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planet crusher
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SpaceTrace Forum Forum Index » Impossible inventions » planet crusher
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this vote will decide about the future of this invention:
this can be added to the game
22%
 22%  [ 2 ]
it needs some changes but it is a good invention
33%
 33%  [ 3 ]
i will post the needed changes here
11%
 11%  [ 1 ]
no good try another one
33%
 33%  [ 3 ]
Total Votes : 9

Author Message
tec_server
Technology Bot
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Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Mon Aug 08, 2005 5:13 pm    Post subject: planet crusher
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planet crusher (class 3 ship)

this is a heavy cruiser built to destroy buildings, and anything with high lp´s. it has a very high ap, but is very vulnerable.


attack/life: 500/100
manpower: 272

researchtime: 3 d
buildingtime: 20 h


human-technology
needed research:
improved targeting

battle details:
fights
(battle engine syntax: f)
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lilkrnboi1018
Admiral
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Joined: 16 Apr 2005
Posts: 1182
Location: Pennsylvania, USA

 Post Posted: Mon Aug 08, 2005 5:15 pm    Post subject:
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well i thought about this, and wat do u dink bout it? its jus for killin stuff dats harder for cruisers to kill like buildings, motherships, flamingo's, etc
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Vrictus
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Joined: 01 Aug 2005
Posts: 662

 Post Posted: Mon Aug 08, 2005 5:42 pm    Post subject:
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i think, the manpower should be a bit higher, or, lower the defence to 75...
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nosaj
1st Lieutenant
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Joined: 08 Aug 2005
Posts: 31

 Post Posted: Mon Aug 08, 2005 5:43 pm    Post subject: Re: planet crusher
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tec_server wrote:
planet crusher (class 3 ship)

this is a heavy cruiser built to destroy buildings, and anything with high lp´s. it has a very high ap, but is very vulnerable.


attack/life: 500/100
manpower: 272

researchtime: 3 d
buildingtime: 20 h


human-technology
needed research:
improved targeting

battle details:
fights
(battle engine syntax: f)


I like this idea very much butt maybe then you can also rebuild your defense array otherwise it's very easy to destroy it
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lilkrnboi1018
Admiral
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Joined: 16 Apr 2005
Posts: 1182
Location: Pennsylvania, USA

 Post Posted: Mon Aug 08, 2005 5:46 pm    Post subject:
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well the mp prob shouldnt change cause i jus used the calculate button

but the defensive array shouldnt be rebuildable because, one shot from a cruiser this planet crusher is dead
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Gotta love the Magnum (RE 0-3)
Or the Eagle (RE 3)
Leader of DEFIANCE
The grounds are soaked... with your blood!
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admin
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Joined: 09 Jan 2002
Posts: 2938

 Post Posted: Mon Aug 08, 2005 5:49 pm    Post subject:
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the invention is ok, but it wouldn`t be good for the game.

imagine:
your research center destroyed every few days and stranded fleets without motherships everywhere
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lilkrnboi1018
Admiral
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Joined: 16 Apr 2005
Posts: 1182
Location: Pennsylvania, USA

 Post Posted: Mon Aug 08, 2005 5:53 pm    Post subject:
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i guess ur right, i'll try somethin else
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PWNAGE!

Gotta love the Magnum (RE 0-3)
Or the Eagle (RE 3)
Leader of DEFIANCE
The grounds are soaked... with your blood!
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SOAT
Commander
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Joined: 02 May 2005
Posts: 91

 Post Posted: Mon Aug 08, 2005 6:47 pm    Post subject:

Vrictus wrote:
i think, the manpower should be a bit higher, or, lower the defence to 75...


what? 5 standard cruisers are 300 mp and are a lot more usefull for more situations.

The changes could be:

attack/life: 500/100
manpower: 240

researchtime: 1 d
buildingtime: 12 h


this is a lot more balanced i guess. But even then its use is very limited.... for buildings is best to use penguins and for flamingos plasma gunships... but maybe humans could have another high mp crap

regards
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