4999 points -> dividor=4
5000-5999 points -> dividor=5
...
9000-9999 points -> dividor=9
>=10000 points -> dividor=10

so in this case, the dividor would be 10 and player 1 would get only 86 points for this battle and player 2 looses 86 points

This dividor is way too big.

This looks much better and still is a nice improvement.

0-1999 points -> dividor=1 (no change)
2000-4499 points -> dividor=1.5
4500-9999 points -> dividor=2
10000-14999 points -> dividor=3
> - 15000 points -> dividor=3

And as last, we can choose that the points are divided on both sides, or only on the side of the loser ( thus helping newbies instead of discouraging them ) but the winner gets the full points.
After all, he is still doing what he game is about, and he won with superiour fleet setups.

Maybe he was bashing a newbie, maybe he was attacking a pro player that just started. Maybe something else.............Maybe he was raiding a ms farm, well I don't think it is fair to hold all good players responsible for those few bashers/farm raiders and thus cutting all their scores.

With only adding the dividor to the losing side, we help the newbies and the bashers, well they are lucky.
And the farmers, well we just have to catch them and reset their scores/ban them.

Admin please take a look at this.



Kindest Regards,

Rob
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mjx1
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 Post Posted: Sun Jan 15, 2006 12:24 pm    Post subject:
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this is a stupid idea

players which may loose points too bad luck need too work it back up and if your in a high rank alliance and youve lost a few points u are motivated too earn them back before you drag the alliance down if we change it so u cant get less than 0 points we are just dumbing the game down the whole idea of stratergy may soon become meaningless because when getting attack the player isnt looking at his dsp and saying SHIT!!!!! and quickly changing his fleets around he is going oh well i cant loose anything let the player have his points this is stupid
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Metody I The Evil
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 Post Posted: Sun Jan 15, 2006 3:03 pm    Post subject:
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Bad idea.
Imagine a freshly respawned vet going after his old enemy.
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Robert Roy
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 Post Posted: Sun Jan 15, 2006 3:05 pm    Post subject:
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Metody I The Evil wrote:
Bad idea.
Imagine a freshly respawned vet going after his old enemy.

That is a rarely occuring situation.

New people being bashed to hell happens a lot more and thus has priority.
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Connor McCloud
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 Post Posted: Sun Jan 15, 2006 4:22 pm    Post subject:
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Bad idee , it would work in rounds not in Evo ! ! I agree with Metody , you attack a top 10 player you never loose because the difference in score is to big , so the only thing you do is F*ck up the top 10 players fleet so he can't fight a good battle .

Greetz Connor
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Rubens
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 Post Posted: Sun Jan 15, 2006 6:58 pm    Post subject:
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Well when i saw the post i imagined Rob reopening threads again.
But this time i think he has suggest something, i thinkbad, but something that gives a lot to talk

Before, just smart persons gave opinions. A lot fundamented to me.
But the noobs are noobs, they will become vets someday. We cant allow them to have more facilities at the game.
It is a ridicolous idea AS in evo and AS in rounds. Cuz the top ten would be a lot different! the better score would be changed. Will be again, another ST.

Now, i ams till thinking that in such a game like this, wich is dieing, we shall think a lot a find a usefull suggestion that DOSNT prevent noob bashing but makes it less destructive to the players.
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Metody I The Evil
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 Post Posted: Sun Jan 15, 2006 8:25 pm    Post subject:
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Connor McCloud wrote:
it would work in rounds not in Evo ! !


Actually, it wouldn't work in both (though indeed, is better suited for rounds). Which is why the proposition has been dropped since 12 Feb 2002. You can't tackle with people's scores...

Imagine for a second that you're returning a visit to an enemy of yet unknown status (e.g. score)... and you don't know if you'll get 1000 pts... or you've spent 7 h just for a lousy 300 (or whatever the modifier)

And then imagine you KNOW what the modifier is, and, that you'll either be spending 7h for a lousy 300, or, that punk would just get away with it.
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 Post Posted: Sat Feb 21, 2009 1:17 pm    Post subject:
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maybe we start it another way:

today i got a mail from old wizzard of oz alias peace of love:
peace of love wrote:
hi wie wäre es , wenn man im kampf nur einen prozentsatz seiner punkte verliert, dann kann man nie unter null kommen und kämpfe gegen schwache spieler bringen weniger punkte.

zum beispiel:
pkt verloren= (flottenverlust(=alte pktwertung)/Faktor) * vorhandene punkte

man muss die formel nur ein bisschen anpassen durch eine deckelung und/oder einen mindest punktsatz um die zwei extremfälle zu erfassen.

a) nach der neuen formel würde der attacker gegen spieler mit null punkten keine punkte kriegen. das könnte man lösen indem man sagt der attacker bekommt zusätzlich zu der formel oben z.b (flottenverlust/10) pkt diese werden im gegensatz zu der formel oben dem defender nicht abgezogen

b) man muss schauen ob nach der formel oben spieler mit sehr vielen punkten nicht durch einen einzigen kampf zu viele punkte verlieren....

aber wenn man da ein bisschen anpasst hat man m.e. alle probleme gelöst:

- es gibt keine minus punkte

- kämpfe gegen schwache gegner (definiert durch wenig punkte) lohnen sich weniger als gegen gute gegener..


in english:
the suggestion is, that in battle, you only loose a percentage of your score. this way you can nnever go below zero and battles against wak players dont give tho good players that much points

example:
points=minimum + (lost mp/factor)* your score

there is a minimum score you always win or loose to cover the two extreme cases.

a) to prevent that a player gets no score that battles against a player with 0 score, we must add this minimum for ex (mp lost/10) points that are always won, but the looser will not loose these extra minimum points

b) we have to see if a good player will not loose too many points with this formula, so we have to adjust it first

this will be the solution for both:
- no minus score
- battles against weak (difine by few points) are less desireble as against goodplayers
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 Post Posted: Sat Feb 21, 2009 6:37 pm    Post subject:
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Admin... i'm for any idea you may have that will prevent artificially inflated scores and help new players not get bombed into oblivion.

Try it... we'll assist in working out any bugs or deficiencies that arise and give an opinion after a round.
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Inatic
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 Post Posted: Sat Feb 21, 2009 6:54 pm    Post subject:
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...

Last edited by Inatic on Sat Feb 21, 2009 10:55 pm; edited 1 time in total
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T2
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 Post Posted: Sat Feb 21, 2009 7:07 pm    Post subject:

"horrible idea"

Please provide details as to why you think this is a bad idea.

No arguing...just wondering if you see something I do not.
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