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this vote will decide about the future of this invention: |
this can be added to the game |
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57% |
[ 45 ] |
it needs some changes but it is a good invention |
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26% |
[ 21 ] |
i will post the needed changes here |
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1% |
[ 1 ] |
no good try another one |
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14% |
[ 11 ] |
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Total Votes : 78 |
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Author |
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tec_server Technology Bot
Joined: 04 Nov 2002 Posts: 1746
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Posted: Tue Dec 17, 2002 1:04 am Post subject: |
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e-ray battle ship (class 3 ship)
a destroyer with a bigger cannon and because of that hits 5 targets at the same time.
attack/life: 15/10
manpower: 100
researchtime: 1 d 12 h
buildingtime: 10 h
e-ray-technology
needed research:
holo technology
battle details:fights
(battle engine syntax: f)
multiplies AP and LP by 0/0 of 5 ships of any ship-type in the enemy fleet in all classes but some ships are immune against destruction
(battle engine syntax: destroy,enemy,5,all,all)
i got a correction from the inventor
Quote: | it has to be class 2 and not class 3 as it says there and it hits 5 ships with 15 attack it doesn´t multiplies 0/0 of five ships because it will kill a lot of things easily |
[ This Message was edited by: admin on 2002-12-19 12:01 ]
I think mp 50 does 10 damage to 5 ships would be balanced, but it is a possibly interesting ship with the balance worked out. Tec-server.
[ This Message was edited by: tec_server on 2003-04-19 12:16 ] |
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Lord Philemon Vice Admiral
Joined: 12 Mar 2002 Posts: 556 Location: Germany
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Posted: Tue Dec 17, 2002 5:23 am Post subject: |
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Does it only hit the targets or does it destroy them?
I think it should only hit them (mod,enemy,5,this) because otherwise it would be too strong.
And the LP ist quite unusual for a class 3 ship... |
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Pablo Aponte 1st Lieutenant
Joined: 17 Dec 2002 Posts: 35 Location: Caracas, Venezuela
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Posted: Tue Dec 17, 2002 1:09 pm Post subject: |
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It was intend to be a class 2 ship just like a destroyer but that hits harder but an error ocure and it appears as a class 3 ship jejejeje |
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Spore 2nd Lieutenant
Joined: 31 Oct 2002 Posts: 17 Location: Spore land
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Posted: Tue Dec 17, 2002 2:57 pm Post subject: |
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Where did you get that avatar pablo? |
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Pablo Aponte 1st Lieutenant
Joined: 17 Dec 2002 Posts: 35 Location: Caracas, Venezuela
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Posted: Tue Dec 17, 2002 5:22 pm Post subject: |
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This avatar is from the forum of http://www.neverlands.org that is the page of a game i play a lot. Please talk about my invention not about my avatar. |
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Captain Starlight Vice Admiral
Joined: 13 Sep 2002 Posts: 473 Location: Outer Space
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Posted: Tue Dec 17, 2002 6:00 pm Post subject: |
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It seems quite nice, not sure why it has 15ap though, but I think the fact that it can shoot higher classes *5 makes it a bit too powerful[I would build lots ].
It is a very nice avatar though!!!!!!!!!!!!
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Pablo Aponte 1st Lieutenant
Joined: 17 Dec 2002 Posts: 35 Location: Caracas, Venezuela
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Posted: Tue Dec 17, 2002 9:04 pm Post subject: |
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Thats why it requires a good amount of mp cause it hits 5 ships any class with 15ap abd thats because it has a biger cannon if i can i try to find a good picture for this
Also Please make your votes because that could decide the future of this invention :smile:
[ This Message was edited by: Pablo Aponte on 2002-12-17 21:05 ] |
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Captain Starlight Vice Admiral
Joined: 13 Sep 2002 Posts: 473 Location: Outer Space
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Posted: Tue Dec 17, 2002 11:57 pm Post subject: |
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Actually you have made a mistake with the modifier. Your description says it modifies 5 ships by -15 but the modifier reads multiplies 5 ships by 0/0 which would be too strong I think, one of them could kill 5 motherships that way.
Perhaps you can get admin to edit the entry for u, cos it is quite a good ship as described, but not as it actually is.
I have made the same mistake with modifiers they are tricky little buggers. And you could have just listed the ship as 0/10 in the ap/lp part which is how mod ships usually work, making it 15/10 actually gives it an extra shot!!!
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Pablo Aponte 1st Lieutenant
Joined: 17 Dec 2002 Posts: 35 Location: Caracas, Venezuela
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Posted: Wed Dec 18, 2002 1:07 am Post subject: |
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Oh i see you are right sometime later today i talk to the admin so he chnged thanks for liking the idea
I don´t know how to contact the admin so if you can help me i will apreciated :razz:
[ This Message was edited by: Pablo Aponte on 2002-12-18 13:52 ] |
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Spore 2nd Lieutenant
Joined: 31 Oct 2002 Posts: 17 Location: Spore land
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Posted: Wed Dec 18, 2002 3:31 pm Post subject: |
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When you click com it is the first name there. Click on the and write him a message. |
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Pablo Aponte 1st Lieutenant
Joined: 17 Dec 2002 Posts: 35 Location: Caracas, Venezuela
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Posted: Wed Dec 18, 2002 5:14 pm Post subject: |
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thanks for the info |
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Pablo Aponte 1st Lieutenant
Joined: 17 Dec 2002 Posts: 35 Location: Caracas, Venezuela
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Posted: Thu Dec 19, 2002 5:07 pm Post subject: |
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ok done is alredy change
thanks admin |
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Pablo Aponte 1st Lieutenant
Joined: 17 Dec 2002 Posts: 35 Location: Caracas, Venezuela
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Posted: Sat Dec 21, 2002 7:49 am Post subject: |
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I still see that some people say this need changes (in the votes) so please post them here so we can discuss it here. |
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Pablo Aponte 1st Lieutenant
Joined: 17 Dec 2002 Posts: 35 Location: Caracas, Venezuela
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Posted: Sat Dec 21, 2002 11:08 pm Post subject: |
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Come on guys express your ideas dont tell me that just captain star and spore are the only ones that talk in this forum. |
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Lord Philemon Vice Admiral
Joined: 12 Mar 2002 Posts: 556 Location: Germany
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Posted: Sun Dec 22, 2002 3:14 am Post subject: |
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Nope, I talk here too
But all changes I think it needs
have already been said. It's good
like this (maybe it could have
less mp but I don't think it has
to).
And people can't change their votes,
so it could be that some who voted
"needs changes" now think it's good.
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admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
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Posted: Sun Dec 22, 2002 7:01 am Post subject: |
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isnt it a problem, if it has 100 LP?
class 2 ships usually have 10 LP.
it would make a deep scan less informative and it also blurs the differences between class 2 and 3.
i am not sure... lets discuss this |
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Pablo Aponte 1st Lieutenant
Joined: 17 Dec 2002 Posts: 35 Location: Caracas, Venezuela
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Posted: Sun Dec 22, 2002 10:16 am Post subject: |
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it has 10 lp and 15 ap and 100 mp i dont know the mp could be changed though i didnt pu it, it was the mp calculator and as the formula was wrong maybe it calculated bad |
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Lord Philemon Vice Admiral
Joined: 12 Mar 2002 Posts: 556 Location: Germany
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Posted: Sun Dec 22, 2002 5:04 pm Post subject: |
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I once invented ships and discovered that the mp calculator always shows 100 mp as a good solution .
@admin: Who said it should have 100 lp? |
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Pablo Aponte 1st Lieutenant
Joined: 17 Dec 2002 Posts: 35 Location: Caracas, Venezuela
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Posted: Sun Dec 22, 2002 10:39 pm Post subject: |
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Jejeje yeah thats why i say you can lower tha mp i don´t have any complaints about that |
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admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
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Posted: Mon Dec 23, 2002 7:59 am Post subject: |
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oh, yes, i looked in the wrong line, it has 100 mp and not 100 LP.
i see, it has 10 LP and this should be ok for a class 2 ship.
the automatic calculation for the MP in the ship constructor is VERY "beta".
it only sais,
class 1 -> 1 mp
class 2 -> 10 mp
class 3 -> 100 mp
and
class 4 -> 1000 mp
with cloaking-device -> +500 mp
but everyone should think about the mp, when you invent new ships, because the modifyer is (nearly) impossible to interpret in that way, that you could calculate the MP from it.
this is a major problem why every ship has to be discussed here.
if you have an idea, how it could be calculated, please tell us |
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