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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Thu Oct 17, 2002 11:16 am Post subject: |
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the idea is the following:
some ships (for example the holo fleet carrier) should not be destructed by a ship like the cyclops. We could programm it for every single ship, but now there enough ships to establish a whole class of destruction effects.
like this:
- disable -> 0 LP
weakest destruction type, reconstructable
- destroy -> -5000 LP
heavyly destroyed, but some ships can stand that, for example buildings will not be affected by a destruction effect.
- atomize -> -5000 LP
strongest destruction mode, nothing (or nearly nothing) can stand that.
for example:
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cyclops disables 100 class one ships
doom star atomizes class 1 to 3
mantis destroys all class 4 ships
holo-fleet carrier, ship yard, research center are destruction and disable save
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addition:
( we decided to call it obliterate instead of atomize )
[ This Message was edited by: admin on 2003-02-13 02:32 ] |
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Captain Starlight Vice Admiral
Joined: 13 Sep 2002 Posts: 473 Location: Outer Space
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Posted: Thu Oct 17, 2002 11:40 am Post subject: |
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I dont know whether you need to have a whole lot of definitions, or just to tinker with the modifiers a bit. For example the cyclops modifies 100 class one ships by -1100 but the apollo modifies 10 by -10, maybe the cyclops modifier should be -3 which would get all of the ships it was designed to kill and would only be marginally affected by sporators.
When you think about it, 100x -1100 is quite a lot of bang for your buck.
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Thu Oct 17, 2002 12:28 pm Post subject: |
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Quote: | maybe the cyclops modifier should be -3 |
would solve actual problems but is not a future concept (what if we would invent a 1/4 fighter)
the categories are simple and non-numeric which makes it more 'human readable'
we thought about it to make it more simple, not just to add 'some stuff'
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Captain Starlight Vice Admiral
Joined: 13 Sep 2002 Posts: 473 Location: Outer Space
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Posted: Thu Oct 17, 2002 12:29 pm Post subject: |
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I stand chastised, and where do I get me a 1/4 fighter??
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Thu Oct 17, 2002 12:34 pm Post subject: |
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aha! now i understand... you draw me into a hypothetical discussion and after that you demand a 1/4 fighter |
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admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
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Posted: Thu Oct 17, 2002 12:49 pm Post subject: |
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but the holo-fleet carrier should be destructable.
only disable save
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Lord Philemon Vice Admiral
Joined: 12 Mar 2002 Posts: 556 Location: Germany
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Posted: Thu Oct 17, 2002 1:21 pm Post subject: |
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Are the "effects" sort of new commands for the syntax? If yes I think they really could be useful... |
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Thu Oct 17, 2002 1:46 pm Post subject: |
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this is just a new syntax to make already existing ship-effects simpler to understand (and future ships easier to organize)
[ This Message was edited by: spacetrace on 2002-10-17 14:47 ] |
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Captain Starlight Vice Admiral
Joined: 13 Sep 2002 Posts: 473 Location: Outer Space
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Posted: Thu Oct 17, 2002 1:53 pm Post subject: |
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I think another word other than disable and you have got it then. Destroy, Kill, Obliterate. Disable kind of means it is still there.
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Thu Oct 17, 2002 2:06 pm Post subject: |
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we will choose the best fitting words :smile:
[ This Message was edited by: spacetrace on 2002-10-17 15:06 ] |
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BladeTech Admiral
Joined: 10 Feb 2003 Posts: 1591
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Posted: Wed Feb 12, 2003 9:30 pm Post subject: |
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just a question out of curiosity: if the doomstar atomizes, then it should be able to affect class 4 ships too. perhaps you can make this possible but increase the mp needed for the ship. =) |
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Metody I The Evil Admiral
Joined: 26 Dec 2002 Posts: 1243 Location: Bulgaria
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Posted: Wed Feb 12, 2003 11:43 pm Post subject: |
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Nah, that'll make it possible for it to kill buildings also, and to take out a player, you'll need just 1 doomstar |
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BladeTech Admiral
Joined: 10 Feb 2003 Posts: 1591
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Posted: Thu Feb 13, 2003 7:03 pm Post subject: |
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true but if it has a higher mp like 3500-4200, then if the enemy has only 1 figter, and one mothership, you'd lose a heck of a lot of points. that way it'll be more risky. so... i'm just wondering. thanx for ur opinion though =) |
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