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joint defender iii
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SpaceTrace Forum Forum Index » New Technology Inventions » joint defender iii
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this vote will decide about the future of this invention:
this can be added to the game
60%
 60%  [ 6 ]
it needs some changes but it is a good invention
0%
 0%  [ 0 ]
i will post the needed changes here
0%
 0%  [ 0 ]
no good try another one
40%
 40%  [ 4 ]
Total Votes : 10

Author Message
blackmagic
Admiral
Admiral


Joined: 12 Feb 2003
Posts: 1157
Location: GP

 Post Posted: Fri Feb 29, 2008 6:09 pm    Post subject:

Connor McCloud wrote:
BM I don't like the buildingtime 1h is to short .
Also it has to show in BR's that this thing is active . When you say 2 / 3 players is it so that this is 6/9 fleets ? ? 6/9 fleets can clear a complete base ( so 2300 MP thrown in the gutter) .
If you don't want to be attacked research the cloakgen or even better find another game where you can't attack but only hug eachother it is a war game



obviously you didn't read my entire post

Quote:
6) attack/life: 1500 mp:0 credits:10 research: 3 days, 1.5 day after use. buildtime: 1hr ( say the time it takes for the ships or manpower to hook up to the generator.


0mp!

Also the reason for the 1hr build is because this building would be used in an emergency. The 1 hr is hopefully enough time for you to activate your force field but still leaves a window of vulnerably

It will show in the BR that it is active, but it will not show on DSP. This of it as a cloakgen for an active player. You can still have ships and attack as long as they are outside the field.
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