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Senor Admiral
Joined: 12 Nov 2003 Posts: 1114 Location: estonia
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Posted: Sat Nov 27, 2010 10:19 am Post subject: who has such a far out spawn location? |
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if all those white dots are planets where a player could land on then i just occupied the "furthest away from everything else" one. |
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zaphod 1st Rear Admiral
Joined: 01 Apr 2002 Posts: 234 Location: northern germany near the server
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Posted: Sat Nov 27, 2010 1:56 pm Post subject: |
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it´s the best way to hide your flag |
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Senor Admiral
Joined: 12 Nov 2003 Posts: 1114 Location: estonia
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Posted: Sat Nov 27, 2010 9:30 pm Post subject: |
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no, the best way to hide your flag is having 2 members. you guys should man up. |
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DavAlan Admiral
Joined: 24 Aug 2004 Posts: 778 Location: Palo Alto, California
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Posted: Thu Dec 02, 2010 1:33 am Post subject: |
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Advantage: you are a long haul for any attackers assuming they actually locate you.
Disadvantage: you are looking at an equally long haul to attack anyone.
Note: my fleets hardly ever are at my base anymore and I operate from a member base instead, using fleet 3 as a sort of resupply fleet.
Recommend an increase to investigation probe range and speed increase to wide range probe asap or perhaps an ability to start probes from a selected arbitrary point (from a fleet would really be ideal)
And perhaps an "investigation eye in the sky" ? _________________ "Destruction leads to a very rough road
But it also breeds creation
And earthquakes are to a girl's guitar
They are just another good vibration
And tidal waves couldn't save the world
From Californication"
Red Hot Chili Peppers - Californication
https://www.youtube.com/watch?v=YlUKcNNmywk
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https://www.facebook.com/david.brass.524 |
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Jack09 Vice Admiral
Joined: 28 Dec 2008 Posts: 504 Location: United States
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Posted: Thu Dec 02, 2010 1:39 am Post subject: |
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You can hide all kinds of things out there, maybe everyone should gang bang it and have a party? |
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SpaceGamer Captain
Joined: 02 Nov 2008 Posts: 112 Location: USA
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Posted: Thu Dec 02, 2010 5:29 am Post subject: |
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Howdey Jack09,
Are you in the game? Or are you just part of the too lame to play ST peanut gallery?
Spacegamer |
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T2 Admiral
Joined: 26 Mar 2005 Posts: 1398 Location: Ontario
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Posted: Thu Dec 02, 2010 5:44 pm Post subject: |
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Senor wrote: | no, the best way to hide your flag is having 2 members. you guys should man up. |
We really should try to get another member again to at least have 3 members. Despite TOC's current lead, it won't count in alliance standings.
Also very hard to play "flag game with just 2 guys.
Not too sure what happened to our membership...they just disappeared !
Dave Wrote : "Recommend an increase to investigation probe range and speed increase to wide range probe asap"
I also agree with this. Currently, I don't need base protection fleets. |
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DavAlan Admiral
Joined: 24 Aug 2004 Posts: 778 Location: Palo Alto, California
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Posted: Sun Dec 05, 2010 2:15 am Post subject: More on this expansion... |
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Due to the fact dsp readouts and vector components in a dsp reading are rounded off to +- .01 and +- .001 the accuracy of my code alogs. diminishes with inaccuracy increasing to the square of the distance. So attempts to extend vc and ttc results past 80 sectors or so radius from these readings is not getting the additional results.
Gonna have to recode both and maybe scan st player space as a grid (sector by sector in succession....selected via vector direction...) _________________ "Destruction leads to a very rough road
But it also breeds creation
And earthquakes are to a girl's guitar
They are just another good vibration
And tidal waves couldn't save the world
From Californication"
Red Hot Chili Peppers - Californication
https://www.youtube.com/watch?v=YlUKcNNmywk
___________________________________
https://www.facebook.com/david.brass.524 |
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