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this vote will decide about the future of this invention: |
this can be added to the game |
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66% |
[ 2 ] |
it needs some changes but it is a good invention |
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0% |
[ 0 ] |
i will post the needed changes here |
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33% |
[ 1 ] |
no good try another one |
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0% |
[ 0 ] |
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Total Votes : 3 |
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Message |
spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Wed Nov 25, 2015 12:11 pm Post subject: |
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here some test battle-reports:
Code: | you:
210 destroyers
enemy:
20 fighter escorts
60 destroyers vs 20 fighter escorts
20 fighter escorts vs 20 destroyers |
Code: | you:
100 fighters
enemy:
20 fighter escorts
80 fighters vs 20 fighter escorts
20 fighter escorts vs 20 fighters |
Code: | you:
100 eagles
enemy:
20 fighter escorts
60 eagles vs 20 fighter escorts
20 fighter escorts vs 20 eagles |
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Senor Admiral
Joined: 12 Nov 2003 Posts: 1114 Location: estonia
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Posted: Thu Nov 26, 2015 7:37 am Post subject: |
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Great work testing it out so quickly! I of course understand that the syntax has its limitations, but It would be best if the shield could take the same amount of hits from c3 also. My reasoning is that otherwise this ship will be quite difficult to grasp for someone who cant read the syntax. It behaves seemingly one way against c1,c2 and differently against c3 even though when you know the syntax its very logical. |
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Thu Nov 26, 2015 8:55 am Post subject: |
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i guess it can be done with something like 1200 and trigger_hit@mod,muliplay,0.01
also: the battle engine has no limitations! in fact it is quasi turinge complete
https://en.wikipedia.org/wiki/Turing_completeness
In colloquial usage, the terms "Turing complete" or "Turing equivalent" are used to mean that any real-world general-purpose computer or computer language can approximately simulate the computational aspects of any other real-world general-purpose computer or computer language. _________________
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Thu Nov 26, 2015 9:41 am Post subject: |
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can be done with lp=3000
trigger hit : 0/-1000
it is easier to understand
Code: | your class 2 vs enemy class 3:
you:
20 fighter escorts
enemy:
22 cruisers
20 fighter escorts vs 2 cruisers
21 cruisers vs 7 fighter escorts |
Code: | your class 2 vs enemy class 2: V ^
you:
20 fighter escorts
enemy:
210 destroyers
20 fighter escorts vs 20 destroyers
60 destroyers vs 20 fighter escorts |
Code: | your class 1 vs enemy class 2: V ^
you:
100 fighters
enemy:
20 fighter escorts
60 fighters vs 20 fighter escorts
20 fighter escorts vs 20 fighters |
_________________
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Thu Nov 26, 2015 9:58 am Post subject: |
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also this gives me an idea for another cool shield ship:
if hit it will repair itself to full strenght - it will not be repaired if lp <=0
lp 10 - cannot be shot down by a fighter or eagle, but by a destroyer or cruiser _________________
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Senor Admiral
Joined: 12 Nov 2003 Posts: 1114 Location: estonia
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Posted: Thu Nov 26, 2015 11:03 am Post subject: |
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if you can do it with subtraction then maybe the initial lp doesn't need to be so high? wouldn't 300 suffice?
awesome idea on the self repairing ship. |
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Thu Nov 26, 2015 11:39 am Post subject: |
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in this configuration 300 wouldn't be enough (the firepower of the cruiser would kill it faster than 3 shots then)
i could program a new battlefunction, but it would be only for one ship ...so: no _________________
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Senor Admiral
Joined: 12 Nov 2003 Posts: 1114 Location: estonia
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Posted: Fri Nov 27, 2015 8:49 am Post subject: |
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isn't there a way that you can make a ship immune to direct damage and in case of getting hit it only uses its own subtraction formula? |
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Fri Nov 27, 2015 10:49 am Post subject: |
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it's deep in the main loop and i better dont want to touch it , but ... maybe ... yeah _________________
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ncaries 1st Rear Admiral
Joined: 05 Jan 2007 Posts: 252
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Posted: Sat Dec 12, 2015 7:58 pm Post subject: |
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nice ship, i hope
can someone explain to me how the hydra works because i dont get it _________________ “All war is deception.” |
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Sat Dec 12, 2015 9:05 pm Post subject: |
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here is the card:
basicly it can take 3 hits - because it loses 1000LP for each time it gets hit. _________________
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